More doxygen.
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+38
-35
@@ -146,31 +146,31 @@ LuaDeclareType( PlayMode );
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enum SortOrder
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{
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// song sorts
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SORT_PREFERRED,
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SORT_GROUP,
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SORT_TITLE,
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SORT_BPM,
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SORT_POPULARITY,
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SORT_TOP_GRADES,
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SORT_ARTIST,
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SORT_GENRE,
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SORT_BEGINNER_METER,
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SORT_EASY_METER,
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SORT_MEDIUM_METER,
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SORT_HARD_METER,
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SORT_CHALLENGE_METER,
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SORT_DOUBLE_EASY_METER,
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SORT_DOUBLE_MEDIUM_METER,
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SORT_DOUBLE_HARD_METER,
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SORT_DOUBLE_CHALLENGE_METER,
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SORT_PREFERRED, /**< Sort by the user's preferred settings. */
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SORT_GROUP, /**< Sort by the groups the Songs are in. */
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SORT_TITLE, /**< Sort by the Song's title. */
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SORT_BPM, /**< Sort by the Song's BPM. */
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SORT_POPULARITY, /**< Sort by how popular the Song is. */
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SORT_TOP_GRADES, /**< Sort by the highest grades earned on a Song. */
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SORT_ARTIST, /**< Sort by the name of the artist of the Song. */
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SORT_GENRE, /**< Sort by the Song's genre. */
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SORT_BEGINNER_METER, /**< Sort by the difficulty of the single beginner meter. */
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SORT_EASY_METER, /**< Sort by the difficulty of the single easy meter. */
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SORT_MEDIUM_METER, /**< Sort by the difficulty of the single medium meter. */
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SORT_HARD_METER, /**< Sort by the difficulty of the single hard meter. */
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SORT_CHALLENGE_METER, /**< Sort by the difficulty of the single challenge meter. */
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SORT_DOUBLE_EASY_METER, /**< Sort by the difficulty of the double easy meter. */
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SORT_DOUBLE_MEDIUM_METER, /**< Sort by the difficulty of the double medium meter. */
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SORT_DOUBLE_HARD_METER, /**< Sort by the difficulty of the double hard meter. */
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SORT_DOUBLE_CHALLENGE_METER, /**< Sort by the difficulty of the double challenge meter. */
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//
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SORT_MODE_MENU,
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SORT_MODE_MENU, /**< Have access to the menu for choosing the sort. */
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// course sorts
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SORT_ALL_COURSES,
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SORT_NONSTOP_COURSES,
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SORT_ONI_COURSES,
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SORT_ENDLESS_COURSES,
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SORT_LENGTH,
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SORT_ALL_COURSES, /**< Sort with all courses available. */
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SORT_NONSTOP_COURSES, /**< View only the nonstop courses. */
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SORT_ONI_COURSES, /**< View only the oni/survival courses. */
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SORT_ENDLESS_COURSES, /**< View only the endless courses. */
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SORT_LENGTH, /**< Sort the courses by how long they would last. */
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SORT_ROULETTE,
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SORT_RECENT,
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NUM_SortOrder,
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@@ -409,6 +409,7 @@ enum StageResult
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// Battle stuff
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/** @brief The number of inventory slots available for attacks. */
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const int NUM_INVENTORY_SLOTS = 3;
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enum AttackLevel
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{
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@@ -452,13 +453,13 @@ LuaDeclareType( Premium );
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/** @brief The various stage awards that can be given based on excellent play. */
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enum StageAward
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{
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StageAward_FullComboW3,
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StageAward_SingleDigitW3,
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StageAward_OneW3,
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StageAward_FullComboW2,
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StageAward_SingleDigitW2,
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StageAward_OneW2,
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StageAward_FullComboW1,
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StageAward_FullComboW3, /**< A full great combo (or equivalent) was earned. */
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StageAward_SingleDigitW3, /**< A single digit great combo (or equivalent) was earned. */
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StageAward_OneW3, /**< Only one great (or equivalent) was earned. */
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StageAward_FullComboW2, /**< A full excellent combo (or equivalent) was earned. */
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StageAward_SingleDigitW2, /**< A single digit excellent combo (or equivalent) was earned. */
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StageAward_OneW2, /**< Only one excellent (or equivalent) was earned. */
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StageAward_FullComboW1, /**< All fantastics (or equivalent) were earned. */
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StageAward_80PercentW3,
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StageAward_90PercentW3,
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StageAward_100PercentW3,
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@@ -623,9 +624,9 @@ const RString& StageToLocalizedString( Stage i );
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/** @brief The different possibilities of earning an extra stage. */
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enum EarnedExtraStage
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{
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EarnedExtraStage_No,
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EarnedExtraStage_Extra1,
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EarnedExtraStage_Extra2,
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EarnedExtraStage_No, /**< No extra stage was earned. */
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EarnedExtraStage_Extra1, /**< The first extra stage was earned. */
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EarnedExtraStage_Extra2, /**< The second extra stage (or encore extra stage) was earned. */
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NUM_EarnedExtraStage,
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EarnedExtraStage_Invalid
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};
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@@ -671,8 +672,10 @@ LuaDeclareType( CourseType );
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#endif
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/*
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* (c) 2001-2004 Chris Danford, Chris Gomez
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/**
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* @file
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* @author Chris Danford, Chris Gomez (c) 2001-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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+14
-7
@@ -1,5 +1,3 @@
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/* LuaReference - a self-cleaning Lua reference. */
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#ifndef LUA_REFERENCE_H
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#define LUA_REFERENCE_H
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@@ -8,7 +6,7 @@
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struct lua_State;
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typedef lua_State Lua;
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/** @brief A self-cleaning Lua reference. */
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class LuaReference
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{
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public:
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@@ -29,14 +27,21 @@ public:
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* On success, return true. On error, set to nil and return false. */
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bool SetFromExpression( const RString &sExpression );
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/* Deep-copy tables, detaching this reference from any others. */
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/** @brief Deep-copy tables, detaching this reference from any others. */
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void DeepCopy();
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/* Push the referenced object onto the stack. If not set (or set to nil), push nil. */
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virtual void PushSelf( Lua *L ) const;
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/* Return true if set. (SetFromNil() counts as being set.) */
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/**
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* @brief Determine if the reference is set.
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*
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* SetFromNil() counts as being set.
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* @return true if it's set. */
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bool IsSet() const;
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/**
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* @brief Determine if the reference is nil.
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* @return true if it's nil. */
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bool IsNil() const;
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void Unset() { Unregister(); }
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@@ -91,8 +96,10 @@ public:
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#endif
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/*
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* (c) 2005 Glenn Maynard, Chris Danford
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/**
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* @file
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* @author Glenn Maynard, Chris Danford (c) 2005
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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@@ -1,5 +1,3 @@
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/* LightsDriver - Controls lights */
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#ifndef LightsDriver_H
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#define LightsDriver_H
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@@ -7,7 +5,7 @@
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#include "arch/RageDriver.h"
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struct LightsState;
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/** @brief Controls the lights. */
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class LightsDriver: public RageDriver
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{
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public:
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@@ -26,8 +24,10 @@ public:
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#endif
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/*
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* (c) 2003-2004 Chris Danford
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/**
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* @file
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* @author Chris Danford (c) 2003-2004
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* @section LICENSE
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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