Glenn Maynard
aa73f66bde
windows ogl/d3d helpers
2004-09-21 08:55:39 +00:00
Glenn Maynard
c88ddccc73
Native Win32 LowLevelWindow. This gets rid of SDL in Windows.
...
It seems to handle mode switching slightly better in OpenGL: I still
get the "windows resize to the fullscreen resolution" and "maximized
windows go under the taskbar" problems occasionally when I change the
resolution in game, but they no longer happen when I simply play the game
in fullscreen. We also can avoid reloading textures on mode change in
many cases. (This is not going into the 3.9 release.)
2004-09-21 08:54:49 +00:00
Glenn Maynard
8a0df6bb27
fix warnings
2004-09-21 08:41:17 +00:00
Glenn Maynard
ea6dec5673
update (already applied to 3.9)
2004-09-21 08:39:08 +00:00
Chris Danford
03fbb915f3
remove VC6 scoping hacks
2004-09-21 07:53:39 +00:00
Chris Danford
f97eaed01d
fix linux compile
2004-09-21 06:19:00 +00:00
Chris Danford
807d892f4f
allow theme to specify logical screen dimensions
2004-09-21 06:07:12 +00:00
Steve Checkoway
18f720cda6
cleanup, make macros more robust, fix warning.
2004-09-20 17:02:37 +00:00
Glenn Maynard
886dc05a55
WITHOUT_NETWORKING fixes
2004-09-20 07:20:19 +00:00
Glenn Maynard
9829681a61
oops, old update
2004-09-20 06:52:05 +00:00
Glenn Maynard
477a9ac080
don't touch TLS on linuxthreads
2004-09-20 06:13:39 +00:00
Charles Lohr
86de3757ee
Added to programmer credits.
2004-09-20 05:53:31 +00:00
Josh Allen
55bd88124b
Added to programming credits.
2004-09-20 05:39:47 +00:00
Glenn Maynard
1fd8e8dd1e
try to avoid ClearZBuffer()
2004-09-20 02:43:04 +00:00
Glenn Maynard
3dc77f6493
win32 icon helpers
2004-09-20 01:14:26 +00:00
Glenn Maynard
6b305bba8b
Oops, did this a long time ago (for a23) and forgot to commit it ...
2004-09-20 00:12:59 +00:00
Glenn Maynard
207a02dd08
ACP conversion. (This and hr_ and werr_ssprintf don't really belong in here,
...
I'll clean it up eventually ...)
2004-09-20 00:03:09 +00:00
Glenn Maynard
9bf052492f
cleanup
2004-09-19 23:00:46 +00:00
Glenn Maynard
12018cc58a
fix joystick mapping regression
2004-09-19 22:54:34 +00:00
Glenn Maynard
be433d50d2
don't add the song BG as a BGA if it's already there
2004-09-19 06:27:44 +00:00
Josh Allen
5561f6a39d
Improved handling of new clients.
2004-09-19 03:36:28 +00:00
Glenn Maynard
7573856a99
If the first TryVideoMode fails, log the error, since if one of the fallbacks
...
works, we'll never see the error.
2004-09-19 01:47:59 +00:00
Glenn Maynard
f056fedae2
fix crashes when fullscreen d3d window loses focus
2004-09-19 01:38:12 +00:00
Glenn Maynard
3dff054839
cleanup
2004-09-18 19:44:43 +00:00
Glenn Maynard
6029dcd0f5
add defaults
2004-09-18 19:42:28 +00:00
Glenn Maynard
a9934d4fd0
unused
2004-09-18 07:35:24 +00:00
Josh Allen
17cfefe2de
Fix memory leak on playersPtr.
2004-09-18 06:42:39 +00:00
Josh Allen
a62c82e4db
Fix memory leak with Clients.
2004-09-18 05:48:40 +00:00
Glenn Maynard
a0220f60d1
cleanup
2004-09-18 05:22:16 +00:00
Glenn Maynard
b0f608da07
fix refresh rates in d3d
2004-09-18 05:18:14 +00:00
Glenn Maynard
f146f1ceeb
remove old comment and unused code
2004-09-18 05:17:03 +00:00
Glenn Maynard
aa66c6e7de
remove old code
2004-09-18 04:40:59 +00:00
Glenn Maynard
b9dbe62818
Fix pixels being freed when not owned. I don't know why D3D worked
...
at all with this bug. (It doesn't actually impact anything else.)
2004-09-18 04:39:34 +00:00
Glenn Maynard
d9da94f4f2
fix ModelManager::SetPrefs forcing texture reload
2004-09-18 03:54:25 +00:00
Charles Lohr
3ee5aa4071
Fix: Difficulty issues, and rainbow issues.
2004-09-17 22:53:17 +00:00
Josh Allen
d12fc08abc
Fixed SortStats
2004-09-17 22:22:39 +00:00
Josh Allen
0e03b5cfed
Fix /force_start and fixed missing TIMING string in the evaluations options display.
2004-09-17 18:54:29 +00:00
Charles Lohr
7318d47e4c
Fix: Autoreapeat works.
2004-09-17 18:20:33 +00:00
Glenn Maynard
6037c8b49b
fix grade calc using percentage scoring weights
2004-09-17 09:36:57 +00:00
Glenn Maynard
77cd6e7efe
cleanup
2004-09-17 05:46:43 +00:00
Glenn Maynard
b89e424951
cleanup
2004-09-17 05:38:56 +00:00
Glenn Maynard
db24082238
we don't use InputHandler_SDL in Windows
2004-09-17 05:32:13 +00:00
Glenn Maynard
ae789543df
we don't use LoadingWindow_SDL in Windows
2004-09-17 05:30:59 +00:00
Glenn Maynard
75ab801f8a
this is in SDLx-0.02 now
2004-09-17 05:23:52 +00:00
Glenn Maynard
5823cd06a1
debug
2004-09-17 04:07:33 +00:00
Glenn Maynard
00b2d18a8e
show thread names in the VC debugger
2004-09-17 02:36:04 +00:00
Glenn Maynard
fcfaa2a303
set up g_ThreadSlots[slot].id before calling MakeThisThread so it can
...
use RageThread::GetCurThreadName()
2004-09-17 02:34:34 +00:00
Glenn Maynard
575727fd46
minor fix
2004-09-17 01:52:17 +00:00
Glenn Maynard
971279f1af
Fix (more) character model rendering artifacts when a freeze segment
...
lies on beat 0: m_pTempGeometry was not being set up
2004-09-17 01:32:57 +00:00
Charles Lohr
928a3d42f8
Cleanup -- it doesn't really matter.
2004-09-17 00:28:38 +00:00