odn't rebuild on vetical change
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@@ -608,15 +608,6 @@ void BitmapText::SetHorizAlign( HorizAlign ha )
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BuildChars();
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}
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void BitmapText::SetVertAlign( VertAlign va )
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{
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float fVertAlign = m_fVertAlign;
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Actor::SetVertAlign(va);
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if( fVertAlign == m_fVertAlign )
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return;
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BuildChars();
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}
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void BitmapText::SetWrapWidthPixels( int iWrapWidthPixels )
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{
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ASSERT( m_pFont ); // always load a font first
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@@ -35,7 +35,6 @@ public:
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void SetJitter( bool b ) { m_bJitter = b; }
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void SetHorizAlign( HorizAlign ha );
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void SetVertAlign( VertAlign va );
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void GetLines( vector<wstring> &wTextLines ) { wTextLines = m_wTextLines; }
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