now MovieTexture_FFMpeg can be used in xbox build
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@@ -19,6 +19,20 @@ namespace avcodec
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#pragma comment(lib, "ffmpeg/lib/avformat.lib")
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#endif
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#if defined(XBOX)
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/* NOTES: ffmpeg static libraries arent included in cvs - you have to build them yourself
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* or remove this file to produce xbox build
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*
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* build ffmpeg with mingw32 ( howto http://arrozcru.no-ip.org/ffmpeg_wiki/tiki-index.php )
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* ./configure --enable-memalign-hack --enable-static --disable-mmx --target-os=mingw32 --arch=x86
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* you can use various switches to enable/disable codecs/muxers/etc. */
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#pragma comment(lib, "ffmpeg/lib/libavcodec.a")
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#pragma comment(lib, "ffmpeg/lib/libavformat.a")
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#pragma comment(lib, "ffmpeg/lib/libavutil.a")
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#pragma comment(lib, "ffmpeg/lib/libgcc.a")
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#pragma comment(lib, "ffmpeg/lib/libmingwex.a")
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#endif
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static struct AVPixelFormat_t
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{
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int bpp;
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