change font and use some conditional magic to show the frames for players that are joined
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@@ -1,4 +1,4 @@
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local font = LoadFont( "blaster" );
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local font = LoadFont( "_zeroesthree" );
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local frame = LoadActor( "_score frame" );
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local text = GAMESTATE:GetPlayMode() == 'PlayMode_Oni' and "time" or "score";
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return Def.ActorFrame {
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@@ -6,20 +6,22 @@ return Def.ActorFrame {
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frame;
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font .. {
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Text = "player 1 " .. text;
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InitCommand = cmd(addy,14;addx,-20;zoom,0.4;shadowlength,0);
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InitCommand = cmd(horizalign,left;addy,16;addx,-80;zoom,0.75;shadowlength,0);
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};
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InitCommand = cmd(x,SCREEN_LEFT-100;y,SCREEN_CENTER_Y+202);
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OnCommand = cmd(linear,1;x,SCREEN_CENTER_X-208);
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OffCommand = cmd(linear,1;x,SCREEN_LEFT-100)
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OffCommand = cmd(linear,1;x,SCREEN_LEFT-100);
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Condition=GAMESTATE:IsSideJoined(PLAYER_1) == true;
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};
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Def.ActorFrame {
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frame;
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font .. {
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Text = "player 2 " .. text;
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InitCommand = cmd(addy,14;addx,20;zoom,0.4;shadowlength,0);
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InitCommand = cmd(horizalign,right;addy,16;addx,80;zoom,0.75;shadowlength,0);
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};
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InitCommand = cmd(x,SCREEN_RIGHT+100;y,SCREEN_CENTER_Y+202);
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OnCommand = cmd(linear,1;x,SCREEN_CENTER_X+210);
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OffCommand = cmd(linear,1;x,SCREEN_RIGHT+100)
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OffCommand = cmd(linear,1;x,SCREEN_RIGHT+100);
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Condition=GAMESTATE:IsSideJoined(PLAYER_2) == true;
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}
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};
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