change font and use some conditional magic to show the frames for players that are joined

This commit is contained in:
AJ Kelly
2007-08-11 23:46:06 +00:00
parent 2d6dd27a4b
commit 3588ccd54b
@@ -1,4 +1,4 @@
local font = LoadFont( "blaster" );
local font = LoadFont( "_zeroesthree" );
local frame = LoadActor( "_score frame" );
local text = GAMESTATE:GetPlayMode() == 'PlayMode_Oni' and "time" or "score";
return Def.ActorFrame {
@@ -6,20 +6,22 @@ return Def.ActorFrame {
frame;
font .. {
Text = "player 1 " .. text;
InitCommand = cmd(addy,14;addx,-20;zoom,0.4;shadowlength,0);
InitCommand = cmd(horizalign,left;addy,16;addx,-80;zoom,0.75;shadowlength,0);
};
InitCommand = cmd(x,SCREEN_LEFT-100;y,SCREEN_CENTER_Y+202);
OnCommand = cmd(linear,1;x,SCREEN_CENTER_X-208);
OffCommand = cmd(linear,1;x,SCREEN_LEFT-100)
OffCommand = cmd(linear,1;x,SCREEN_LEFT-100);
Condition=GAMESTATE:IsSideJoined(PLAYER_1) == true;
};
Def.ActorFrame {
frame;
font .. {
Text = "player 2 " .. text;
InitCommand = cmd(addy,14;addx,20;zoom,0.4;shadowlength,0);
InitCommand = cmd(horizalign,right;addy,16;addx,80;zoom,0.75;shadowlength,0);
};
InitCommand = cmd(x,SCREEN_RIGHT+100;y,SCREEN_CENTER_Y+202);
OnCommand = cmd(linear,1;x,SCREEN_CENTER_X+210);
OffCommand = cmd(linear,1;x,SCREEN_RIGHT+100)
OffCommand = cmd(linear,1;x,SCREEN_RIGHT+100);
Condition=GAMESTATE:IsSideJoined(PLAYER_2) == true;
}
};