Jonathan Payne
c0ee269d7c
Merge branch 'master' of https://github.com/stepmania/stepmania
2014-08-15 03:08:10 -07:00
freem
4ac7e2ad2d
draft 2 of ActorScroller example; still needs work
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* removed QuantizePixels because it's unused
* make note that the "BitmapText requires ActorFrame for coloring" bug has existed for a while
* mention what offset actually is in TransformFunction
2014-08-12 13:23:53 -05:00
freem
90b388c586
add first draft of ActorScroller example
2014-08-12 12:43:50 -05:00
Kyzentun
eb7ac082ae
Report error on fetching empty string metric instead of crashing.
2014-08-11 15:56:41 -06:00
Kyzentun
a3e6cdbfa2
Added One_Screen_Example_Theme as a minimal example.
2014-08-10 16:17:03 -06:00
freem
04c49a2fd8
add TextEntrySettings documentation to ScreenTextEntry
2014-08-08 20:33:29 -05:00
Kyzentun
c368fc1b47
Didn't realize RollingNumbers was supposed to have negative velocity.
2014-08-08 13:55:51 -06:00
AJ Kelly
e2edf2a314
Merge pull request #256 from kyzentun/NoteskinClearFix
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Fix crash when "clearall" is used.
2014-08-07 21:25:16 -05:00
Kyzentun
bdb2b373bc
Added NoteSkinManager::GetDefaultNoteSkinName so that PlayerOptions can avoid clearing the noteskin when the clearall mod is used.
2014-08-07 18:36:42 -06:00
AJ Kelly
ab61c11606
Merge pull request #255 from sigatrev/SyncMachine
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fix ScreenGameplaySyncMachine crash
dear github: our travis build is broken in a pretty serious way (The command "sudo apt-get install libc6-dev" failed and exited with 100), and I know this isn't travis-support nor the right place for it but I thought I should let someone outside of IRC know the reason for it thanks
2014-08-07 18:38:31 -05:00
sigatrev
dabf62b055
fix ScreenGameplaySyncMachine crash
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was not setting steps to null, caused access violations
2014-08-07 17:46:20 -05:00
Jonathan Payne
ef5a650b76
merge 84a8d3a
2014-08-05 15:43:57 -07:00
freem
84a8d3adfb
replace psychopathic mapconv.exe with one compiled by "g++ (rev5, Built by MinGW-W64 project) 4.8.1"
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This is probably the part where someone says "why do we have the compiled binaries in the source tree anyways if they're just going to cause problems like this?"
2014-08-05 13:52:10 -05:00
freem
38aa07ce38
Kyzentun: it's not your fault that our mapconv.exe is psychopathic
2014-08-05 13:49:05 -05:00
Kyzentun
75a1defea0
ifdef'ed out AddATIToList and RemoveATIFromList on WIN32 because they cause mapconv to crash.
2014-08-05 11:52:31 -06:00
freem
6a39fb5ded
Changelog_SSCformat.txt said we were on v0.82, but Song.h said we were on v0.81... fix that.
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also update FILE_CACHE_VERSION to regenerate cache for #PREVIEWVID tag (if it isn't already)
2014-08-05 10:45:15 -05:00
Kyzentun
ef955bc4d4
A couple actor docs.
2014-08-04 20:27:49 -06:00
Kyzentun
d1a84f979d
Changed GradeDisplay::SetGrade to print errors instead of segfaulting on unloaded actors.
2014-08-04 20:08:56 -06:00
freem
f311902765
fix REALLY BAD TYPO in GradeDisplay:SetGrade Lua function.
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this is dumb and I'm too lazy to find out who's REALLY to blame so I want to assume it's my fault, probably. If anyone wants to bother clearing my name, check the stepmania SVN history. I don't care enough :v
2014-08-04 18:46:29 -05:00
Kyzentun
9244b0f1d8
Updated actordef.txt.
2014-08-04 10:59:38 -06:00
Kyzentun
f3f7af7045
Changed RollingNumbers to not set NAN velocity.
2014-08-03 22:38:01 -06:00
Kyzentun
bffeda6dc0
Pretend I didn't forget the +1.
2014-08-02 19:44:25 -06:00
Kyzentun
f58f111cfd
Changed GetStylesForGame to not traverse the list of styles twice.
2014-08-02 19:34:39 -06:00
Kyzentun
e907454943
Merge branch 'GetStylesForGame' of https://github.com/sigatrev/stepmania
2014-08-02 17:17:17 -06:00
sigatrev
3478bc7650
added GetStylesForGame method
2014-08-02 18:09:52 -05:00
AJ Kelly
df5765c48a
Merge pull request #251 from sigatrev/MusicSpeed
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maintain music rate speed adjust after music has finished
2014-08-02 14:01:07 -05:00
Kyzentun
dd82ec734d
Disabled AddATIToList on Windows because it makes mapconv crash.
