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@@ -93,6 +93,11 @@ static const StepsTypeInfo g_StepsTypeInfos[] = {
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{ "pnm-nine", 9, true, StepsTypeCategory_Single }, // called "pnm" for backward compat
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// cabinet lights and other fine StepsTypes that don't exist lol
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{ "lights-cabinet", NUM_CabinetLight, false, StepsTypeCategory_Single }, // XXX disable lights autogen for now
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// kickbox mania
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{ "kickbox-human", 4, true, StepsTypeCategory_Single },
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{ "kickbox-quadarm", 4, true, StepsTypeCategory_Single },
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{ "kickbox-insect", 6, true, StepsTypeCategory_Single },
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{ "kickbox-arachnid", 8, true, StepsTypeCategory_Single },
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};
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@@ -2859,6 +2864,400 @@ static const Game g_Game_Lights =
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TNS_W5, // m_mapW5To
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};
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/** Kickbox mania **********************************************************/
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static const AutoMappings g_AutoKeyMappings_Kickbox = AutoMappings (
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"", "", "",
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AutoMappingEntry(0, KEY_Cq, GAME_BUTTON_MENULEFT, false),
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AutoMappingEntry(0, KEY_Cr, GAME_BUTTON_MENURIGHT, false),
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AutoMappingEntry(0, KEY_Ce, GAME_BUTTON_MENUUP, false),
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AutoMappingEntry(0, KEY_Cw, GAME_BUTTON_MENUDOWN, false),
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AutoMappingEntry(0, KEY_Cz, KICKBOX_BUTTON_DOWN_LEFT_FOOT, false),
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AutoMappingEntry(0, KEY_Ca, KICKBOX_BUTTON_UP_LEFT_FOOT, false),
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AutoMappingEntry(0, KEY_Cs, KICKBOX_BUTTON_UP_LEFT_FIST, false),
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AutoMappingEntry(0, KEY_Cx, KICKBOX_BUTTON_DOWN_LEFT_FIST, false),
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AutoMappingEntry(0, KEY_Cc, KICKBOX_BUTTON_DOWN_RIGHT_FIST, false),
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AutoMappingEntry(0, KEY_Cd, KICKBOX_BUTTON_UP_RIGHT_FIST, false),
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AutoMappingEntry(0, KEY_Cf, KICKBOX_BUTTON_UP_RIGHT_FOOT, false),
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AutoMappingEntry(0, KEY_Cv, KICKBOX_BUTTON_DOWN_RIGHT_FOOT, false),
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AutoMappingEntry(0, KEY_Cu, GAME_BUTTON_MENULEFT, true),
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AutoMappingEntry(0, KEY_Cp, GAME_BUTTON_MENURIGHT, true),
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AutoMappingEntry(0, KEY_Ci, GAME_BUTTON_MENUUP, true),
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AutoMappingEntry(0, KEY_Co, GAME_BUTTON_MENUDOWN, true),
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AutoMappingEntry(0, KEY_Cm, KICKBOX_BUTTON_DOWN_LEFT_FOOT, true),
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AutoMappingEntry(0, KEY_Cj, KICKBOX_BUTTON_UP_LEFT_FOOT, true),
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AutoMappingEntry(0, KEY_Ck, KICKBOX_BUTTON_UP_LEFT_FIST, true),
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AutoMappingEntry(0, KEY_COMMA, KICKBOX_BUTTON_DOWN_LEFT_FIST, true),
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AutoMappingEntry(0, KEY_PERIOD, KICKBOX_BUTTON_DOWN_RIGHT_FIST, true),
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AutoMappingEntry(0, KEY_Cl, KICKBOX_BUTTON_UP_RIGHT_FIST, true),
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AutoMappingEntry(0, KEY_SEMICOLON, KICKBOX_BUTTON_UP_RIGHT_FOOT, true),
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AutoMappingEntry(0, KEY_SLASH, KICKBOX_BUTTON_DOWN_RIGHT_FOOT, true)
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);
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static const int KICKBOX_COL_SPACING= 64;
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static const Style g_Style_Kickbox_Human=
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{
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true, // Used for gameplay
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true, // Used for edit
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true, // Used for demonstration
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true, // Used for how to play
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"human", // name
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StepsType_kickbox_human, // stepstype
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StyleType_OnePlayerOneSide, // styletype
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4, // cols per player
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, -KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_2, -KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_3, +KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KICKBOX_COL_SPACING*1.5f, NULL },
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},
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{ // PLAYER_2
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{ TRACK_1, -KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_2, -KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_3, +KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KICKBOX_COL_SPACING*1.5f, NULL },
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ 0, 0, 1, 1, 2, 2, 3, 3, Style::END_MAPPING },
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{ 0, 0, 1, 1, 2, 2, 3, 3, Style::END_MAPPING }
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0, 1, 2, 3
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},
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false, // needs zoom out with 2 players
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false, // can use beginner helper
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false, // lock difficulties
