Glenn Maynard
b7eebb5df5
Add some code to try to fix texture masks on big endian machines.
2003-06-11 01:19:02 +00:00
Glenn Maynard
76e8d7965a
split off low-quality banner loading code
2003-06-11 00:32:13 +00:00
Glenn Maynard
b9100c93f7
Progress text for banner loading.
2003-06-11 00:23:24 +00:00
Glenn Maynard
0633dba763
Move loading and unloading into functions. Don't log for each load.
2003-06-11 00:22:28 +00:00
Glenn Maynard
528fd9f355
Fix a bug resulting from not reading diffs carefully enough ...
2003-06-11 00:10:51 +00:00
Glenn Maynard
fa3dddad4f
On systems with less than 192 megs of memory, disable texture caching
...
by default.
2003-06-10 23:50:31 +00:00
Glenn Maynard
53a8e22689
cleanup
2003-06-10 23:33:45 +00:00
Glenn Maynard
1647211117
fix an overload
2003-06-10 22:50:38 +00:00
Glenn Maynard
5885978d3c
log memory info
2003-06-10 22:45:16 +00:00
Glenn Maynard
5fb48d9f06
update
2003-06-10 22:15:29 +00:00
Glenn Maynard
2ea63c81fc
sync up gameplay offset control with editor
2003-06-10 22:14:09 +00:00
Glenn Maynard
d3c7ed1e61
Alt-F11/F12 to change offset in 1ms increments (20ms is a long time!)
2003-06-10 22:11:22 +00:00
Glenn Maynard
b2d5c972c0
F8 to toggle autoplay in play mode in the editor
2003-06-10 21:59:56 +00:00
Glenn Maynard
e400e11195
don't send player steps in the editor when autoplay is on
2003-06-10 21:54:12 +00:00
Glenn Maynard
5e4e0ca375
Fix "1.0x" as a course modifier
2003-06-10 21:53:09 +00:00
Glenn Maynard
eb931f8a4d
Handle CrossedRow inside Player, so autoplay works correctly in the
...
editor.
2003-06-10 19:53:33 +00:00
Glenn Maynard
48770fb2a0
Make texture policies explicit.
...
Never keep banner textures loaded. We'll be using enough memory with
the preloads, and it's not needed.
2003-06-10 19:24:00 +00:00
William Reading
8d06cc4069
The newer RageUtil with FDB does not work properly under linux, so I'm reverting it for the sake of having it compile under the current CVS. I'm not sure what the problem is exactly, but I know that it has something to do with the way that it parses directories. This results in it not being able to find needed directories and throwing an error. I'd have just commented out the new code, except that it isn't worth adjusting all the code for it to be completely changed again relatively soon.
2003-06-10 11:08:09 +00:00
William Reading
a169ad462a
Add CacheSongBanner
2003-06-10 07:43:19 +00:00
Glenn Maynard
514a3f4700
Fix up Tokimeki Oha song translits.
2003-06-10 06:38:43 +00:00
Glenn Maynard
dac51746d7
Fix up Tokimeki Memorial song translits. Don't add a subtitle to all of the
...
TM songs.
2003-06-10 06:33:40 +00:00
Glenn Maynard
8756019ea6
Fix course crash. (Not a real fix, since I can't test this code yet.)
2003-06-10 05:28:33 +00:00
Glenn Maynard
a382b65e1d
fix warnings
...
can't take the address of the return value of a function
2003-06-10 05:21:26 +00:00
Glenn Maynard
ec663349ed
fix warnings
2003-06-10 05:20:41 +00:00
Glenn Maynard
f736bbd4da
fix warnings
2003-06-10 05:15:23 +00:00
Glenn Maynard
4200c6051e
fix warning
2003-06-10 05:13:31 +00:00
Glenn Maynard
650f3da6d3
add home ver, four seasons kanji
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fixes/cleanups
2003-06-10 05:06:05 +00:00
Glenn Maynard
d482e6e300
add home ver, four seasons kanji
2003-06-10 04:26:13 +00:00
Chris Danford
b2f5393026
finalize dancing character directory structure
...
better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Andrew Livy
dd8d872d28
More Scrolling Banner Changes....
...
Now you can have songs automatically play AND have a confirm on them.
Can also change rotation of the banner / whole list via metrics. (allowing for vertical scrolling lists) or more importantly, a 4th mix interface ;)
2003-06-09 01:13:25 +00:00
Andrew Livy
b5d733398d
para theme stuff
2003-06-07 22:49:10 +00:00
Chris Danford
f34d409d6e
DDR-like camera motions for DancingCharacters
2003-06-07 22:20:39 +00:00
Chris Danford
739cc6d38b
support loading of multiple animations in a Model
2003-06-07 18:09:20 +00:00
William Reading
9e1e850072
Fix video in linux/darwin
2003-06-07 16:37:24 +00:00
William Reading
ba827237d2
Make video work in linux/darwin again
2003-06-07 16:27:38 +00:00
William Reading
7b30dae4b1
ScreenAutoGraphicDetail moved to Attic 16 hours ago
2003-06-07 14:45:44 +00:00
William Reading
dd28949b68
Fix typo
2003-06-07 14:33:14 +00:00
William Reading
985dfb3e9d
Patches submitted by Tobias Diedrich in this e-mail: https://sourceforge.net/mailarchive/forum.php\?thread_id=2533169\&forum_id=2749
2003-06-07 14:12:47 +00:00
Chris Danford
bf77ee902f
fix DrawIndexedTriangles bug that caused uninited verticies to be drawn
2003-06-07 11:54:44 +00:00
Chris Danford
40cc0d7def
move screenshot key to PrntScrn (2nd try)
2003-06-07 10:58:31 +00:00
Chris Danford
e1faf3feeb
move screenshot key to PrntScrn
2003-06-07 10:43:41 +00:00
Chris Danford
4a5280f71d
force D3D for Savage cards (until we figure what the error in glTex2D is)
2003-06-07 10:36:39 +00:00
Glenn Maynard
5195cbec76
Implement the rest of BannerTexture
2003-06-07 02:11:31 +00:00
Chris Danford
049a1bc5bc
remove ScreenAutoGraphicDetail (in favor of specific presets for each card)
2003-06-06 21:58:40 +00:00
Chris Danford
b032ac4737
fix glyphs have wrong frame in Numbers fonts
2003-06-06 20:30:57 +00:00
Glenn Maynard
2cb374103f
remove unused parameter
2003-06-06 19:42:53 +00:00
Glenn Maynard
09acdd7da8
needs more debugging than I can muster at 5am
2003-06-06 08:38:21 +00:00
Glenn Maynard
a3fb5c3f67
Use FDB for a few more functions. Probably fixes bugs in *nix; speeds
...
some things up.
2003-06-06 07:15:46 +00:00
Glenn Maynard
ac5a01499c
reduce dependencies
2003-06-05 23:31:00 +00:00
Chris Danford
429d311c2a
Remove composited text. The large amount of memory it uses is a bigger penalty than drawing a quad for each glyph.
2003-06-05 22:18:42 +00:00