2014-08-02 00:39:00 -07:00
freem
753158ceb1
we don't have a "make test", so travis reports the build as "failed"
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(also throw in an IRC notification)
2014-08-02 00:39:00 -07:00
freem
abbbb3c43d
add compile status from travis-ci; thanks @shakesoda
2014-08-02 00:38:59 -07:00
freem
15ddaa02b6
add libglew-dev to list of packages to get
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will hopefully shut up "configure: error: "No usable version of GLEW found."" msg
2014-08-02 00:38:59 -07:00
Kyzentun
6b346e8e0b
Added MusicWheel:GetSelectedSection.
2014-08-02 00:38:58 -07:00
Kyzentun
2020c9b3bf
Fixed invalid note type trace to use correct escape sequence.
2014-08-02 00:38:57 -07:00
freem
2910fca47b
<Mad_Matt> hahaha. apparently I accidentally included my libtomcrypt and libtommath in my TapNote enum pull request
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<Mad_Matt> someone should probably remove those
2014-08-02 00:38:57 -07:00
freem
62fb76404d
add libtommath and libtomcrypt to ignore list
2014-08-02 00:38:56 -07:00
freem
8777e77bfc
updating luadocs
2014-08-02 00:38:55 -07:00
Kyzentun
95be537d2c
Reverted BitmapText::LoadFromNode back to previous logic.
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BitmapText now looks up font names in Fonts/ if the path doesn't resolve, so LoadFont is obsolete.
Added optional arg to ActorUtil::ResolvePath and GetAttrPath to make them not report an error when something is optional.
2014-08-02 00:38:55 -07:00
freem
87b7aa36a3
Make default value for NumBackgrounds preference 10.
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(The previous value, 8, was unable to be selected in the menu, so it was always getting changed. Thanks to Mad Matt for pointing this out)
2014-08-02 00:38:54 -07:00
Andrew Udvare
0389f55109
Add option --with-ffmpeg-rpath to specify a hard-coded but safe RPATH as an alternative to the non-secure relative defaults
2014-08-02 00:38:53 -07:00
Kyzentun
b882f3506a
Adjusted text scaling that convert_text_to_indented_lines uses to make it adjust for resolution differences better.
2014-08-02 00:38:53 -07:00
Kyzentun
9339f5dfb8
Changed GameCommand screen validation to allow OptionsList to work again.
2014-08-02 00:38:52 -07:00
freem
0b3e03fee5
telling Visual Studio to shut up about more warnings wrt/double and float
2014-08-02 00:38:52 -07:00
freem
ee3efaf36b
we dropped Visual C++ 6 support a long time ago, so remove most of the boolean operator hacks.
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However, the == one is still required (at least on Visual Studio 2008, not sure about others).
Feel free to revert this if it's causing problems elsewhere.
2014-08-02 00:38:51 -07:00
sigatrev
9e0a42680a
fix ActorScroller wrapping
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looping actor scrollers would never reach destination items with number
higher than the number of items.
2014-08-02 00:38:50 -07:00
freem
ab4cceff31
explicit float postfix added to some numbers in order to get visual studio to shut up
2014-08-02 00:38:50 -07:00
freem
7f305664fa
update ScreenGameOver with a fancier "game over" graphic and bigger text
2014-08-02 00:38:49 -07:00
sigatrev
82cb4a198d
Enums for TapNoteType, TapNoteSubType, and TapNoteSource
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I intend to make additional useful information available on judgments,
such as TapNoteType and TapNoteSubType( for hold judgments ).
I am submitting this part as a separate pull request because it is more
generally applicable to anything TapNote related.
2014-08-02 00:38:48 -07:00
Kyzentun
3945a4a34b
Improved three-key support. Default theme should be completely usable with three-key cabinets if ThreeKeyNavigation pref is true. Added ThreeKeyNavigation pref. ScreenOptions:NavigationMode metric now uses that pref to decide between normal and toggle modes. Added GoToFirstOnStart to OptionRowHandlerLua so an option row can control that behavior. Rewrote input for default's ScreenSelectProfile to use an input callback to take advantage of menu button mapping. Fixed inconsistent indentation in ORHL documentation.
2014-08-02 00:38:46 -07:00
freem
ea74aa74bc
[Themes/default] hack for SWME StageDisplay to show correct stage on Normal Mode Evaluation
2014-08-02 00:38:45 -07:00
freem
6af6f98a05
make [ScreenHowToPlay] CharacterName metric work again
2014-08-02 00:38:45 -07:00
Kyzentun
82c07d04b3
Fixed UpdateHasteRate and PlayerInfo:GetLifeMeter to check whether the life meter is null before using it.
2014-08-02 00:38:44 -07:00