Commit Graph

183 Commits

Author SHA1 Message Date
Glenn Maynard b1467a84be have DrawHold take a TapNote 2005-01-25 05:45:51 +00:00
Glenn Maynard bb7482e722 evil big commit (sorry):
Remove m_HoldNote array entirely.  Remove 2sAnd3s.  Store hold note
durations in the hold head.  hold_tail only still exists when InsertHoldTails
is used, to make SM parsing a little easier (may go away).  Add helpers
for iterating over ranges while including or excluding adjacent and overlapping
hold notes.  Range operations are now [start,end) instead of [start,end].
(probably more details coming to sm-dev soon)
2005-01-25 05:02:35 +00:00
Glenn Maynard 52731adc29 NoteField::m_fBeginMarker, m_fEndMarker -> m_iBeginMarker, m_iEndMarker
go back to storing BPM as a float, until I'm sure it won't cause precision
problems
2005-01-23 23:17:12 +00:00
Glenn Maynard 3634c07656 Represent TimingData values (except for "seconds") in fixed-point.
Maybe we should stop calling note indexes "rows" and "indexes", and just
call them "beats"; if they're stored as an integer, they're in fixed-point.  Things
like "note rows per second" are a lot less intuitive than just calling them "beats
per second".
2005-01-23 21:55:01 +00:00
Glenn Maynard 18e32dbda4 don't lose HoldNoteResult when converting to/from 2sAnd3s 2005-01-23 17:17:24 +00:00
Glenn Maynard 8e564b0def Avoid checking for bHoldNoteBeginsOnThisBeat if the note skin doesn't
really need it.
2005-01-22 05:00:33 +00:00
Glenn Maynard 754bce5c98 optimize rendering iteration 2005-01-22 03:11:29 +00:00
Glenn Maynard 032ddf0e08 Don't hold a redundant copy of the NoteData in NoteField. NoteField is
now just a renderer for NoteData.  This means we don't have to carefully
apply all changes to NoteData to NoteField.
2005-01-22 02:50:45 +00:00
Glenn Maynard c321bbe196 start merging NoteDataWithScoring and NoteField per-hold and per-tap
data into TapNote and HoldNote.  This reduces lookup costs significantly.
It's a bit simpler, though I'm not entirely happy with the resulting encapsulation ...
2005-01-22 01:37:32 +00:00
Glenn Maynard 874fe6298c don't reload note skin when entering play mode in the editor (for real) 2005-01-15 03:33:55 +00:00
Glenn Maynard 4478914862 don't reload note skin when entering play mode in the editor 2005-01-15 03:26:38 +00:00
Glenn Maynard 894592a56e cleanup 2005-01-15 02:12:34 +00:00
Glenn Maynard 0dfdaee605 remove some more old experimental stuff 2005-01-15 02:01:26 +00:00
Glenn Maynard f8b90e0bcf remove some old experimental stuff 2005-01-15 01:38:42 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Glenn Maynard 294ddd9100 fix unnecessary drawing 2004-12-11 12:58:34 +00:00
Glenn Maynard bd2bd7e2bf real arrow visibility fix
fix numbers not actually being random
2004-12-11 12:31:17 +00:00
Glenn Maynard d9843f67f1 arrow visibility fix 2004-12-11 12:11:36 +00:00
Glenn Maynard 55fc410ac1 simplify 2004-10-26 18:35:36 +00:00
Glenn Maynard 20a278fb92 optimize 2004-10-26 18:34:52 +00:00
Chris Danford ce4780559f froundf -> Quantize 2004-10-24 17:44:51 +00:00
Chris Danford 3ac1dba044 simplify TapAttack storage:
store attack info in TapNote
  in the SMNoteData string, store the attack params inline (like with keysounds)
play keysounds when hit
  still doesn't play keysounds on a miss
  still doesn't play autoKeysounds
2004-10-23 23:41:49 +00:00
Chris Danford 09193d9e4b cleanup:
use references when passing NoteData
  Have player own a NoteDataWithScoring, not derive from it
2004-10-23 17:43:49 +00:00
Chris Danford 03fbb915f3 remove VC6 scoping hacks 2004-09-21 07:53:39 +00:00
Chris Danford 807d892f4f allow theme to specify logical screen dimensions 2004-09-21 06:07:12 +00:00
Chris Danford d2a54cca31 make TapNote a struct. Over time, more properties will move from the enums and into bit flags. 2004-09-12 05:56:24 +00:00
Steve Checkoway da0553609a Is the right thing to do here, or should it be rounded? 2004-08-29 10:00:27 +00:00
Chris Danford 5430ecb232 rename: Converge -> Centered 2004-08-29 07:12:37 +00:00
Chris Danford c11c9283cd fix popping in converge + boomerang 2004-08-29 05:56:51 +00:00
Glenn Maynard 08886fdd00 Actors used by NoteDisplay don't have persistent state; they're completely
re-configured for each arrow/hold part.  Cache each object, so we don't
waste memory with duplicate actors; multiplied by NOTE_COLOR_IMAGES
for each player, this adds up quite a bit.
2004-08-21 00:34:24 +00:00
Glenn Maynard bb698efc24 vectorize NoteDisplayCols 2004-07-27 04:34:06 +00:00
Glenn Maynard ab9cac2642 per-judgement step commands 2004-07-02 20:08:17 +00:00
Chris Danford 5544445ad0 name cleanup: StyleDef -> Style 2004-06-28 07:26:00 +00:00
Steve Checkoway a613d4d9fa s/RAGE_ASSERT/ASSERT/ 2004-06-16 00:38:31 +00:00
Glenn Maynard 30a9bf3292 license update 2004-06-08 00:08:04 +00:00
Chris Danford 0ec2a536d9 TapSteps -> TapNotes 2004-05-24 04:17:19 +00:00
Chris Danford 4bb777232d name cleanup: "pNotes" -> "pSteps" 2004-05-24 03:41:39 +00:00
Glenn Maynard 9c1a5f6957 encapsulate hold results in HoldNoteResult (HoldNoteScore + life)
instead of moving HoldNote::iStartRow forward while a hold note is
held, set HoldNoteResult::iLastHeldRow
fixes hold heads cycling through all note colors while held (wasn't very
visible due to the hold ghost) and GetSuccessfulHands bugs
2004-05-07 04:57:29 +00:00
Glenn Maynard d4352ed68b simplify 2004-05-01 06:26:57 +00:00
Glenn Maynard efc61b33d6 simplify RangeOverlaps
add ContainedByRange
2004-04-29 00:33:09 +00:00
Glenn Maynard 3b541425e9 optimize: reduce superfluous GetHoldNoteScore, GetHoldNoteLife, m_HeldHoldNotes[],
m_ActiveHoldNotes[] calls
2004-04-15 01:31:28 +00:00
Steve Checkoway 20a8bab45c Clean up includes. 2004-04-05 05:22:32 +00:00
Chris Danford 2929bacb08 show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Chris Danford 590cf4f690 Let NoteSkin manager look for BGAnimation directories 2004-03-01 05:58:19 +00:00
Chris Danford 9c7d8a60c2 update comments 2004-02-04 07:58:02 +00:00
Glenn Maynard 72bbadb18b debug 2004-02-04 06:45:56 +00:00
Chris Danford 6273a42f96 update comment 2004-01-26 04:39:14 +00:00
Chris Danford e829a93f8d update comment 2004-01-25 22:20:24 +00:00
Chris Danford fca912cb16 new grading scale 2004-01-20 03:32:48 +00:00
Glenn Maynard ce9ad5178c debug 2004-01-03 04:15:31 +00:00