- Remove checking for standard functions from the build system
- Prefix all invocations with std::
- Replace suffixed functions with unprefixed versions
- Include <cmath> in all files that use it and remove the global include
e.g. floorf(x) -> std::floor(x)
The sort order is not remembered between songs when sorting by length.
This can be fixed by recognizing SORT_LENGTH as a sort order that can be
used for songs.
Reported by @aeubanks in https://github.com/Simply-Love/Simply-Love-SM5/issues/363
There was a bunch of code for handling guitar-specific input such as hammer-ons/pull-offs and strumming. Given that guitar was removed, and as far as I understand, will not be added back into SM5, it makes sense to remove code that had no other use.
Pump holds do have a little bit of leeway when it comes to letting go and putting your foot back on as proven by [WinDEU's demonstration of Dignity S20](https://www.youtube.com/watch?v=P2Fw9KPyHIg&feature=youtu.be&t=30).
The value used was determined by two video sources: the one mentioned above and a private one sent to me involving a different song/chart combination. 200ms is a rough estimate for what works. There may be other allowed values.
Added an HNS type to handle holds which are never initialized due to
missed taps. This fixes a long standing issue with
iCurPossibleDancePoints and allows themes to decide how to handled this
case.
There is a hack in there for playing the song associated with the Random option, based on Takuya's DDR Extreme theme having music for it. I am not sure if this is accurate behavior, though.
* New Lua bindings SONGMAN:GetGroupNames() and SONGMAN:GetSongsInGroup(string)
* Add Lifts to PaneDisplay (StepMania 3.9+ added them)
* Fix an issue where course banners were able to trip off the uneven dimensions dialog
* NextSong/PrevSong now work when TwoPartSelection=true + TwoPartConfirmsOnly=true on ScreenSelectMusic. A new message ("TwoPartConfirmCanceled") was added to catch when this happens.
and there may have been some stray cleanup in here too