Commit Graph

224 Commits

Author SHA1 Message Date
Glenn Maynard 0a76e7ff0a alignment fix 2007-03-16 03:15:24 +00:00
Glenn Maynard 495f80962b expose fractional alignment 2007-03-01 08:14:33 +00:00
Glenn Maynard 50c64785b4 odn't rebuild on vetical change 2007-03-01 04:49:38 +00:00
Glenn Maynard c371d9f26b Previously, alignment had to be implemented by each actor, so it was
only ever supported by Sprite and BitmapText.  Handle it globally, using
m_size.  This way, an actor only needs to set m_size to support alignment.

This means alignment can be set for non-drawing ActorFrames, if a size
is set explicitly.  This allows stretching from the border of a frame
without playing games with extra nested frames.  "setsize,100,100;valign,4;zoomx,.5"

This adds an extra matrix multiply.  This will only happen for actors
actually set to non-centered alignment, which is the exception.

BitmapText still overrides this behavior a bit.  Alignment for text
does two things: changes the alignment of the bounding box vs. the
X/Y position (the generic behavior), and changes the alignment of
the text within the bounding box.
2007-03-01 04:29:05 +00:00
Glenn Maynard be4efcd0c2 Represent alignment as a float; eliminates selects. (I havn't
yet decided whether these should be -1.0 ... +1.0, indicating
"fully left aligned" and "fully right aligned", or 0.0 ... 1.0,
indicating "anchor to this fractional position in m_size".
It may become the latter.)
2007-03-01 02:19:49 +00:00
Steve Checkoway a06dc00e7a Simplify. 2007-02-23 11:32:54 +00:00
Chris Danford bc997f81d4 BitmapText::Rainbow -> RainbowScroll to fix naming confict with Actor::rainbow 2007-02-19 09:32:07 +00:00
Glenn Maynard ae45448ade use File in Lua; use Font in XML, for compatibility. Only XML's paths
need manual lookups.
2007-02-16 07:55:59 +00:00
Glenn Maynard 74838465c3 fix "Font" attribute 2007-02-16 06:34:46 +00:00
Glenn Maynard 7319b284ab cacept paths like other actors 2007-02-15 11:27:17 +00:00
Glenn Maynard ebb7189b88 add TextureUnit param to SetTextureMode 2007-02-13 04:59:05 +00:00
Glenn Maynard 4bff44a918 use SetTextureMode 2007-02-13 04:15:32 +00:00
Steve Checkoway 4517499f0f lroundf -> lrintf. 2007-01-03 05:05:28 +00:00
Steve Checkoway eb0b26cd82 Float to int is slow on ppc. It requires a store, a big stall, and then a load. It's even worse on a G5 if the compiler is dumb (and let's face it, I'm using gcc here...). Just use lroundf when we want an int. It will certainly be no slower. 2007-01-02 23:36:44 +00:00
Chris Danford eca593e76a cleanup Rainbow methods
add experimental Jitter effect
2006-12-07 07:49:22 +00:00
Glenn Maynard 5cc5462722 header cleanup 2006-11-21 05:17:01 +00:00
Steve Checkoway 30d9410b65 Unneeded. 2006-11-01 10:45:51 +00:00
Glenn Maynard e11914d4bb LoadFromNode(sDir, pNode) -> LoadFromNode(pNode) 2006-10-09 08:24:10 +00:00
Glenn Maynard f1ca420069 use ActorUtil::GetWhere 2006-10-09 08:08:59 +00:00
Glenn Maynard e0b788de16 unneeded LuaHelpers::RunAtExpressionS 2006-10-09 01:22:17 +00:00
Glenn Maynard d188c2fd12 use GetName, GetValue 2006-10-02 06:12:42 +00:00
Glenn Maynard c690fdcfe4 unify registration 2006-09-29 00:01:32 +00:00
Glenn Maynard f4975f1f54 simpler Lua boilerplate 2006-09-27 20:30:29 +00:00
Glenn Maynard c540417e23 transition 2006-09-26 20:29:34 +00:00
Steve Checkoway 6ea2a41b00 Cleanup RageException::Throw(). Do not use ssprintf() inside of Throw() and do not pass it bare error messages. Use RageException::Throw( "%s", sError.c_str() ); instead. Be consistent with quoting file names "%s" and theme metrics as "%s : %s". Try to make them complete English sentences when possible. 2006-09-17 01:19:19 +00:00
Glenn Maynard f98dc30d93 still needed, but not for that 2006-08-20 19:32:57 +00:00
Jason Felds 2b7744c937 Tab cleanup. 2006-08-18 03:32:00 +00:00
Glenn Maynard d0bcf2052d RageTexture is a wrapper around RageDisplay's textures; RageDisplay
itself doesn't use it.  Don't pass in RageTexture to SetTexture;
use RageDisplay's native texture handles.
2006-07-23 03:19:49 +00:00
Glenn Maynard db86dbb519 fix if iPadding < 0 2006-06-25 04:00:34 +00:00
Glenn Maynard 15ede4e845 fix m_iVertSpacing in copy 2006-01-25 09:32:24 +00:00
Glenn Maynard a40813dec0 add vertspacing 2006-01-24 01:12:54 +00:00
Glenn Maynard 4dfd0d1d7c simplify 2006-01-24 01:04:53 +00:00
Glenn Maynard 39bf48696a cleanup 2006-01-24 01:02:21 +00:00
Glenn Maynard 63368f99da cleanup 2006-01-24 01:00:49 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Chris Danford d698a5f1ec CString -> RString in RageUtil
ThemeMetric<CString> -> LocalizedString to eliminate dependencies
2005-12-20 08:35:47 +00:00
Chris Danford 37f82b43f7 remove CStringArray #define 2005-12-09 21:36:22 +00:00
Glenn Maynard 4c874a943b include cleanup 2005-11-06 18:03:47 +00:00
Chris Danford 3f6e95b7d8 fix D3D texture coord generation 2005-11-05 03:08:09 +00:00
Steve Checkoway 3c0deebeba Actor::DrawPrimitives() does nothing. 2005-10-29 11:38:23 +00:00
Glenn Maynard 71931135a3 implement BitmapText::operator= 2005-09-27 05:38:14 +00:00
Chris Danford 682f9aa379 fix Reverse for RTL can be applied multiple times to the same string 2005-09-24 20:23:15 +00:00
Glenn Maynard 8b9f7c2889 sLine is a string, not a vector 2005-09-23 02:27:23 +00:00
Chris Danford a19f0b492a RTL cleanup 2005-09-22 16:49:51 +00:00
Chris Danford 1a7899e270 add support for Right to Left fonts 2005-09-22 09:08:11 +00:00
Chris Danford 65d71a4f23 expermienting with DEFINE_METHOD macro for Lua methods 2005-09-10 02:47:04 +00:00
Glenn Maynard faf1ee5808 ReplaceMarkers, :: (no RunAtExpressionS). 2005-09-06 04:36:20 +00:00
Glenn Maynard 0022bc3338 cleanup 2005-09-03 02:08:27 +00:00
Glenn Maynard f67bf25560 remove comment 2005-09-01 06:13:56 +00:00
Glenn Maynard 28f937d412 RunAtExpressionS 2005-08-30 01:59:49 +00:00