Glenn Maynard
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e0b788de16
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unneeded LuaHelpers::RunAtExpressionS
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2006-10-09 01:22:17 +00:00 |
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Glenn Maynard
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cb746be4c3
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Invalid
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2006-10-07 03:43:41 +00:00 |
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Glenn Maynard
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c690fdcfe4
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unify registration
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2006-09-29 00:01:32 +00:00 |
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Glenn Maynard
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8ef5aeb341
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simpler Lua boilerplate
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2006-09-27 20:10:14 +00:00 |
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Glenn Maynard
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c1194da0d0
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bind MultiPlayer
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2006-09-27 06:18:11 +00:00 |
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Steve Checkoway
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6ea2a41b00
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Cleanup RageException::Throw(). Do not use ssprintf() inside of Throw() and do not pass it bare error messages. Use RageException::Throw( "%s", sError.c_str() ); instead. Be consistent with quoting file names "%s" and theme metrics as "%s : %s". Try to make them complete English sentences when possible.
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2006-09-17 01:19:19 +00:00 |
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Glenn Maynard
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74e9540ce7
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avoid global ThemeMetric<apActorCommands>
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2006-08-21 21:33:00 +00:00 |
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Steve Checkoway
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ccba1e80be
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Assert.
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2006-07-13 07:28:08 +00:00 |
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Glenn Maynard
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ffe9ca65e6
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somewhat more complete xml binding
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2006-07-11 17:19:21 +00:00 |
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Chris Danford
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21efde7a06
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add Lua/Xml bindings
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2006-04-21 00:07:27 +00:00 |
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Chris Danford
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e4a6fe3b80
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judgment name cleanup
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2005-10-09 19:56:23 +00:00 |
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Chris Danford
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b6cf3477b4
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Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
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2005-10-08 00:57:40 +00:00 |
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Glenn Maynard
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c411e8a4ac
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fix name conflict between HoldJudgment::Reset and Actor::Reset
prefer AutoActor over Sprite
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2005-10-05 22:26:02 +00:00 |
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Glenn Maynard
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9f8e27442c
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fix name conflict between HoldJudgment::Reset and Actor::Reset
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2005-10-05 22:03:47 +00:00 |
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Chris Danford
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1fffd48c57
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SetEffectNone -> StopEffect
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2005-07-24 03:11:03 +00:00 |
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Glenn Maynard
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1e8268e625
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static
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2005-07-04 21:48:01 +00:00 |
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Glenn Maynard
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2d27081573
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do this with lua
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2005-07-04 21:47:16 +00:00 |
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Glenn Maynard
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6c4276648a
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cleanup
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2005-07-04 20:44:07 +00:00 |
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Chris Danford
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7e68ac03b4
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change elements to have format "<name> <piece>"
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2005-02-06 03:28:22 +00:00 |
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Chris Danford
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8555a6da45
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use Lua to execute commands
(needs cleanup)
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2005-01-26 11:21:43 +00:00 |
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Chris Danford
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ed19821e09
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rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
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2004-12-03 05:19:46 +00:00 |
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Chris Danford
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bcbe615c0d
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Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
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2004-11-06 23:13:47 +00:00 |
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Chris Danford
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5127ceef4d
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remove CachedThemeMetrics in favor of ThemeMetric<T>
fix "CachedThemeMetrics don't read HTML colors and don't evaluate Lua expressions"
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2004-11-06 20:36:04 +00:00 |
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Glenn Maynard
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30a9bf3292
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license update
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2004-06-08 00:08:04 +00:00 |
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Chris Danford
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28598fa289
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add odd and even commands to HoldJudgment
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2004-03-23 19:44:32 +00:00 |
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Chris Danford
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448bdc7b6e
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make calls to THEME->GetPathTo() more concise
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2003-04-12 17:39:27 +00:00 |
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Chris Danford
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31aa613295
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Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
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2003-03-09 00:55:49 +00:00 |
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Chris Danford
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a696414cac
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Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
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2003-03-02 01:43:33 +00:00 |
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Chris Danford
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032bf447f3
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per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
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2003-02-17 12:19:42 +00:00 |
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