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};
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static const Style g_Style_Kickbox_Human_Versus=
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{
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true, // Used for gameplay
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false, // Used for edit
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true, // Used for demonstration
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false, // Used for how to play
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"hversus", // name
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StepsType_kickbox_human, // stepstype
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StyleType_TwoPlayersTwoSides, // styletype
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4, // cols per player
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, -KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_2, -KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_3, +KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KICKBOX_COL_SPACING*1.5f, NULL },
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},
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{ // PLAYER_2
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{ TRACK_1, -KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_2, -KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_3, +KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KICKBOX_COL_SPACING*1.5f, NULL },
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ 0, 0, 1, 1, 2, 2, 3, 3, Style::END_MAPPING },
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{ 0, 0, 1, 1, 2, 2, 3, 3, Style::END_MAPPING }
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0, 1, 2, 3
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},
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false, // needs zoom out with 2 players
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false, // can use beginner helper
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false, // lock difficulties
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};
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static const Style g_Style_Kickbox_Quadarm=
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{
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true, // Used for gameplay
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true, // Used for edit
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true, // Used for demonstration
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true, // Used for how to play
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"quadarm", // name
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StepsType_kickbox_quadarm, // stepstype
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StyleType_OnePlayerOneSide, // styletype
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4, // cols per player
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, -KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_2, -KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_3, +KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KICKBOX_COL_SPACING*1.5f, NULL },
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},
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{ // PLAYER_2
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{ TRACK_1, -KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_2, -KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_3, +KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KICKBOX_COL_SPACING*1.5f, NULL },
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ Style::NO_MAPPING, Style::NO_MAPPING, 0, 1, 2, 3, Style::NO_MAPPING, Style::NO_MAPPING, Style::END_MAPPING },
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{ Style::NO_MAPPING, Style::NO_MAPPING, 0, 1, 2, 3, Style::NO_MAPPING, Style::NO_MAPPING, Style::END_MAPPING }
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0, 1, 2, 3
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},
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false, // needs zoom out with 2 players
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false, // can use beginner helper
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false, // lock difficulties
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};
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static const Style g_Style_Kickbox_Quadarm_Versus=
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{
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true, // Used for gameplay
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false, // Used for edit
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true, // Used for demonstration
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false, // Used for how to play
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"qversus", // name
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StepsType_kickbox_quadarm, // stepstype
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StyleType_TwoPlayersTwoSides, // styletype
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4, // cols per player
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, -KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_2, -KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_3, +KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KICKBOX_COL_SPACING*1.5f, NULL },
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},
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{ // PLAYER_2
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{ TRACK_1, -KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_2, -KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_3, +KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KICKBOX_COL_SPACING*1.5f, NULL },
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ Style::NO_MAPPING, Style::NO_MAPPING, 0, 1, 2, 3, Style::NO_MAPPING, Style::NO_MAPPING, Style::END_MAPPING },
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{ Style::NO_MAPPING, Style::NO_MAPPING, 0, 1, 2, 3, Style::NO_MAPPING, Style::NO_MAPPING, Style::END_MAPPING }
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0, 1, 2, 3
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},
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false, // needs zoom out with 2 players
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false, // can use beginner helper
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false, // lock difficulties
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};
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static const Style g_Style_Kickbox_Insect=
