Commit Graph

175 Commits

Author SHA1 Message Date
Ben "root" Anderson b4cfbf029c Revert "Don't send HNS_Held / HNS_LetGo when using checkpoint holds"
This reverts commit 18a0c818cd.

Those events are used for more than just life and scoring.
2013-12-11 18:53:11 -06:00
Ben "root" Anderson 18a0c818cd Don't send HNS_Held / HNS_LetGo when using checkpoint holds 2013-12-11 18:19:19 -06:00
Flameshadowxeroshin d59b7fd0c0 Don't send combo messages on mine judgments if they don't change combo 2013-11-30 01:41:19 -06:00
AJ Kelly 90fe50a064 add NumTracks param to hold Judgment message
For SSC compat.  This parameter is redundant, and themers should use
GAMESTATE:GetCurrentStyle():ColumnsPerPlayer() instead.
2013-09-22 05:13:12 -04:00
Devin J. Pohly 2844703b60 Adjust indentation
No-op.
2013-09-07 17:30:52 -04:00
Devin J. Pohly 366cfae8b9 Fix the LastSeen logic for autokeysounds
We were never actually setting iLastSeenRow, so the if statement wasn't
meaningful anyway.
2013-09-07 17:28:19 -04:00
Devin J. Pohly 63a31d41d8 Revert "fix visual glitch on autoplay rolls"
This reverts commit 48975f7f1d.

Fixed one visual glitch but introduced a weirder one.  Revert.
2013-09-07 16:56:00 -04:00
Devin J. Pohly 48975f7f1d fix visual glitch on autoplay rolls
When there were tap notes on the same row as the start of a roll, autoplaying
the roll would result in the receptors on other tracks to glow.  This was
because the Step() call would use the roll's head row for a parameter, which
included the other notes.  This changes that parameter to -1 to automatically
use the current row in the song, which makes more sense anyway.

Fixes bug 241.
2013-08-29 17:04:22 -04:00
Jason Felds 0259af5c80 Prevent possible crash noticed during testing. 2013-07-04 22:54:38 -04:00
Devin J. Pohly 028de88b50 Revert "a shot in the dark."
This reverts commit 0bd052ed17.

Broke build.
2013-06-03 12:46:57 -04:00
Flameshadowxeroshin 0bd052ed17 a shot in the dark. 2013-06-02 20:45:26 -05:00
Flameshadowxeroshin 640626e155 make it work 2013-05-29 00:13:09 -05:00
Flameshadowxeroshin 8945797fee Phantom hold fix retry 2013-05-28 23:59:30 -05:00
Jason Felds 76cc364d43 Remove Random Vanish randomizing.
The mod is still in for "compatibility" sake.
2013-05-26 00:03:33 -04:00
Devin J. Pohly 9fb376fdad Revert "hold fix: try again?"
This reverts commit 0ef9b81e02.
2013-05-22 13:47:36 -07:00
Flameshadowxeroshin 0ef9b81e02 hold fix: try again? 2013-05-16 21:07:00 -05:00
Devin J. Pohly 3f94afafdd Revert "test: try to fix "phantom holds" when JudgeHoldNotesOnSameTogether is enabled"
This reverts commit 6999f94d38.

This was causing a crash when warping past holds at the end of a chart.
2013-05-16 21:21:40 -04:00
Flameshadowxeroshin 6999f94d38 test: try to fix "phantom holds" when JudgeHoldNotesOnSameTogether is enabled 2013-05-14 22:54:20 -05:00
Jason Felds 20d94d4b7e Cat is back in the bag. Revert commits.
A-mods need to be tested more.

...and this is what happens when you forget to
stash changes before a merge. Lesson learned.
2013-04-19 21:49:55 -04:00
Jason Felds 489a9312fc Forced a merge. Should be good. 2013-04-18 22:58:30 -04:00
Devin J. Pohly 4eb8d72325 Player: add column as a parameter to StepMessage 2013-02-04 22:25:54 -05:00
Jason Felds 1b8da256e1 Fix warp/mine stutter that could take place.
Fixes commit 535ef4d: thanks phantom.
2013-02-03 14:14:05 -05:00
Devin J. Pohly 106838cf64 fix warning about const float 2013-01-31 13:35:39 -05:00
Devin J. Pohly 1a150b96d5 Player: remove fake loop, simplify hopo logic 2013-01-25 18:18:13 -05:00
Jason Felds 7bbeb689db Another batch of gotos gone.
Using the fake infinite loop style to avoid the
(stupid) windows constant evaluation pedantic warning.
2013-01-24 23:07:16 -05:00
Devin J. Pohly ce507b9800 use empty TimingData in Steps to signify fallback on Song timing.
This required using the new Steps::GetTimingData function and the allowEmpty
parameter to TimingData::TidyUpData when appropriate, as well as clearing the
TimingData to remove step timing rather than coping the song timing over it.

