Commit Graph
63 Commits
Author SHA1 Message Date
Glenn Maynard c51f77902b UpdateTapNotesMissedOlderThan's return value is never used; remove it
Make HandleTapRowScore figure out its values for itself, so we don't
duplicate logic
2003-03-26 21:35:15 +00:00
Glenn Maynard 5604e312f6 Store tap offsets. This lets us derive the order notes were hit in;
hopefully ScoreKeeper can be made a little more generic.
2003-03-26 19:34:59 +00:00
Glenn Maynard fdcad04705 pull autosync into a separate function 2003-03-26 18:48:19 +00:00
Chris Danford 9dbbb7949e ScoreKeeperMAX2:
- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
2003-03-16 20:55:45 +00:00
Chris Danford 6ccb255719 Jumps count as only 1 in TapNoteScore totals 2003-03-16 18:57:34 +00:00
Chris Danford 7192afab51 Clean up some ScoreKeeper names
Jumps are now graded on the TapNoteScore of the that completes the row, not the minimum TNS of the row
2003-03-16 17:45:32 +00:00
Chris Danford 1fca3d67c5 more work on Battle 2003-02-25 02:51:04 +00:00
Chris Danford fc2108e85d fixed EditMenu "Create from Autogen" weirdness
cleaned up some unnecessary header dependencies
2003-02-22 01:58:56 +00:00
Chris Danford 032bf447f3 per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Chris Danford 4964a69509 fixed erroneous meter total on NameEntry
fixed incorrect judging at non 1.0 music rates
2003-02-17 05:25:20 +00:00
Glenn Maynard 98f82654f8 fix misses for taps on freezes 2003-02-09 04:05:31 +00:00
Glenn Maynard 6067de9624 split more
use GetElapsedTimeFromBeat vs GAMESTATE->m_fMusicSeconds
to determine the time, instead of the beat; this fixes tap notes
that lie on a freeze

(the MISS still shows up late)
2003-02-09 03:33:36 +00:00
Glenn Maynard fbf9d0c9c1 move note matching into a separate function 2003-02-09 02:07:30 +00:00
Glenn Maynard 24cc7a3c04 Get rid of all other #pragma once's, except the one in StdAfx.h.
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Andrew Livy 0cac950d90 Para Theme Update, New ScreenGamePlay element: MAXCOMBO (Currently I set the metric so only PARA sees this one) it gets the maxcombo from m_Combo which is inside the class Player which is inside ScreenGameplay. Lots of passing variables around but it works. Perhaps the maxcombo should become global? 2002-11-07 19:42:39 +00:00
Glenn Maynard 576b9e393f add abstract scoring
(Got tired of having to search for the scoring stuff in Player ...)
2002-11-03 07:17:03 +00:00
Tom Jackson da62e18b4a Fixed my score code. Sorry about that. 2002-10-24 23:22:43 +00:00
Glenn Maynard fcc020dd98 remove unused parameter 2002-10-24 05:15:47 +00:00
Glenn Maynard cace14efba (Actually, that tap score wasn't needed, but it could be useful later, so
I won't bother to remove it.)

Don't trigger an NG if the hold tap was missed completely, and don't apply
any associated penalties.
2002-10-12 22:17:16 +00:00
Chris Danford 192bfd5ff5 Missing a jump in Oni now takes away only one life 2002-10-02 05:42:59 +00:00
Tom Jackson ae16a45f88 Added code for AutoAdjust 2002-10-01 01:53:56 +00:00
Chris Danford d7626f6004 Fixed missing/wrong theme elements 2002-09-05 03:45:07 +00:00
Chris Danford 7c1bfb3a0d big checkin - new noteskin format and XY positioning. I probably broke a lot of things. 2002-08-13 23:26:46 +00:00
Chris Danford 77152779d5 Added Oni Game Over graphic and animation 2002-08-01 21:55:40 +00:00
Chris Danford 4e1bd74ee6 added a transition between course songs 2002-08-01 03:15:27 +00:00
Chris Danford f9046674fb re-wrote score/statistics tracking 2002-07-28 20:28:37 +00:00
Chris Danford 317c352a9b Various bug fixes. See changelog. 2002-07-23 01:41:40 +00:00
Chris Danford b79affe965 3.0 b1? 2002-07-04 21:05:18 +00:00
Chris Danford 374eb8c6d7 3.0 is close! 2002-07-02 00:27:58 +00:00
Chris Danford cf9b808ea3 no message 2002-06-27 17:49:10 +00:00
Chris Danford c2d9b195cc no message 2002-06-24 22:04:31 +00:00
Andrew Livy f1e3334757 Ez2 Checkin. (No song select yet) 2002-06-23 11:43:53 +00:00
Chris Danford 1500459bb1 no message 2002-06-23 02:50:33 +00:00
Chris Danford 0bc6e1ec7e weekend checkin 2002-06-14 22:25:22 +00:00
Chris Danford b723efdaba no message 2002-05-27 08:23:27 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford dad622f11c no message 2002-04-28 20:42:32 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00
Jared Roberts 6b925217b7 Fix LifeMeterPills not being full on non-normal drain
Propegate PlayerOptions down to LifeMeterPills in a way more consistant
with the rest of the project--  using extra variables and copy constructors,
but gaining a SetPlayerOptions() method.

Undo silly title screen debug change.
2002-04-03 21:33:51 +00:00
Chris Danford 4acf0389d2 moved some things around in preparation for new game types 2002-03-19 07:09:49 +00:00
Chris Danford 353fd47f85 final 1.64 checkin 2002-03-10 10:30:45 +00:00
Chris Danford 876b28d5db no message 2002-03-09 06:19:40 +00:00
Chris Danford a6b3663a3c bug fixes 2002-02-28 19:40:40 +00:00
Chris Danford 09f6044820 Code cleanup and bug fix in smpackage 2002-02-24 10:31:20 +00:00
Chris Danford 54f442350a code cleanup 2002-02-24 01:43:11 +00:00
Chris Danford c880afb8db many bug fixes. 2002-02-09 18:53:47 +00:00
Chris Danford 49f4997d47 OPTIMIZATION: Major optimization of BitmapText. Now about 2x faster.
NEW FEATURE: F4-F8: Toggle Fullscreen, Change Resolution, Change Display Color, Change
Texture Color, Toggle Statistics
NEW FEATURE: Remebers last selected Steps
NEW FEATURE: Stage number saved to .ini file.
BUG FIX: Default key buttons don't work if .ini file not present on startup
CHANGE: Hold Arrows are now drawn last to first, like in DDR MAX.
NEW FEATURE: Hold Arrows allow you to not hold the button for a second without NG'ing
them.
CHANGE: Regular Arrows on the same line as a Hold Arrow now appear green.
NEW FEATURE: Hold Arrows now turn gray player doesn't hold the button.
NEW FEATURE: More texture loading hints (DITHER, NO_MIP_MAPS) for increased quality and faster loading time.
2002-02-03 20:45:08 +00:00
Chris Danford 29f886e679 results fixed, rolling score changed 2002-02-02 05:11:12 +00:00
Chris Danford 0f9056ac98 NEW FEATURE: Animated score while dancing 2002-01-17 07:41:01 +00:00
Chris Danford 0add9e0bb3 checkin of v1.50 2002-01-16 10:01:32 +00:00