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{
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true, // Used for gameplay
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true, // Used for edit
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true, // Used for demonstration
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true, // Used for how to play
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"insect", // name
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StepsType_kickbox_insect, // stepstype
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StyleType_OnePlayerOneSide, // styletype
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6, // cols per player
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, -KICKBOX_COL_SPACING*2.5f, NULL },
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{ TRACK_2, -KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_3, -KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_5, +KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_6, +KICKBOX_COL_SPACING*2.5f, NULL },
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},
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{ // PLAYER_2
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{ TRACK_1, -KICKBOX_COL_SPACING*2.5f, NULL },
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{ TRACK_2, -KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_3, -KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_5, +KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_6, +KICKBOX_COL_SPACING*2.5f, NULL },
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ 0, 0, 1, 2, 3, 4, 5, 5, Style::END_MAPPING },
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{ 0, 0, 1, 2, 3, 4, 5, 5, Style::END_MAPPING }
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0, 1, 2, 3, 4, 5
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},
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false, // needs zoom out with 2 players
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false, // can use beginner helper
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false, // lock difficulties
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};
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static const Style g_Style_Kickbox_Insect_Versus=
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{
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true, // Used for gameplay
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false, // Used for edit
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true, // Used for demonstration
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false, // Used for how to play
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"iversus", // name
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StepsType_kickbox_insect, // stepstype
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StyleType_TwoPlayersTwoSides, // styletype
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6, // cols per player
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, -KICKBOX_COL_SPACING*2.5f, NULL },
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{ TRACK_2, -KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_3, -KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_5, +KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_6, +KICKBOX_COL_SPACING*2.5f, NULL },
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},
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{ // PLAYER_2
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{ TRACK_1, -KICKBOX_COL_SPACING*2.5f, NULL },
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{ TRACK_2, -KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_3, -KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_4, +KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_5, +KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_6, +KICKBOX_COL_SPACING*2.5f, NULL },
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ 0, 0, 1, 2, 3, 4, 5, 5, Style::END_MAPPING },
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{ 0, 0, 1, 2, 3, 4, 5, 5, Style::END_MAPPING }
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0, 1, 2, 3, 4, 5
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},
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false, // needs zoom out with 2 players
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false, // can use beginner helper
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false, // lock difficulties
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};
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static const Style g_Style_Kickbox_Arachnid=
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{
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true, // Used for gameplay
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true, // Used for edit
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true, // Used for demonstration
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true, // Used for how to play
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"arachnid", // name
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StepsType_kickbox_arachnid, // stepstype
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StyleType_OnePlayerOneSide, // styletype
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8, // cols per player
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{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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{ // PLAYER_1
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{ TRACK_1, -KICKBOX_COL_SPACING*3.5f, NULL },
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{ TRACK_2, -KICKBOX_COL_SPACING*2.5f, NULL },
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{ TRACK_3, -KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_4, -KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_5, +KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_6, +KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_7, +KICKBOX_COL_SPACING*2.5f, NULL },
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{ TRACK_8, +KICKBOX_COL_SPACING*3.5f, NULL },
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},
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{ // PLAYER_2
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{ TRACK_1, -KICKBOX_COL_SPACING*3.5f, NULL },
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{ TRACK_2, -KICKBOX_COL_SPACING*2.5f, NULL },