Fixes some odd editor behavior when changing song timing, and is overall a
slightly less hacky way of doing things.
2013-01-23 14:51:18 -05:00
Devin J. Pohly bd0e2074ad replace ASSERT(0) with useful fail messages 2012-12-27 16:59:35 -05:00
Jason Felds 1fc16698ba War on -Werror, part 12: explicit bool usage.
It may save a few cycles, but it's best to be
explicit on boolean operations, especially with
ASSERT.
2012-12-27 11:38:53 -05:00
Jason Felds bddbed7e7e war on -Werror, part 11: const int -> float loss.
Had to work around the inline static const int rule
to do it, but at least there is no data loss now.
2012-12-27 11:13:41 -05:00
Jason Felds e86aeb66a8 war on -Werror, part 10: more informals. 2012-12-27 11:01:51 -05:00
Devin J. Pohly 7aac8c5ae3 war on -Werror, part 2: unused variables and dead code 2012-12-26 20:35:02 -05:00
AJ Kelly 3ca54f1000 [Player] Keysounds now respect the volume settings. Sourced from hanubeki-modified-sm-ssc rev. 16fc5b714582 [hanubeki] 2012-03-28 19:24:27 -05:00
Jason Felds 73cc1bdaae [sm5a2futures -> default] Not that much changed...
Mainly minor stuff. Time this gets brought in.

The other multi chain branches...
unsure of their fate. May need to be redone again
since not everyone is happy with its progress.
2012-03-18 22:05:07 -04:00
AJ Kelly 753cdae2fc [Player] Changed default Hold window to 0.250f like in 3.9; not sure when or why it got changed. 2012-03-04 21:42:43 -06:00
Jason Felds 08d3abbe44 New branch: [sm5a2futures]
Want to make sure we don't cause conflicts for future 1a builds.

This commit: change the sentinel for launching attacks immediately.

This way, songs with negative gaps can have attacks work here.

Thanks to Saturn for the assist.
2012-02-23 22:50:03 -05:00
Jason Felds baae57d9d5 [editorKeysounds] No KSes in this mode, thanks. 2012-02-11 15:16:34 -05:00
Jason Felds 1f68f7afe4 [editorKeysounds] minor comment. 2012-02-11 14:40:24 -05:00
Jason Felds d7d56f525e [editorKeysounds] Right, doesn't hit here either. 2012-02-11 01:21:22 -05:00
Jason Felds b2f4365fe5 [editorKeysounds] Right, never hits here. 2012-02-11 01:10:11 -05:00
Jason Felds 22033113a5 [editorKeysounds] More attempts, need help.
Anyone want a stab?

Main issue: tap + autoKeysound means skipped judgment.
2012-02-10 23:16:00 -05:00
Jason Felds 2f6240d372 [editorKeysounds] autoKeysounds is auto now. 2012-02-10 21:30:48 -05:00
Flameshadowxeroshin e19fe5a949 redo mine combo control code by hooking wolfman's SetMineJudgment thing (guaranteed to build) 2012-01-23 22:03:11 -06:00
Flameshadowxeroshin 80a0621cbb once and for all 2012-01-23 21:57:56 -06:00
Flameshadowxeroshin b26759a1b8 make good time 2012-01-23 21:55:08 -06:00
Flameshadowxeroshin fc4cdfbad9 revert? 2012-01-24 03:39:30 +00:00
Flameshadowxeroshin 516d010378 god awful ugly commit 2012-01-24 03:26:11 +00:00
Jason Felds 535ef4db29 Two new options for JudgmentMessageCommand.
You can now use AvoidMine and HitMine.

Obviously, not at the same time.

Thanks to Saturn2888 and shakesoda for the fix.
2012-01-23 21:53:18 -05:00
Jason Felds 058f03e495 Allow versus oni graceful failure. 2011-12-12 21:27:32 -05:00
Thai Pangsakulyanont 248504f275 escape # in first keysound entry, fixed ADPCM reader and make PMS load more correctly.
- [NoteField] fix build warnings, and change the maximum number of displayed notes
  after the receptor to 64.
- [Player] fix build warnings.
- [NotesLoaderSSC, NotesWriterSSC] The MSD file reader seems to treat # that comes
  directly after : as new tag, and as many PMS and BMS files has keysounds which filename
  starts with #, so it looks like this: #KEYSOUNDS:#bgm.wav,01.wav,02.wav,..
  The MSD parser will see it as 2 different tags. So I added a backslash in front of the
  # sign if it's at the start when saving and remove it when loading.
- [RageSoundReader_WAV] ADPCM now works very well and doesn't return error when
  end of file is reached anymore.
- [Steps] Use BMS loader when loading the note data.
2011-11-11 18:40:34 +07:00
Thai Pangsakulyanont 61a69fe457 prepwork: also generate a data structure for note statistics that can
determine the number of notes to display from any beat to any beat in
O(log n) [n = number of non-empty rows].

it might be used to determine the first displayed beat or last displayed
beat based on number of notes on screen (instead of fixed beats),
if this can be implemented properly, then notes will no longer disappear
or appear during a long slow scrolls/speeds [as long as the number of
notes to display is in our limit].
2011-09-16 22:27:56 +07:00