Commit Graph

3562 Commits

Author SHA1 Message Date
Glenn Maynard b7eebb5df5 Add some code to try to fix texture masks on big endian machines. 2003-06-11 01:19:02 +00:00
Glenn Maynard 76e8d7965a split off low-quality banner loading code 2003-06-11 00:32:13 +00:00
Glenn Maynard b9100c93f7 Progress text for banner loading. 2003-06-11 00:23:24 +00:00
Glenn Maynard 0633dba763 Move loading and unloading into functions. Don't log for each load. 2003-06-11 00:22:28 +00:00
Glenn Maynard 528fd9f355 Fix a bug resulting from not reading diffs carefully enough ... 2003-06-11 00:10:51 +00:00
Glenn Maynard fa3dddad4f On systems with less than 192 megs of memory, disable texture caching
by default.
2003-06-10 23:50:31 +00:00
Glenn Maynard 53a8e22689 cleanup 2003-06-10 23:33:45 +00:00
Glenn Maynard 1647211117 fix an overload 2003-06-10 22:50:38 +00:00
Glenn Maynard 5885978d3c log memory info 2003-06-10 22:45:16 +00:00
Glenn Maynard 5fb48d9f06 update 2003-06-10 22:15:29 +00:00
Glenn Maynard 2ea63c81fc sync up gameplay offset control with editor 2003-06-10 22:14:09 +00:00
Glenn Maynard d3c7ed1e61 Alt-F11/F12 to change offset in 1ms increments (20ms is a long time!) 2003-06-10 22:11:22 +00:00
Glenn Maynard b2d5c972c0 F8 to toggle autoplay in play mode in the editor 2003-06-10 21:59:56 +00:00
Glenn Maynard e400e11195 don't send player steps in the editor when autoplay is on 2003-06-10 21:54:12 +00:00
Glenn Maynard 5e4e0ca375 Fix "1.0x" as a course modifier 2003-06-10 21:53:09 +00:00
Glenn Maynard eb931f8a4d Handle CrossedRow inside Player, so autoplay works correctly in the
editor.
2003-06-10 19:53:33 +00:00
Glenn Maynard 48770fb2a0 Make texture policies explicit.
Never keep banner textures loaded.  We'll be using enough memory with
the preloads, and it's not needed.
2003-06-10 19:24:00 +00:00
William Reading 8d06cc4069 The newer RageUtil with FDB does not work properly under linux, so I'm reverting it for the sake of having it compile under the current CVS. I'm not sure what the problem is exactly, but I know that it has something to do with the way that it parses directories. This results in it not being able to find needed directories and throwing an error. I'd have just commented out the new code, except that it isn't worth adjusting all the code for it to be completely changed again relatively soon. 2003-06-10 11:08:09 +00:00
William Reading a169ad462a Add CacheSongBanner 2003-06-10 07:43:19 +00:00
Glenn Maynard 514a3f4700 Fix up Tokimeki Oha song translits. 2003-06-10 06:38:43 +00:00
Glenn Maynard dac51746d7 Fix up Tokimeki Memorial song translits. Don't add a subtitle to all of the
TM songs.
2003-06-10 06:33:40 +00:00
Glenn Maynard 8756019ea6 Fix course crash. (Not a real fix, since I can't test this code yet.) 2003-06-10 05:28:33 +00:00
Glenn Maynard a382b65e1d fix warnings
can't take the address of the return value of a function
2003-06-10 05:21:26 +00:00
Glenn Maynard ec663349ed fix warnings 2003-06-10 05:20:41 +00:00
Glenn Maynard f736bbd4da fix warnings 2003-06-10 05:15:23 +00:00
Glenn Maynard 4200c6051e fix warning 2003-06-10 05:13:31 +00:00
Glenn Maynard 650f3da6d3 add home ver, four seasons kanji
fixes/cleanups
2003-06-10 05:06:05 +00:00
Glenn Maynard d482e6e300 add home ver, four seasons kanji 2003-06-10 04:26:13 +00:00
Chris Danford b2f5393026 finalize dancing character directory structure
better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Andrew Livy dd8d872d28 More Scrolling Banner Changes....
Now you can have songs automatically play AND have a confirm on them.
Can also change rotation of the banner / whole list via metrics. (allowing for vertical scrolling lists) or more importantly, a 4th mix interface ;)
2003-06-09 01:13:25 +00:00
Andrew Livy b5d733398d para theme stuff 2003-06-07 22:49:10 +00:00
Chris Danford f34d409d6e DDR-like camera motions for DancingCharacters 2003-06-07 22:20:39 +00:00
Chris Danford 739cc6d38b support loading of multiple animations in a Model 2003-06-07 18:09:20 +00:00
William Reading 9e1e850072 Fix video in linux/darwin 2003-06-07 16:37:24 +00:00
William Reading ba827237d2 Make video work in linux/darwin again 2003-06-07 16:27:38 +00:00
William Reading 7b30dae4b1 ScreenAutoGraphicDetail moved to Attic 16 hours ago 2003-06-07 14:45:44 +00:00
William Reading dd28949b68 Fix typo 2003-06-07 14:33:14 +00:00
William Reading 985dfb3e9d Patches submitted by Tobias Diedrich in this e-mail: https://sourceforge.net/mailarchive/forum.php\?thread_id=2533169\&forum_id=2749 2003-06-07 14:12:47 +00:00
Chris Danford bf77ee902f fix DrawIndexedTriangles bug that caused uninited verticies to be drawn 2003-06-07 11:54:44 +00:00
Chris Danford 40cc0d7def move screenshot key to PrntScrn (2nd try) 2003-06-07 10:58:31 +00:00
Chris Danford e1faf3feeb move screenshot key to PrntScrn 2003-06-07 10:43:41 +00:00
Chris Danford 4a5280f71d force D3D for Savage cards (until we figure what the error in glTex2D is) 2003-06-07 10:36:39 +00:00
Glenn Maynard 5195cbec76 Implement the rest of BannerTexture 2003-06-07 02:11:31 +00:00
Chris Danford 049a1bc5bc remove ScreenAutoGraphicDetail (in favor of specific presets for each card) 2003-06-06 21:58:40 +00:00
Chris Danford b032ac4737 fix glyphs have wrong frame in Numbers fonts 2003-06-06 20:30:57 +00:00
Glenn Maynard 2cb374103f remove unused parameter 2003-06-06 19:42:53 +00:00
Glenn Maynard 09acdd7da8 needs more debugging than I can muster at 5am 2003-06-06 08:38:21 +00:00
Glenn Maynard a3fb5c3f67 Use FDB for a few more functions. Probably fixes bugs in *nix; speeds
some things up.
2003-06-06 07:15:46 +00:00
Glenn Maynard ac5a01499c reduce dependencies 2003-06-05 23:31:00 +00:00
Chris Danford 429d311c2a Remove composited text. The large amount of memory it uses is a bigger penalty than drawing a quad for each glyph. 2003-06-05 22:18:42 +00:00