Andrew Wong
bde7fffff5
revert, algorithm got messed up (you fail on 2 arrows in life difficulty 4)
2003-09-04 10:04:27 +00:00
Glenn Maynard
d5a299df4e
Oops, silly fix.
2003-09-04 07:43:58 +00:00
Glenn Maynard
d7cf9cfcfc
Simplify.
2003-09-04 07:37:09 +00:00
Andrew Wong
e8873ac90a
Command when menu items are drawn isn't really being executed. Remove for now.
2003-09-04 07:35:52 +00:00
Glenn Maynard
4183ac8f5b
Simplify.
2003-09-04 07:34:05 +00:00
Glenn Maynard
869dbe66bd
ProgressiveLifebarDifficulty, cleared and (total - 1) are all ints, so
...
ProgressiveLifebarDifficulty * cleared / (total - 1)) is an int. Simplify.
2003-09-04 07:33:27 +00:00
Glenn Maynard
74b06a7e27
Fix progressive nonstop lifebar not working in event mode. (Event mode
...
with courses just means you can play another course without going through
the menus again.)
2003-09-04 07:28:28 +00:00
Glenn Maynard
9219322406
Fix course mode crashing.
2003-09-04 07:21:31 +00:00
Glenn Maynard
d7961c86df
fix stats charset
2003-09-04 07:00:43 +00:00
Glenn Maynard
5edf762024
fix quit taking a long time
2003-09-04 06:57:36 +00:00
Glenn Maynard
69173c225d
Fix "dx50" (lowercase).
...
Strip these binaries (much smaller).
2003-09-04 05:58:05 +00:00
Glenn Maynard
ab3d3c622a
Fix visibility modifiers when combined with reverse modifiers
2003-09-04 05:27:43 +00:00
Glenn Maynard
563930a9be
cleanup
2003-09-04 05:05:09 +00:00
Glenn Maynard
d8e19adbd4
Reduce header dependencies.
2003-09-04 04:59:55 +00:00
Glenn Maynard
5fd9adbe38
Move ARROW_SPACING into ArrowEffects.cpp.
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Move ARROW_SIZE into GameConstantsAndTypes.h.
2003-09-04 04:57:54 +00:00
Glenn Maynard
f108e84730
fixes
2003-09-04 00:47:31 +00:00
Glenn Maynard
d4a65a18d6
fixes
2003-09-04 00:41:34 +00:00
Glenn Maynard
afdf53fab6
add characters
2003-09-03 23:12:55 +00:00
Glenn Maynard
228e8c3ccc
update
2003-09-03 23:03:28 +00:00
Glenn Maynard
1f605a91aa
add characters (old)
2003-09-03 23:00:13 +00:00
Glenn Maynard
f7055c99eb
add characters
2003-09-03 22:59:51 +00:00
Glenn Maynard
7bb4c6c2fb
Default to 16bpp for fonts, unless the 32bpp hint is used.
2003-09-03 22:52:15 +00:00
Glenn Maynard
861f19388b
simplify
2003-09-03 22:30:00 +00:00
Glenn Maynard
315d225724
Add DeviceInput::IsJoystick.
2003-09-03 22:28:46 +00:00
Glenn Maynard
8f3927478f
add ForceKey, StopForcingKey
2003-09-03 21:49:11 +00:00
Glenn Maynard
d934177bf4
Changed this during testing so I didn't have to recompile everything
...
each time I changed it. Why make this inline? It's not performance-critical
at that level, and it's more code in the headers to slow down compiles.
2003-09-03 18:22:55 +00:00
Glenn Maynard
0c0ec5fbc4
Use RAGE_ASSERT_M for better output.
2003-09-03 18:10:26 +00:00
Thad Ward
8f60dc6c13
prevent movies from being handed to RageBitmapTexture.
...
I don't know why this stopped working. It was broken before my previous commit,
but I went through the cvs history and didn't find any changes that would have
broken this if statement.
2003-09-03 13:47:02 +00:00
Thad Ward
05443292da
Consolidate duplicate function
2003-09-03 13:03:41 +00:00
Thad Ward
5790860a2e
remove the record from the vector, otherwise we end up with some invalid data because the vector's size doesn't decrese.
2003-09-03 12:17:06 +00:00
Glenn Maynard
34b8ae04b9
Allow texture hints in font pages.
2003-09-03 09:03:58 +00:00
Glenn Maynard
0b80036bd8
remove unused code
2003-09-03 08:44:01 +00:00
Glenn Maynard
fd05dfeffc
Replace 4alphaonly and 8alphaonly with the simpler and more generally
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useful 32bpp and 16bpp hints. (alphaonly was broken and had the effect
of 32bpp anyway). These force a texture to 32bpp and 16bpp, overriding
the user's preference.
Use 32bpp for images that really do need 32bpp (where "dither" isn't
good enough). Use 16bpp for images that really don't need 32bpp,
to save memory.
2003-09-03 08:41:12 +00:00
Glenn Maynard
9a27e53ac5
Loud output.
2003-09-03 08:01:48 +00:00
Glenn Maynard
f3a55abe94
Fix ScreenTextEntry allowing tab characters into text.
2003-09-03 08:01:10 +00:00
Glenn Maynard
3f0557139b
Hopefully fix GroupList tweening weirdness
2003-09-03 06:47:10 +00:00
Glenn Maynard
352df48614
fix thread deinit
2003-09-03 05:10:23 +00:00
Chris Danford
0cd5766ba2
add Dance Maniax and Technomotion support
2003-09-03 04:30:29 +00:00
Glenn Maynard
09cfe7f3b8
Add PIX_FMT_RGBA32.
2003-09-03 04:25:07 +00:00
Glenn Maynard
6c2b2291d4
simplify
2003-09-03 03:55:58 +00:00
Glenn Maynard
28971334d1
Remove loud log
2003-09-03 03:55:39 +00:00
Glenn Maynard
8e4dd81b8a
Remove unneeded check.
2003-09-03 03:44:08 +00:00
Glenn Maynard
eb48da7570
its
2003-09-03 03:30:59 +00:00
Glenn Maynard
3f19c51f27
simplify
2003-09-03 03:30:32 +00:00
Glenn Maynard
77d4263752
Don't change m_pCurCharacters, since then we have to put it back,
...
and that's tricky to do right.
CanUse(): return false if there aren't any characters.
Simplify.
2003-09-03 03:29:25 +00:00
Glenn Maynard
775db4a782
header no longer needs avformat.h
2003-09-03 02:20:22 +00:00
Glenn Maynard
e5813e089d
Add FFMpeg_Helper. Decode the first frame in the main thread, instead
...
of having a clumsy synch mechanism for the first frame. Simplify.
2003-09-03 02:18:39 +00:00
Glenn Maynard
c171daa4c0
Don't deadlock if we can't decode any frames.
2003-09-03 00:37:06 +00:00
Glenn Maynard
40d4f18c55
resolve sound paths
2003-09-03 00:20:35 +00:00
Glenn Maynard
40dfab1975
Hopefully fix "Assertion '!m_ImageWaiting || m_State == DECODER_QUIT' failed"
...
Fix timing issues (needs more testing)
2003-09-02 22:07:01 +00:00