Commit Graph
11931 Commits
Author SHA1 Message Date
Glenn Maynard aa73f66bde windows ogl/d3d helpers 2004-09-21 08:55:39 +00:00
Glenn Maynard c88ddccc73 Native Win32 LowLevelWindow. This gets rid of SDL in Windows.
It seems to handle mode switching slightly better in OpenGL: I still
get the "windows resize to the fullscreen resolution" and "maximized
windows go under the taskbar" problems occasionally when I change the
resolution in game, but they no longer happen when I simply play the game
in fullscreen.  We also can avoid reloading textures on mode change in
many cases.  (This is not going into the 3.9 release.)
2004-09-21 08:54:49 +00:00
Glenn Maynard 8a0df6bb27 fix warnings 2004-09-21 08:41:17 +00:00
Glenn Maynard ea6dec5673 update (already applied to 3.9) 2004-09-21 08:39:08 +00:00
Chris Danford 03fbb915f3 remove VC6 scoping hacks 2004-09-21 07:53:39 +00:00
Chris Danford f97eaed01d fix linux compile 2004-09-21 06:19:00 +00:00
Chris Danford 807d892f4f allow theme to specify logical screen dimensions 2004-09-21 06:07:12 +00:00
Steve Checkoway 18f720cda6 cleanup, make macros more robust, fix warning. 2004-09-20 17:02:37 +00:00
Glenn Maynard 886dc05a55 WITHOUT_NETWORKING fixes 2004-09-20 07:20:19 +00:00
Glenn Maynard 9829681a61 oops, old update 2004-09-20 06:52:05 +00:00
Glenn Maynard 477a9ac080 don't touch TLS on linuxthreads 2004-09-20 06:13:39 +00:00
Charles Lohr 86de3757ee Added to programmer credits. 2004-09-20 05:53:31 +00:00
Josh Allen 55bd88124b Added to programming credits. 2004-09-20 05:39:47 +00:00
Glenn Maynard 1fd8e8dd1e try to avoid ClearZBuffer() 2004-09-20 02:43:04 +00:00
Glenn Maynard 3dc77f6493 win32 icon helpers 2004-09-20 01:14:26 +00:00
Glenn Maynard 6b305bba8b Oops, did this a long time ago (for a23) and forgot to commit it ... 2004-09-20 00:12:59 +00:00
Glenn Maynard 207a02dd08 ACP conversion. (This and hr_ and werr_ssprintf don't really belong in here,
I'll clean it up eventually ...)
2004-09-20 00:03:09 +00:00
Glenn Maynard 9bf052492f cleanup 2004-09-19 23:00:46 +00:00
Glenn Maynard 12018cc58a fix joystick mapping regression 2004-09-19 22:54:34 +00:00
Glenn Maynard be433d50d2 don't add the song BG as a BGA if it's already there 2004-09-19 06:27:44 +00:00
Josh Allen 5561f6a39d Improved handling of new clients. 2004-09-19 03:36:28 +00:00
Glenn Maynard 7573856a99 If the first TryVideoMode fails, log the error, since if one of the fallbacks
works, we'll never see the error.
2004-09-19 01:47:59 +00:00
Glenn Maynard f056fedae2 fix crashes when fullscreen d3d window loses focus 2004-09-19 01:38:12 +00:00
Glenn Maynard 3dff054839 cleanup 2004-09-18 19:44:43 +00:00
Glenn Maynard 6029dcd0f5 add defaults 2004-09-18 19:42:28 +00:00
Glenn Maynard a9934d4fd0 unused 2004-09-18 07:35:24 +00:00
Josh Allen 17cfefe2de Fix memory leak on playersPtr. 2004-09-18 06:42:39 +00:00
Josh Allen a62c82e4db Fix memory leak with Clients. 2004-09-18 05:48:40 +00:00
Glenn Maynard a0220f60d1 cleanup 2004-09-18 05:22:16 +00:00
Glenn Maynard b0f608da07 fix refresh rates in d3d 2004-09-18 05:18:14 +00:00
Glenn Maynard f146f1ceeb remove old comment and unused code 2004-09-18 05:17:03 +00:00
Glenn Maynard aa66c6e7de remove old code 2004-09-18 04:40:59 +00:00
Glenn Maynard b9dbe62818 Fix pixels being freed when not owned. I don't know why D3D worked
at all with this bug.  (It doesn't actually impact anything else.)
2004-09-18 04:39:34 +00:00
Glenn Maynard d9da94f4f2 fix ModelManager::SetPrefs forcing texture reload 2004-09-18 03:54:25 +00:00
Charles Lohr 3ee5aa4071 Fix: Difficulty issues, and rainbow issues. 2004-09-17 22:53:17 +00:00
Josh Allen d12fc08abc Fixed SortStats 2004-09-17 22:22:39 +00:00
Josh Allen 0e03b5cfed Fix /force_start and fixed missing TIMING string in the evaluations options display. 2004-09-17 18:54:29 +00:00
Charles Lohr 7318d47e4c Fix: Autoreapeat works. 2004-09-17 18:20:33 +00:00
Glenn Maynard 6037c8b49b fix grade calc using percentage scoring weights 2004-09-17 09:36:57 +00:00
Glenn Maynard 77cd6e7efe cleanup 2004-09-17 05:46:43 +00:00
Glenn Maynard b89e424951 cleanup 2004-09-17 05:38:56 +00:00
Glenn Maynard db24082238 we don't use InputHandler_SDL in Windows 2004-09-17 05:32:13 +00:00
Glenn Maynard ae789543df we don't use LoadingWindow_SDL in Windows 2004-09-17 05:30:59 +00:00
Glenn Maynard 75ab801f8a this is in SDLx-0.02 now 2004-09-17 05:23:52 +00:00
Glenn Maynard 5823cd06a1 debug 2004-09-17 04:07:33 +00:00
Glenn Maynard 00b2d18a8e show thread names in the VC debugger 2004-09-17 02:36:04 +00:00
Glenn Maynard fcfaa2a303 set up g_ThreadSlots[slot].id before calling MakeThisThread so it can
use RageThread::GetCurThreadName()
2004-09-17 02:34:34 +00:00
Glenn Maynard 575727fd46 minor fix 2004-09-17 01:52:17 +00:00
Glenn Maynard 971279f1af Fix (more) character model rendering artifacts when a freeze segment
lies on beat 0: m_pTempGeometry was not being set up
2004-09-17 01:32:57 +00:00
Charles Lohr 928a3d42f8 Cleanup -- it doesn't really matter. 2004-09-17 00:28:38 +00:00