Simplify Links to use the shorter form. Also more consistent this way.

This commit is contained in:
Steve Checkoway
2007-08-12 14:35:04 +00:00
parent 7489745d1d
commit 3eb131bc7f
+20 -17
View File
@@ -5,8 +5,11 @@
Lua.xsd for the XML Schema and this file for the XML Instanace. -->
<!-- Using Link:
If you leave out the text (i.e., <Link ... />), it tries to output what
you would want.
To add a link to a function in the current class:
<Link function='addx'>See addx()</Link>
<Link function='addx'>addx()</Link>
To add a link to a function in another class:
<Link class='ActorFrame' function='propogate'>ActorFrame:propogate()</Link>
To add a link to a class:
@@ -35,16 +38,16 @@
<Classes>
<Class name='Actor'>
<Function name='halign' return='void' arguments='float fAlign'>
Set the fractional horizontal alignment of the Actor according to <code>fAlign</code> which should be a float in the range 0..1. An alignment of 0 is left aligned while an alignment of 1 is right aligned. See <Link function='horizalign'>horizalign()</Link> for the common case.
Set the fractional horizontal alignment of the Actor according to <code>fAlign</code> which should be a float in the range 0..1. An alignment of 0 is left aligned while an alignment of 1 is right aligned. See <Link function='horizalign' /> for the common case.
</Function>
<Function name='horizalign' return='void' arguments='HorizAlign align'>
Set the horizontal alignment of the Actor according to <code>align</code>. See <Link function='halign'>halign()</Link> for fractional alignment.
Set the horizontal alignment of the Actor according to <code>align</code>. See <Link function='halign' /> for fractional alignment.
</Function>
<Function name='valign' return='void' arguments='float fAlign'>
Set the fractional vertical alignment of the Actor according to <code>fAlign</code> which should be a float in the range 0..1. An alignment of 0 is top aligned while an alignment of 1 is bottom aligned. See <Link function="vertalign">vertalign</Link> for the common case.
Set the fractional vertical alignment of the Actor according to <code>fAlign</code> which should be a float in the range 0..1. An alignment of 0 is top aligned while an alignment of 1 is bottom aligned. See <Link function="vertalign" /> for the common case.
</Function>
<Function name='vertalign' return='void' arguments='VertAlign align'>
Set the vertical alignment of the Actor according to <code>align</code>. See <Link function="valign">valign()</Link> for fractional alignment.
Set the vertical alignment of the Actor according to <code>align</code>. See <Link function="valign" /> for fractional alignment.
</Function>
<Function name='x' return='void' arguments='float xPos'>
Set the x position of the Actor to <code>xPos</code>.
@@ -63,7 +66,7 @@
* <code>SupportRateChanging</code> - Let the sound change rate and pitch.
</Description>
<Function name='get' return='RageSound' arguments=''>
Returns the <Link class='RageSound'>RageSound</Link> that can be played by this Actor.
Returns the <Link class='RageSound' /> that can be played by this Actor.
</Function>
<Function name='load' return='void' arguments='string sPath'>
Loads the sound at <code>sPath</code>.
@@ -98,7 +101,7 @@
Add <code>iSpacing</code> pixels of padding between lines of text.
</Function>
<Function name='wrapwidthpixels' return='void' arguments='int iWidth'>
Wrap the unzoomed text at <code>iWidth</code> pixels. If you <Link class='Actor' function='zoom'>zoom</Link> or <Link class='Actor' function='zoomx'>zoomx</Link> by <code>x</code> and you want the text wrapped at <code>width</code>, then you should use <code>wrapwidthpixels(width/x)</code>.
Wrap the unzoomed text at <code>iWidth</code> pixels. If you <Link class='Actor' function='zoom' /> or <Link class='Actor' function='zoomx' /> by <code>x</code> and you want the text wrapped at <code>width</code>, then you should use <code>wrapwidthpixels(width/x)</code>.
</Function>
</Class>
<Class name='Game'>
@@ -108,32 +111,32 @@
</Class>
<Class name='GameState'>
<Function name='GetHumanPlayers' return='{PlayerNumber}' arguments=''>
Returns an array of <Link class='PlayerNumber'>PlayerNumber</Link>s corresponding to Human players.
Returns an array of <Link class='PlayerNumber' />s corresponding to Human players.
</Function>
</Class>
<Class name='RageSound'>
<Description>
See <Link class='ActorSound'>ActorSound</Link> for loading a sound.
See <Link class='ActorSound' /> for loading a sound.
</Description>
<Function name='SetProperty' return='void' arguments='string sProperty, float fVal'>
Set the value of <code>sProperty</code> to <code>fVal</code>. The supported properties depend on how the associated <Link class='ActorSound'>ActorSound</Link> was loaded.
Set the value of <code>sProperty</code> to <code>fVal</code>. The supported properties depend on how the associated <Link class='ActorSound' /> was loaded.
</Function>
<Function name='pitch' return='void' arguments='float fPitch'>
Set the pitch to <code>fPitch</code>. The associated <Link class='ActorSound'>ActorSound</Link> have <code>SupportsRateChanging = true</code> on load.
Set the pitch to <code>fPitch</code>. The associated <Link class='ActorSound' /> have <code>SupportsRateChanging = true</code> on load.
</Function>
<Function name='speed' return='void' arguments='float fSpeed'>
Set the speed (that is, the rate at which the sound plays) to <code>fSpeed</code>. The associated <Link class='ActorSound'>ActorSound</Link> must have <code>SupportsRateChanging = true</code> on load.
Set the speed (that is, the rate at which the sound plays) to <code>fSpeed</code>. The associated <Link class='ActorSound' /> must have <code>SupportsRateChanging = true</code> on load.
</Function>
</Class>
<Class name='ScreenGameplay'>
<Function name='Center1Player' return='bool' arguments=''>
Returns <code>true</code> if a single <Link class='Player'>Player</Link> has its NoteField centered.
Returns <code>true</code> if a single <Link class='Player' /> has its NoteField centered.
</Function>
<Function name='GetLifeMeter' return='LifeMeter' arguments='PlayerNumber pn'>
Returns the <Link class='LifeMeter'>LifeMeter</Link> for the specified <Link class='ENUM' function='PlayerNumber'>PlayerNumber</Link> <code>pn</code>.
Returns the <Link class='LifeMeter' /> for the specified <Link class='ENUM' function='PlayerNumber' /> <code>pn</code>.
</Function>
<Function name='GetNextCourseSong' return='Song' arguments=''>
Returns the next <Link class='Song'>Song</Link> in the current <Link class='Course'>Course</Link>.
Returns the next <Link class='Song' /> in the current <Link class='Course' />.
</Function>
</Class>
<Class name='Song'>
@@ -167,12 +170,12 @@
<Enums>
<Enum name='HorizAlign'>
<Description>
Horizontal alignment. See <Link class='Actor' function='horizalign'>Actor:horizalign()</Link>.
Horizontal alignment. See <Link class='Actor' function='horizalign' />.
</Description>
</Enum>
<Enum name='VertAlign'>
<Description>
Vertical alignment. See <Link class='Actor' function='vertalign'>Actor:vertalign()</Link>.
Vertical alignment. See <Link class='Actor' function='vertalign' />.
</Description>
</Enum>
</Enums>