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@@ -3,8 +3,6 @@
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#ifndef BGANIMATION_H
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#define BGANIMATION_H
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/* Note that the names "BGAnimation" and "BGAnimationLayer" are historical; this class
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* is used for many things other than backgrounds. */
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#include "ActorScroller.h"
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struct XNode;
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@@ -91,9 +91,6 @@ void BitmapText::LoadFromNode( const CString& sDir, const XNode* pNode )
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ThemeManager::EvaluateString( sText );
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ThemeManager::EvaluateString( sAltText );
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/* Be careful: if sFile is "", and we don't check it, then we can end up recursively
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* loading the BGAnimationLayer that we're in. */
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CString sFont;
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pNode->GetAttrValue( "Font", sFont );
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if( sFont.empty() )
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