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{ TRACK_3, -KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_4, -KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_5, +KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_6, +KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_7, +KICKBOX_COL_SPACING*2.5f, NULL },
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{ TRACK_8, +KICKBOX_COL_SPACING*3.5f, NULL },
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},
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},
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{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
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{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING },
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{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING }
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},
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{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
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0, 1, 2, 3, 4, 5, 6, 7
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},
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false, // needs zoom out with 2 players
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false, // can use beginner helper
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false, // lock difficulties
|
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};
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static const Style g_Style_Kickbox_Arachnid_Versus=
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{
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true, // Used for gameplay
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false, // Used for edit
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true, // Used for demonstration
|
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false, // Used for how to play
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"aversus", // name
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|
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StepsType_kickbox_arachnid, // stepstype
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StyleType_TwoPlayersTwoSides, // styletype
|
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|
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|
8, // cols per player
|
|
|
|
|
{ // m_ColumnInfo[NUM_PLAYERS][MAX_COLS_PER_PLAYER];
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|
|
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{ // PLAYER_1
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{ TRACK_1, -KICKBOX_COL_SPACING*3.5f, NULL },
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{ TRACK_2, -KICKBOX_COL_SPACING*2.5f, NULL },
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|
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{ TRACK_3, -KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_4, -KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_5, +KICKBOX_COL_SPACING*0.5f, NULL },
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{ TRACK_6, +KICKBOX_COL_SPACING*1.5f, NULL },
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{ TRACK_7, +KICKBOX_COL_SPACING*2.5f, NULL },
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|
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{ TRACK_8, +KICKBOX_COL_SPACING*3.5f, NULL },
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},
|
|
|
|
|
{ // PLAYER_2
|
|
|
|
|
{ TRACK_1, -KICKBOX_COL_SPACING*3.5f, NULL },
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|
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|
|
{ TRACK_2, -KICKBOX_COL_SPACING*2.5f, NULL },
|
|
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|
|
{ TRACK_3, -KICKBOX_COL_SPACING*1.5f, NULL },
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|
|
|
|
{ TRACK_4, -KICKBOX_COL_SPACING*0.5f, NULL },
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|
|
|
|
{ TRACK_5, +KICKBOX_COL_SPACING*0.5f, NULL },
|
|
|
|
|
{ TRACK_6, +KICKBOX_COL_SPACING*1.5f, NULL },
|
|
|
|
|
{ TRACK_7, +KICKBOX_COL_SPACING*2.5f, NULL },
|
|
|
|
|
{ TRACK_8, +KICKBOX_COL_SPACING*3.5f, NULL },
|
|
|
|
|
},
|
|
|
|
|
},
|
|
|
|
|
{ // m_iInputColumn[NUM_GameController][NUM_GameButton]
|
|
|
|
|
{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING },
|
|
|
|
|
{ 0, 1, 2, 3, 4, 5, 6, 7, Style::END_MAPPING }
|
|
|
|
|
},
|
|
|
|
|
{ // m_iColumnDrawOrder[MAX_COLS_PER_PLAYER];
|
|
|
|
|
0, 1, 2, 3, 4, 5, 6, 7
|
|
|
|
|
},
|
|
|
|
|
true, // needs zoom out with 2 players
|
|
|
|
|
false, // can use beginner helper
|
|
|
|
|
false, // lock difficulties
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static const Style* g_apGame_Kickbox_Styles[] =
|
|
|
|
|
{
|
|
|
|
|
&g_Style_Kickbox_Human,
|
|
|
|
|
&g_Style_Kickbox_Human_Versus,
|
|
|
|
|
&g_Style_Kickbox_Quadarm,
|
|
|
|
|
&g_Style_Kickbox_Quadarm_Versus,
|
|
|
|
|
&g_Style_Kickbox_Insect,
|
|
|
|
|
&g_Style_Kickbox_Insect_Versus,
|
|
|
|
|
&g_Style_Kickbox_Arachnid,
|
|
|
|
|
&g_Style_Kickbox_Arachnid_Versus,
|
|
|
|
|
NULL
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static const Game g_Game_Kickbox =
|
|
|
|
|
{
|
|
|
|
|
"kickbox", // name
|
|
|
|
|
g_apGame_Kickbox_Styles, // styles
|
|
|
|
|
true, // count notes separately
|
|
|
|
|
false, // tick holds
|
|
|
|
|
{ // input scheme
|
|
|
|
|
"kickbox",
|
|
|
|
|
NUM_KICKBOX_BUTTONS, // buttons per controller
|
|
|
|
|
{ // button names
|
|
|
|
|
{ "DownLeftFoot", GameButton_Invalid },
|
|
|
|
|
{ "UpLeftFoot", GameButton_Invalid },
|
|
|
|
|
{ "UpLeftFist", GAME_BUTTON_LEFT },
|
|
|
|
|
{ "DownLeftFist", GAME_BUTTON_UP },
|
|
|
|
|
{ "DownRightFist", GAME_BUTTON_DOWN },
|
|
|
|
|
{ "UpRightFist", GAME_BUTTON_RIGHT },
|
|
|
|
|
{ "UpRightFoot", GameButton_Invalid },
|
|
|
|
|
{ "DownRightFoot", GameButton_Invalid },
|
|
|
|
|
},
|
|
|
|
|
&g_AutoKeyMappings_Kickbox
|
|
|
|
|
},
|
|
|
|
|
{
|
|
|
|
|
{ GameButtonType_Step },
|
|
|
|
|
{ GameButtonType_Step },
|
|
|
|
|
{ GameButtonType_Step },
|
|
|
|
|
{ GameButtonType_Step },
|
|
|
|
|
{ GameButtonType_Step },
|
|
|
|
|
{ GameButtonType_Step },
|
|
|
|
|
{ GameButtonType_Step },
|
|
|
|
|
{ GameButtonType_Step },
|
|
|
|
|
},
|
|
|
|
|
TNS_W1, // m_mapW1To
|
|
|
|
|
TNS_W2, // m_mapW2To
|
|
|
|
|
TNS_W3, // m_mapW3To
|
|
|
|
|
TNS_W4, // m_mapW4To
|
|
|
|
|
TNS_W5, // m_mapW5To
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
static const Game *g_Games[] =
|
|
|
|
|
{
|
|
|
|
|
&g_Game_Dance,
|
|
|
|
@@ -2872,6 +3271,7 @@ static const Game *g_Games[] =
|
|
|
|
|
&g_Game_Techno,
|
|
|
|
|
&g_Game_Popn,
|
|
|
|
|
&g_Game_Lights,
|
|
|
|
|
&g_Game_Kickbox,
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
GameManager::GameManager()
|
|
|
|
|