Fix life meter.
This commit is contained in:
@@ -1,10 +1,18 @@
|
||||
local p1x = THEME:GetMetric( 'ScreenEvaluationStage', 'BonusFrameP1X' )
|
||||
local p1y = THEME:GetMetric( 'ScreenEvaluationStage', 'BonusFrameP1Y' )
|
||||
local p2x = THEME:GetMetric( 'ScreenEvaluationStage', 'BonusFrameP2X' )
|
||||
local p2y = THEME:GetMetric( 'ScreenEvaluationStage', 'BonusFrameP2Y' )
|
||||
p1y = p1y + 75 -- It starts 75 pixels down from the top of the Bonus frame.
|
||||
p2y = p2y + 75
|
||||
|
||||
Trace( "(x,y) = (" .. p1x .. "," .. p1y .. ")" )
|
||||
return Def.ActorFrame {
|
||||
children = {
|
||||
LoadActor("life graph")(PLAYER_1) .. {
|
||||
InitCommand = cmd(x,SCREEN_LEFT+96;y,SCREEN_CENTER_Y+91),
|
||||
InitCommand = cmd(x,p1x;y,p1y),
|
||||
},
|
||||
LoadActor("life graph")(PLAYER_2) .. {
|
||||
InitCommand = cmd(x,SCREEN_LEFT-96;y,SCREEN_CENTER_Y+91),
|
||||
InitCommand = cmd(x,p2x;y,p2y),
|
||||
},
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user