Commit Graph

26392 Commits

Author SHA1 Message Date
AJ Kelly b4e24a2039 add RageUtil_CachedObject 2007-08-12 22:28:34 +00:00
Glenn Maynard 3c20a64af8 CachedObjectPointer<Course>, CachedObjectPointer<Trail> 2007-08-12 22:26:42 +00:00
Glenn Maynard bda199bd88 fix bAllowNull not honored if StepsType_Invalid/Difficulty_Invalid 2007-08-12 22:24:24 +00:00
Glenn Maynard 4a409d387a style 2007-08-12 22:23:17 +00:00
Glenn Maynard 019ca31c0b CachedObjectPointer<Song> for StepsID 2007-08-12 22:13:25 +00:00
Glenn Maynard 66b6b168bb CachedObjectPointer<Song> for SongID 2007-08-12 22:03:59 +00:00
Glenn Maynard 17434831f9 add RageUtil_CachedObject 2007-08-12 22:01:51 +00:00
Glenn Maynard 40ad9a166c A common problem we have is being able to manipulate major objects,
like songs and courses: it's difficult to guarantee that all references
to them are updated if they're deleted or reallocated, which is a brittleness
that leads to obscure bugs.

A general fix for this is to avoid storing pointers to objects, and
to use IDs instead; for example, SongID to reference a song (which
tags by directory).  This leads to an efficiency problem: searching
a map<RString> is much more expensive.  We need a robust way to
cache the results.

