Commit Graph
35923 Commits
Author SHA1 Message Date
sigatrev d8b86fa3c5 make internal diffuse apply to bmt attributes
diffuse from BitmapText attributes were not receiving internal diffuse
from their parent ActorFrames. This change waits until after the draw
cycle to reset the internal diffuse and glow, so any color applications
separate from generic diffuse can use the internal diffuse when desired.
2014-08-16 16:38:26 -05:00
Colby Klein 79276a635a Merge pull request #267 from sigatrev/Update-and-Draw
Allow Update and Draw functions to be turned off
2014-08-16 09:12:08 -07:00
sigatrev 80447c3654 Allow Update and Draw functions to be turned off
allow nil to be passed as an argument to SetUpdateFunction and SetDrawFunction to turn off said functions.
2014-08-16 10:55:14 -05:00
Kyzentun 9b2c59de46 Added BackgroundFitMode preference and setting screen for controlling how backgrounds are fitted to the screen. 2014-08-16 03:37:24 -06:00
Jonathan Payne c0ee269d7c Merge branch 'master' of https://github.com/stepmania/stepmania 2014-08-15 03:08:10 -07:00
sigatrev 81080ce9ce Add SetCurrentPlayMode and SetCurrentStyle methods
because there needs to be a way other than using antiquated GameCommands
2014-08-13 22:04:54 -05:00
freem 4ac7e2ad2d draft 2 of ActorScroller example; still needs work
* removed QuantizePixels because it's unused
* make note that the "BitmapText requires ActorFrame for coloring" bug has existed for a while
* mention what offset actually is in TransformFunction
2014-08-12 13:23:53 -05:00
freem 90b388c586 add first draft of ActorScroller example 2014-08-12 12:43:50 -05:00
Kyzentun eb7ac082ae Report error on fetching empty string metric instead of crashing. 2014-08-11 15:56:41 -06:00
Kyzentun a3e6cdbfa2 Added One_Screen_Example_Theme as a minimal example. 2014-08-10 16:17:03 -06:00
freem 04c49a2fd8 add TextEntrySettings documentation to ScreenTextEntry 2014-08-08 20:33:29 -05:00
Kyzentun c368fc1b47 Didn't realize RollingNumbers was supposed to have negative velocity. 2014-08-08 13:55:51 -06:00
AJ Kelly e2edf2a314 Merge pull request #256 from kyzentun/NoteskinClearFix
Fix crash when "clearall" is used.
2014-08-07 21:25:16 -05:00
Kyzentun bdb2b373bc Added NoteSkinManager::GetDefaultNoteSkinName so that PlayerOptions can avoid clearing the noteskin when the clearall mod is used. 2014-08-07 18:36:42 -06:00
AJ Kelly ab61c11606 Merge pull request #255 from sigatrev/SyncMachine
fix ScreenGameplaySyncMachine crash
dear github: our travis build is broken in a pretty serious way (The command "sudo apt-get install libc6-dev" failed and exited with 100), and I know this isn't travis-support nor the right place for it but I thought I should let someone outside of IRC know the reason for it thanks
2014-08-07 18:38:31 -05:00
sigatrev dabf62b055 fix ScreenGameplaySyncMachine crash
was not setting steps to null, caused access violations
2014-08-07 17:46:20 -05:00
Kyzentun 7e73892e6e Moved LifeType, DrainType, and BatteryLives from Song Options to Player Options. Added ScreenGameplay:FailFadeRemovePlayer lua function. 2014-08-06 23:26:05 -06:00
Kyzentun 6aad3c8f75 Added CourseSongRewardLives metric to LifeMeterBattery. 2014-08-06 15:26:54 -06:00
Kyzentun 6be879f06d Fix PlayerStageStats::SetLifeRecordAt to broadcast correct message for the player. Also adds Message::Message(MessageID) constructor. 2014-08-06 04:41:05 -06:00
Jonathan Payne ef5a650b76 merge 84a8d3a 2014-08-05 15:43:57 -07:00
freem 84a8d3adfb replace psychopathic mapconv.exe with one compiled by "g++ (rev5, Built by MinGW-W64 project) 4.8.1"
This is probably the part where someone says "why do we have the compiled binaries in the source tree anyways if they're just going to cause problems like this?"
