Glenn Maynard
c51f77902b
UpdateTapNotesMissedOlderThan's return value is never used; remove it
...
Make HandleTapRowScore figure out its values for itself, so we don't
duplicate logic
2003-03-26 21:35:15 +00:00
Glenn Maynard
5604e312f6
Store tap offsets. This lets us derive the order notes were hit in;
...
hopefully ScoreKeeper can be made a little more generic.
2003-03-26 19:34:59 +00:00
Glenn Maynard
fdcad04705
pull autosync into a separate function
2003-03-26 18:48:19 +00:00
Chris Danford
9dbbb7949e
ScoreKeeperMAX2:
...
- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
2003-03-16 20:55:45 +00:00
Chris Danford
6ccb255719
Jumps count as only 1 in TapNoteScore totals
2003-03-16 18:57:34 +00:00
Chris Danford
7192afab51
Clean up some ScoreKeeper names
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Jumps are now graded on the TapNoteScore of the that completes the row, not the minimum TNS of the row
2003-03-16 17:45:32 +00:00
Chris Danford
1fca3d67c5
more work on Battle
2003-02-25 02:51:04 +00:00
Chris Danford
fc2108e85d
fixed EditMenu "Create from Autogen" weirdness
...
cleaned up some unnecessary header dependencies
2003-02-22 01:58:56 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
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NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Chris Danford
4964a69509
fixed erroneous meter total on NameEntry
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fixed incorrect judging at non 1.0 music rates
2003-02-17 05:25:20 +00:00
Glenn Maynard
98f82654f8
fix misses for taps on freezes
2003-02-09 04:05:31 +00:00
Glenn Maynard
6067de9624
split more
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use GetElapsedTimeFromBeat vs GAMESTATE->m_fMusicSeconds
to determine the time, instead of the beat; this fixes tap notes
that lie on a freeze
(the MISS still shows up late)
2003-02-09 03:33:36 +00:00
Glenn Maynard
fbf9d0c9c1
move note matching into a separate function
2003-02-09 02:07:30 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
...
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Andrew Livy
0cac950d90
Para Theme Update, New ScreenGamePlay element: MAXCOMBO (Currently I set the metric so only PARA sees this one) it gets the maxcombo from m_Combo which is inside the class Player which is inside ScreenGameplay. Lots of passing variables around but it works. Perhaps the maxcombo should become global?
2002-11-07 19:42:39 +00:00
Glenn Maynard
576b9e393f
add abstract scoring
...
(Got tired of having to search for the scoring stuff in Player ...)
2002-11-03 07:17:03 +00:00
Tom Jackson
da62e18b4a
Fixed my score code. Sorry about that.
2002-10-24 23:22:43 +00:00
Glenn Maynard
fcc020dd98
remove unused parameter
2002-10-24 05:15:47 +00:00
Glenn Maynard
cace14efba
(Actually, that tap score wasn't needed, but it could be useful later, so
...
I won't bother to remove it.)
Don't trigger an NG if the hold tap was missed completely, and don't apply
any associated penalties.
2002-10-12 22:17:16 +00:00
Chris Danford
192bfd5ff5
Missing a jump in Oni now takes away only one life
2002-10-02 05:42:59 +00:00
Tom Jackson
ae16a45f88
Added code for AutoAdjust
2002-10-01 01:53:56 +00:00
Chris Danford
d7626f6004
Fixed missing/wrong theme elements
2002-09-05 03:45:07 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00
Chris Danford
77152779d5
Added Oni Game Over graphic and animation
2002-08-01 21:55:40 +00:00
Chris Danford
4e1bd74ee6
added a transition between course songs
2002-08-01 03:15:27 +00:00
Chris Danford
f9046674fb
re-wrote score/statistics tracking
2002-07-28 20:28:37 +00:00
Chris Danford
317c352a9b
Various bug fixes. See changelog.
2002-07-23 01:41:40 +00:00
Chris Danford
b79affe965
3.0 b1?
2002-07-04 21:05:18 +00:00
Chris Danford
374eb8c6d7
3.0 is close!
2002-07-02 00:27:58 +00:00
Chris Danford
cf9b808ea3
no message
2002-06-27 17:49:10 +00:00
Chris Danford
c2d9b195cc
no message
2002-06-24 22:04:31 +00:00
Andrew Livy
f1e3334757
Ez2 Checkin. (No song select yet)
2002-06-23 11:43:53 +00:00
Chris Danford
1500459bb1
no message
2002-06-23 02:50:33 +00:00
Chris Danford
0bc6e1ec7e
weekend checkin
2002-06-14 22:25:22 +00:00
Chris Danford
b723efdaba
no message
2002-05-27 08:23:27 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
dad622f11c
no message
2002-04-28 20:42:32 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Jared Roberts
6b925217b7
Fix LifeMeterPills not being full on non-normal drain
...
Propegate PlayerOptions down to LifeMeterPills in a way more consistant
with the rest of the project-- using extra variables and copy constructors,
but gaining a SetPlayerOptions() method.
Undo silly title screen debug change.
2002-04-03 21:33:51 +00:00
Chris Danford
4acf0389d2
moved some things around in preparation for new game types
2002-03-19 07:09:49 +00:00
Chris Danford
353fd47f85
final 1.64 checkin
2002-03-10 10:30:45 +00:00
Chris Danford
876b28d5db
no message
2002-03-09 06:19:40 +00:00
Chris Danford
a6b3663a3c
bug fixes
2002-02-28 19:40:40 +00:00
Chris Danford
09f6044820
Code cleanup and bug fix in smpackage
2002-02-24 10:31:20 +00:00
Chris Danford
54f442350a
code cleanup
2002-02-24 01:43:11 +00:00
Chris Danford
c880afb8db
many bug fixes.
2002-02-09 18:53:47 +00:00
Chris Danford
49f4997d47
OPTIMIZATION: Major optimization of BitmapText. Now about 2x faster.
...
NEW FEATURE: F4-F8: Toggle Fullscreen, Change Resolution, Change Display Color, Change
Texture Color, Toggle Statistics
NEW FEATURE: Remebers last selected Steps
NEW FEATURE: Stage number saved to .ini file.
BUG FIX: Default key buttons don't work if .ini file not present on startup
CHANGE: Hold Arrows are now drawn last to first, like in DDR MAX.
NEW FEATURE: Hold Arrows allow you to not hold the button for a second without NG'ing
them.
CHANGE: Regular Arrows on the same line as a Hold Arrow now appear green.
NEW FEATURE: Hold Arrows now turn gray player doesn't hold the button.
NEW FEATURE: More texture loading hints (DITHER, NO_MIP_MAPS) for increased quality and faster loading time.
2002-02-03 20:45:08 +00:00
Chris Danford
29f886e679
results fixed, rolling score changed
2002-02-02 05:11:12 +00:00
Chris Danford
0f9056ac98
NEW FEATURE: Animated score while dancing
2002-01-17 07:41:01 +00:00
Chris Danford
0add9e0bb3
checkin of v1.50
2002-01-16 10:01:32 +00:00