Glenn Maynard
98178e6700
GAMESTATE:GetCurrentStyleType -> GAMESTATE:GetCurrentStyle():GetStyleType
2006-11-22 02:06:00 +00:00
Glenn Maynard
29dd2b0473
move style icon into Lua
2006-11-22 01:58:11 +00:00
Glenn Maynard
91f2f662b1
propagate metatable on merge
2006-11-22 01:19:03 +00:00
Glenn Maynard
e96a4b7270
use a LocalizedString instead of depending on CommonMetrics
2006-11-21 23:32:39 +00:00
Glenn Maynard
1eb96b62a3
remove SoundResampleQuality
2006-11-21 04:14:01 +00:00
Chris Danford
676551d87e
add ScoreKeeper switching mechanism
2006-11-16 01:57:22 +00:00
Chris Danford
bf20880ba9
name cleanup. Replace:
...
StartDrawingAtPixels
FirstPixelToDraw
YStartOffset
DrawFarY
with:
DrawDistanceAfterTargetsPixels
2006-11-13 06:12:38 +00:00
Glenn Maynard
15b998b089
update
2006-11-09 09:32:23 +00:00
Glenn Maynard
5a900546fa
update
2006-11-09 09:26:37 +00:00
Glenn Maynard
32820b65e3
use LuaThreadVariable
2006-11-02 04:36:05 +00:00
Glenn Maynard
a3e5c4dae1
shorthand
2006-11-02 04:33:26 +00:00
Glenn Maynard
a7c785394a
fix on/off symmetry (off hides, on didn't unhide)
2006-10-31 00:11:32 +00:00
Glenn Maynard
1c6528b61b
revert. Don't use the "remove things randomly until it seems to work"
...
approach to fixing bugs.
2006-10-31 00:09:48 +00:00
John Bauer
6b02440547
Fixed: problem where ScreenMapControllers would be blank the second
...
time the user loads the page
2006-10-30 15:09:17 +00:00
Steve Checkoway
796aa48ba2
Fix life meter.
2006-10-30 09:23:58 +00:00
Steve Checkoway
021a4eb3aa
ScreenEvaluationSummary is nearly the same as ScreenEvaluationStage. The Summary screen was not drawing correctly though. Just use the same Bar(Possible|Acutal).* as SEStage.
2006-10-30 08:59:34 +00:00
Steve Checkoway
5ba98d2584
unused.
2006-10-30 08:38:47 +00:00
John Bauer
50a3420683
Fixed: Error dialog + blank line instead of "Insert Coin" on the
...
Config Key & Joystick Mappings page.
Still broken: exitting that page and reloading it causes a blank screen.
2006-10-29 12:29:49 +00:00
Steve Checkoway
53a0cd432e
fix
2006-10-29 09:34:57 +00:00
AJ Kelly
ca674fc38d
now that these are apparently a part of ScreenGameplay, revert to the old ones since they're less distracting.
2006-10-28 05:04:27 +00:00
Chris Danford
0b5f456a42
add PlayerInitCommand
...
add ShowBoard, ShowBeatBars
2006-10-27 10:20:43 +00:00
Chris Danford
a1dac5f2fc
add scrolling board
2006-10-27 10:14:23 +00:00
John Bauer
37f9178f61
Add an "Autosync Tempo" feature. This uses a linear Least Squares
...
Regression to figure out a line through the user's step errors to minimize
that error. It then uses the slope of that line to fix the tempo and the
intercept to fix the offset. Stops are adjusted as if they were originally
calculated as a number of beats, ie the slope is also used to change
the stops.
Also fixed is a bug where the user doesn't get a chance to keep or
reject the sync changes when ESCing (ZZing) from a song.
R=glenn
2006-10-26 22:41:40 +00:00
Glenn Maynard
a5edb172bf
use --
2006-10-23 21:24:25 +00:00
Glenn Maynard
7d0ca2a0ce
quote effectclock arg yourself
2006-10-23 20:58:40 +00:00
Glenn Maynard
891c7ddf47
Theme metrics are Lua expressions. If you want a comment inside
...
them, use "--". Allowing "#" breaks "#FF0000", and "//" breaks URLs.
2006-10-23 20:56:48 +00:00
Glenn Maynard
c65a15f2f1
simplify
2006-10-23 08:45:33 +00:00
Glenn Maynard
c955bde20c
iterator for lists
2006-10-23 08:43:19 +00:00
AJ Kelly
31a444d8d5
change score display numbers to be different from BPM numbers to fit in score frame
2006-10-20 22:35:58 +00:00
AJ Kelly
6f1230d457
new graphics (replacement for demo soon)
2006-10-20 22:25:48 +00:00
AJ Kelly
1aaf9bc814
change bpmdisplay font, positioning
2006-10-20 22:02:29 +00:00
AJ Kelly
37cfb0fe30
panedisplay changes
2006-10-20 21:45:36 +00:00
Steve Checkoway
80a0cf4e5b
Metrics update. The timer is not shown. I am not quite sure why.
2006-10-20 07:24:11 +00:00
AJ Kelly
c0492d0bc1
change font, slightly change position, remove shadow
2006-10-17 21:12:11 +00:00
Steve Checkoway
200063c9a4
Add bitmap text in lua. Just an example, feel free to make this look good now.
2006-10-17 20:23:22 +00:00
AJ Kelly
4d6d925aa5
fixed as mentioned on list (can someone please explain how I can call a BitmapText actor with Lua so I can re-add the text, or should I just use XML for the time being?)
2006-10-17 13:38:15 +00:00
Steve Checkoway
96190e04b3
Stretch. Having widescreen graphics that we could just crop would be much better. Anyone want to make such backgrounds?
2006-10-17 09:25:25 +00:00
Steve Checkoway
9b7c143048
Fix path
2006-10-17 08:34:18 +00:00
Steve Checkoway
e00b841aec
Fix extra stage.
2006-10-17 08:23:09 +00:00
Steve Checkoway
b90d4f8769
Cleanup.
2006-10-17 07:56:48 +00:00
Steve Checkoway
07d33c3935
widescreen
2006-10-16 08:08:02 +00:00
Steve Checkoway
7fa809ed32
I am not totally positive that this is the correct way to do this, but it seems to work in widescreen now.
2006-10-16 08:05:53 +00:00
Steve Checkoway
1e3466997e
Cleanup.
2006-10-15 09:53:27 +00:00
Steve Checkoway
061df3ccfa
cleanup
2006-10-15 09:51:54 +00:00
Glenn Maynard
abc973eec7
simplify
2006-10-15 08:18:50 +00:00
Glenn Maynard
3c2d96054d
convert to Lua; this one creates several actors cleanly, and uses upvalues
2006-10-15 08:03:18 +00:00
Glenn Maynard
329e2ea4a1
Type -> Class
2006-10-15 06:01:44 +00:00
Glenn Maynard
16ee8fec3a
IsRegisteredClass
2006-10-15 05:58:54 +00:00
Glenn Maynard
68064ec6aa
Always use a real type with Def; don't say "Def.Layer". If you don't
...
know the type you're using, you should be using LoadActor.
2006-10-15 05:56:30 +00:00
Glenn Maynard
d38897a6fd
This code creates actors, then loads nodes with their parameters
...
later. Make this less of a special case: load the node normally,
and check that the resulting actor is the wanted type.
2006-10-15 05:53:26 +00:00