2014-08-05 13:52:10 -05:00
freem 38aa07ce38 Kyzentun: it's not your fault that our mapconv.exe is psychopathic 2014-08-05 13:49:05 -05:00
Kyzentun 75a1defea0 ifdef'ed out AddATIToList and RemoveATIFromList on WIN32 because they cause mapconv to crash. 2014-08-05 11:52:31 -06:00
freem 6a39fb5ded Changelog_SSCformat.txt said we were on v0.82, but Song.h said we were on v0.81... fix that.
also update FILE_CACHE_VERSION to regenerate cache for #PREVIEWVID tag (if it isn't already)
2014-08-05 10:45:15 -05:00
Kyzentun ef955bc4d4 A couple actor docs. 2014-08-04 20:27:49 -06:00
Kyzentun d1a84f979d Changed GradeDisplay::SetGrade to print errors instead of segfaulting on unloaded actors. 2014-08-04 20:08:56 -06:00
freem f311902765 fix REALLY BAD TYPO in GradeDisplay:SetGrade Lua function.
this is dumb and I'm too lazy to find out who's REALLY to blame so I want to assume it's my fault, probably. If anyone wants to bother clearing my name, check the stepmania SVN history. I don't care enough :v
2014-08-04 18:46:29 -05:00
Kyzentun 9244b0f1d8 Updated actordef.txt. 2014-08-04 10:59:38 -06:00
Kyzentun f3f7af7045 Changed RollingNumbers to not set NAN velocity. 2014-08-03 22:38:01 -06:00
Kyzentun bffeda6dc0 Pretend I didn't forget the +1. 2014-08-02 19:44:25 -06:00
Kyzentun f58f111cfd Changed GetStylesForGame to not traverse the list of styles twice. 2014-08-02 19:34:39 -06:00
Kyzentun e907454943 Merge branch 'GetStylesForGame' of https://github.com/sigatrev/stepmania 2014-08-02 17:17:17 -06:00
sigatrev 3478bc7650 added GetStylesForGame method 2014-08-02 18:09:52 -05:00
AJ Kelly df5765c48a Merge pull request #251 from sigatrev/MusicSpeed
maintain music rate speed adjust after music has finished
2014-08-02 14:01:07 -05:00
KyzentunandJonathan Payne dd82ec734d Disabled AddATIToList on Windows because it makes mapconv crash. 2014-08-02 00:39:00 -07:00
freemandJonathan Payne 753158ceb1 we don't have a "make test", so travis reports the build as "failed"
(also throw in an IRC notification)
2014-08-02 00:39:00 -07:00
freemandJonathan Payne abbbb3c43d add compile status from travis-ci; thanks @shakesoda 2014-08-02 00:38:59 -07:00
freemandJonathan Payne 15ddaa02b6 add libglew-dev to list of packages to get
will hopefully shut up "configure: error: "No usable version of GLEW found."" msg
2014-08-02 00:38:59 -07:00
KyzentunandJonathan Payne 6b346e8e0b Added MusicWheel:GetSelectedSection. 2014-08-02 00:38:58 -07:00
KyzentunandJonathan Payne 2020c9b3bf Fixed invalid note type trace to use correct escape sequence. 2014-08-02 00:38:57 -07:00
freemandJonathan Payne 2910fca47b <Mad_Matt> hahaha. apparently I accidentally included my libtomcrypt and libtommath in my TapNote enum pull request
<Mad_Matt> someone should probably remove those
2014-08-02 00:38:57 -07:00
freemandJonathan Payne 62fb76404d add libtommath and libtomcrypt to ignore list 2014-08-02 00:38:56 -07:00
freemandJonathan Payne 8777e77bfc updating luadocs 2014-08-02 00:38:55 -07:00
KyzentunandJonathan Payne 95be537d2c Reverted BitmapText::LoadFromNode back to previous logic.
BitmapText now looks up font names in Fonts/ if the path doesn't resolve, so LoadFont is obsolete.
Added optional arg to ActorUtil::ResolvePath and GetAttrPath to make them not report an error when something is optional.
2014-08-02 00:38:55 -07:00
freemandJonathan Payne 87b7aa36a3 Make default value for NumBackgrounds preference 10.
(The previous value, 8, was unable to be selected in the menu, so it was always getting changed. Thanks to Mad Matt for pointing this out)
2014-08-02 00:38:54 -07:00
Andrew UdvareandJonathan Payne 0389f55109 Add option --with-ffmpeg-rpath to specify a hard-coded but safe RPATH as an alternative to the non-secure relative defaults 2014-08-02 00:38:53 -07:00
KyzentunandJonathan Payne b882f3506a Adjusted text scaling that convert_text_to_indented_lines uses to make it adjust for resolution differences better. 2014-08-02 00:38:53 -07:00
KyzentunandJonathan Payne 9339f5dfb8 Changed GameCommand screen validation to allow OptionsList to work again. 2014-08-02 00:38:52 -07:00
freemandJonathan Payne 0b3e03fee5 telling Visual Studio to shut up about more warnings wrt/double and float 2014-08-02 00:38:52 -07:00
freemandJonathan Payne ee3efaf36b we dropped Visual C++ 6 support a long time ago, so remove most of the boolean operator hacks.
However, the == one is still required (at least on Visual Studio 2008, not sure about others).
Feel free to revert this if it's causing problems elsewhere.
2014-08-02 00:38:51 -07:00