Implement CachedObject<T>, CachedObjectPointer<T>.  This implements
caching pointers to objects, negative caching, clearing cache when objects
are deleted, and clearing negative cache when objects are created.
2007-08-12 21:59:10 +00:00
Glenn Maynard 2ca4a39a1e style 2007-08-12 20:34:37 +00:00
Glenn Maynard 1b5c361da8 disable warning 2007-08-12 19:54:11 +00:00
Steve Checkoway 3eb131bc7f Simplify Links to use the shorter form. Also more consistent this way. 2007-08-12 14:35:04 +00:00
Steve Checkoway 7489745d1d Let <Link ... /> figure out what the appropriate text should be. It can be overridden by using <Link ...>...</Link>. 2007-08-12 14:34:28 +00:00
Steve Checkoway 6d28943e5d Add example of using ... and a table. 2007-08-12 14:09:22 +00:00
Steve Checkoway add9849290 Add tables to return and argument list, fix multiple argument parsing 2007-08-12 14:08:48 +00:00
Vecais Dumais Laacis f341130012 moving XInitDevices to ArchHooks so devices are initialized before usb manager initializes 2007-08-12 08:14:39 +00:00
Steve Checkoway 5d166e83ec Lists cannot be in paragraphs so disable that for now. Fake it for that list. 2007-08-12 06:51:15 +00:00
Steve Checkoway 05e8e124ac Add Descriptions to ActorSound, RageSound, HorizAlign, and VertAlign to give examples of using Description. 2007-08-12 06:09:06 +00:00
Steve Checkoway 76bf64d47a More HTML elements, use Description. Fix XXX: /Lua/Classes/sm:Class[@name=$type] does not work. It was just missing the namespace on Lua and Classes. 2007-08-12 06:08:15 +00:00
Steve Checkoway 25775c4ac0 Allow more HTML elements, add a Description element to both Class and Enum. 2007-08-12 06:06:47 +00:00
Steve Checkoway 9a405636c4 It is a float, not a string. 2007-08-12 04:53:11 +00:00
Steve Checkoway cac996607f Document ActorSound, Game, and RageSound. 2007-08-12 04:50:56 +00:00
Steve Checkoway 41988c9b61 Document BitmapText's bindings. 2007-08-12 04:17:30 +00:00
Steve Checkoway 486d9497ca Color bool. 2007-08-12 04:17:03 +00:00
Steve Checkoway 7654b0e02d Add Caution text. 2007-08-12 03:52:07 +00:00
Steve Checkoway c9f2b2b418 Allow localization. 2007-08-12 03:51:54 +00:00
Steve Checkoway 71a04def18 Should be fixed. 2007-08-12 03:40:33 +00:00
Steve Checkoway fa78cbeec4 Fixing -kb. 2007-08-12 03:38:56 +00:00
Steve Checkoway a7475e04d2 Update SInstruction graphics, put them in one zip. 2007-08-12 03:34:05 +00:00
Steve Checkoway f7263b1566 Add strings for SInsturction. 2007-08-12 03:34:03 +00:00
Steve Checkoway a57c4b8880 Replace the baked in text in the instructions. 2007-08-12 03:27:46 +00:00
Steve Checkoway 9ddfcdd271 Add bindings. 2007-08-12 03:25:56 +00:00
AJ Kelly 3588ccd54b change font and use some conditional magic to show the frames for players that are joined 2007-08-11 23:46:06 +00:00
Steve Checkoway 2d6dd27a4b Update score frames psd. 2007-08-11 23:23:09 +00:00
Steve Checkoway 2956390080 Unbake text from graphic. Someone else might want to change the text a bit. 2007-08-11 23:17:38 +00:00
Steve Checkoway 092a348637 Add preference to disable writing the Catalog.xml. 2007-08-11 23:15:54 +00:00
Steve Checkoway 14dc770a74 Silence warning on debug builds. I failed to make a small test case where optimization makes a difference in gcc being able to tell that a function didn't return. 2007-08-11 23:10:48 +00:00
AJ Kelly 08fd66c576 more text-based graphics 2007-08-11 21:10:44 +00:00
Steve Checkoway a5b9861532 Encapsulate extra stage logic. The condition of HasEarnedExtraStage() remains true (if it was earned) after the call to FinishStage() until the next BeginStage().
I still don't completely like this because after FinishStage(), if an extra stage has been earned, it is immediately in that stage which is sort of strange for SEval. Even worse, if an extra stage was earned in the past but not for the current stage, then the stage doesn't change. (E.g., earn extra stage but not second extra stage, or earn second extra stage.) So once an extra stage has been earned, SEval will be called twice for the same stage. A per-player  m_iExtraStagesPlayed could be added to fix this, but it doesn't seem worth it.
2007-08-11 20:43:01 +00:00
Steve Checkoway 62ae7f5417 Add files. 2007-08-11 19:57:57 +00:00
Vecais Dumais Laacis 6fbf645b84 revert. my 'fix' was an error which made sm use software fallback. opengl still slow on ati cards 2007-08-11 17:48:56 +00:00
Vecais Dumais Laacis dd544ce5e4 move writable folders to "title's persistent data region".
that allows to launch stepmania from dvd
2007-08-11 06:47:20 +00:00
Vecais Dumais Laacis 33bf9c3155 fixes opengl 3d slowdown (usually seen when noteskins are on screen) 2007-08-11 05:27:51 +00:00
Vecais Dumais Laacis 37f91c8b98 revert changes because Course's trail regeneration now doesnt invalidate m_pCurTrail pointer 2007-08-10 21:00:52 +00:00
Glenn Maynard 3cf62ae333 Course::RegenerateNonFixedTrails in place 2007-08-10 20:30:54 +00:00
Glenn Maynard 875835765a style 2007-08-10 20:16:00 +00:00
Vecais Dumais Laacis ebcc944076 fixed freed pointer use if returning to ScreenSelectMusic with course of random songs selected 2007-08-10 11:13:07 +00:00
Vecais Dumais Laacis c7ccecfae1 stack size increased also for debug build 2007-08-10 11:11:37 +00:00
Vecais Dumais Laacis 9421835499 additional building notes 2007-08-09 19:37:59 +00:00
Steve Checkoway 029d2df822 OCD requires me to fix spacing. 2007-08-09 19:37:36 +00:00
Vecais Dumais Laacis 14ab97b2f7 now MovieTexture_FFMpeg can be used in xbox build 2007-08-09 19:18:25 +00:00