attempt to fix crashes by removing more guitar stuff
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@@ -103,7 +103,6 @@ enum StepsType
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StepsType_techno_double8,
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StepsType_popn_five,
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StepsType_popn_nine,
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StepsType_guitar_five,
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StepsType_lights_cabinet,
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NUM_StepsType, // leave this at the end
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StepsType_Invalid,
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@@ -163,15 +163,6 @@ GameButton StringToGameButton( const InputScheme* pInputs, const RString& s );
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#define POPN_BUTTON_RIGHT_YELLOW GAME_BUTTON_CUSTOM_08
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#define POPN_BUTTON_RIGHT_WHITE GAME_BUTTON_CUSTOM_09
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#define NUM_POPN_BUTTONS GAME_BUTTON_CUSTOM_10
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// guitar
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#define GUITAR_BUTTON_FRET1 GAME_BUTTON_CUSTOM_01
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#define GUITAR_BUTTON_FRET2 GAME_BUTTON_CUSTOM_02
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#define GUITAR_BUTTON_FRET3 GAME_BUTTON_CUSTOM_03
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#define GUITAR_BUTTON_FRET4 GAME_BUTTON_CUSTOM_04
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#define GUITAR_BUTTON_FRET5 GAME_BUTTON_CUSTOM_05
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#define GUITAR_BUTTON_STRUM_UP GAME_BUTTON_CUSTOM_06
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#define GUITAR_BUTTON_STRUM_DOWN GAME_BUTTON_CUSTOM_07
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#define NUM_GUITAR_BUTTONS GAME_BUTTON_CUSTOM_08
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#define LIGHTS_BUTTON_MARQUEE_UP_LEFT GAME_BUTTON_CUSTOM_01
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#define LIGHTS_BUTTON_MARQUEE_UP_RIGHT GAME_BUTTON_CUSTOM_02
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@@ -2801,7 +2801,6 @@ static const Game *g_Games[] =
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&g_Game_Maniax,
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&g_Game_Techno,
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&g_Game_Popn,
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//&g_Game_Guitar, // nope, still broken. -aj
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&g_Game_Lights,
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};
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+1
-1
@@ -42,7 +42,7 @@ enum BackgroundLayer
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/** @brief A custom foreach loop for the different background layers. */
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#define FOREACH_BackgroundLayer( bl ) FOREACH_ENUM( BackgroundLayer, bl )
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/** @brief The different instrument tracks for band type games. */
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/** @brief Different instrument tracks for band type games. */
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enum InstrumentTrack
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{
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InstrumentTrack_Guitar,
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