Commit Graph
5137 Commits
Author SHA1 Message Date
Andrew Wong bde7fffff5 revert, algorithm got messed up (you fail on 2 arrows in life difficulty 4) 2003-09-04 10:04:27 +00:00
Glenn Maynard d5a299df4e Oops, silly fix. 2003-09-04 07:43:58 +00:00
Glenn Maynard d7cf9cfcfc Simplify. 2003-09-04 07:37:09 +00:00
Andrew Wong e8873ac90a Command when menu items are drawn isn't really being executed. Remove for now. 2003-09-04 07:35:52 +00:00
Glenn Maynard 4183ac8f5b Simplify. 2003-09-04 07:34:05 +00:00
Glenn Maynard 869dbe66bd ProgressiveLifebarDifficulty, cleared and (total - 1) are all ints, so
ProgressiveLifebarDifficulty * cleared / (total - 1)) is an int.  Simplify.
2003-09-04 07:33:27 +00:00
Glenn Maynard 74b06a7e27 Fix progressive nonstop lifebar not working in event mode. (Event mode
with courses just means you can play another course without going through
the menus again.)
2003-09-04 07:28:28 +00:00
Glenn Maynard 9219322406 Fix course mode crashing. 2003-09-04 07:21:31 +00:00
Glenn Maynard d7961c86df fix stats charset 2003-09-04 07:00:43 +00:00
Glenn Maynard 5edf762024 fix quit taking a long time 2003-09-04 06:57:36 +00:00
Glenn Maynard 69173c225d Fix "dx50" (lowercase).
Strip these binaries (much smaller).
2003-09-04 05:58:05 +00:00
Glenn Maynard ab3d3c622a Fix visibility modifiers when combined with reverse modifiers 2003-09-04 05:27:43 +00:00
Glenn Maynard 563930a9be cleanup 2003-09-04 05:05:09 +00:00
Glenn Maynard d8e19adbd4 Reduce header dependencies. 2003-09-04 04:59:55 +00:00
Glenn Maynard 5fd9adbe38 Move ARROW_SPACING into ArrowEffects.cpp.
Move ARROW_SIZE into GameConstantsAndTypes.h.
2003-09-04 04:57:54 +00:00
Glenn Maynard f108e84730 fixes 2003-09-04 00:47:31 +00:00
Glenn Maynard d4a65a18d6 fixes 2003-09-04 00:41:34 +00:00
Glenn Maynard afdf53fab6 add characters 2003-09-03 23:12:55 +00:00
Glenn Maynard 228e8c3ccc update 2003-09-03 23:03:28 +00:00
Glenn Maynard 1f605a91aa add characters (old) 2003-09-03 23:00:13 +00:00
Glenn Maynard f7055c99eb add characters 2003-09-03 22:59:51 +00:00
Glenn Maynard 7bb4c6c2fb Default to 16bpp for fonts, unless the 32bpp hint is used. 2003-09-03 22:52:15 +00:00
Glenn Maynard 861f19388b simplify 2003-09-03 22:30:00 +00:00
Glenn Maynard 315d225724 Add DeviceInput::IsJoystick. 2003-09-03 22:28:46 +00:00
Glenn Maynard 8f3927478f add ForceKey, StopForcingKey 2003-09-03 21:49:11 +00:00
Glenn Maynard d934177bf4 Changed this during testing so I didn't have to recompile everything
each time I changed it.  Why make this inline?  It's not performance-critical
at that level, and it's more code in the headers to slow down compiles.
2003-09-03 18:22:55 +00:00
Glenn Maynard 0c0ec5fbc4 Use RAGE_ASSERT_M for better output. 2003-09-03 18:10:26 +00:00
Thad Ward 8f60dc6c13 prevent movies from being handed to RageBitmapTexture.
I don't know why this stopped working. It was broken before my previous commit,
but I went through the cvs history and didn't find any changes that would have
broken this if statement.
2003-09-03 13:47:02 +00:00
Thad Ward 05443292da Consolidate duplicate function 2003-09-03 13:03:41 +00:00
Thad Ward 5790860a2e remove the record from the vector, otherwise we end up with some invalid data because the vector's size doesn't decrese. 2003-09-03 12:17:06 +00:00
Glenn Maynard 34b8ae04b9 Allow texture hints in font pages. 2003-09-03 09:03:58 +00:00
Glenn Maynard 0b80036bd8 remove unused code 2003-09-03 08:44:01 +00:00
Glenn Maynard fd05dfeffc Replace 4alphaonly and 8alphaonly with the simpler and more generally
useful 32bpp and 16bpp hints.  (alphaonly was broken and had the effect
of 32bpp anyway).  These force a texture to 32bpp and 16bpp, overriding
the user's preference.

Use 32bpp for images that really do need 32bpp (where "dither" isn't
good enough).  Use 16bpp for images that really don't need 32bpp,
to save memory.
2003-09-03 08:41:12 +00:00
Glenn Maynard 9a27e53ac5 Loud output. 2003-09-03 08:01:48 +00:00
Glenn Maynard f3a55abe94 Fix ScreenTextEntry allowing tab characters into text. 2003-09-03 08:01:10 +00:00
Glenn Maynard 3f0557139b Hopefully fix GroupList tweening weirdness 2003-09-03 06:47:10 +00:00
Glenn Maynard 352df48614 fix thread deinit 2003-09-03 05:10:23 +00:00
Chris Danford 0cd5766ba2 add Dance Maniax and Technomotion support 2003-09-03 04:30:29 +00:00
Glenn Maynard 09cfe7f3b8 Add PIX_FMT_RGBA32. 2003-09-03 04:25:07 +00:00
Glenn Maynard 6c2b2291d4 simplify 2003-09-03 03:55:58 +00:00
Glenn Maynard 28971334d1 Remove loud log 2003-09-03 03:55:39 +00:00
Glenn Maynard 8e4dd81b8a Remove unneeded check. 2003-09-03 03:44:08 +00:00
Glenn Maynard eb48da7570 its 2003-09-03 03:30:59 +00:00
Glenn Maynard 3f19c51f27 simplify 2003-09-03 03:30:32 +00:00
Glenn Maynard 77d4263752 Don't change m_pCurCharacters, since then we have to put it back,
and that's tricky to do right.
CanUse(): return false if there aren't any characters.
Simplify.
2003-09-03 03:29:25 +00:00
Glenn Maynard 775db4a782 header no longer needs avformat.h 2003-09-03 02:20:22 +00:00
Glenn Maynard e5813e089d Add FFMpeg_Helper. Decode the first frame in the main thread, instead
of having a clumsy synch mechanism for the first frame.  Simplify.
2003-09-03 02:18:39 +00:00
Glenn Maynard c171daa4c0 Don't deadlock if we can't decode any frames. 2003-09-03 00:37:06 +00:00
Glenn Maynard 40d4f18c55 resolve sound paths 2003-09-03 00:20:35 +00:00
Glenn Maynard 40dfab1975 Hopefully fix "Assertion '!m_ImageWaiting || m_State == DECODER_QUIT' failed"
Fix timing issues (needs more testing)
2003-09-02 22:07:01 +00:00