Glenn Maynard
a5f5fa0b78
HandleMessage( Message )
2006-11-13 23:11:25 +00:00
Glenn Maynard
35fb88e5e5
Drop generic concurrent rendering. It makes too many things very
...
complicated, and I don't trust it at a high level: it makes too
many unchecked things concurrent, so I think it will make things
brittle.
2006-11-13 21:04:17 +00:00
Steve Checkoway
6ea2a41b00
Cleanup RageException::Throw(). Do not use ssprintf() inside of Throw() and do not pass it bare error messages. Use RageException::Throw( "%s", sError.c_str() ); instead. Be consistent with quoting file names "%s" and theme metrics as "%s : %s". Try to make them complete English sentences when possible.
2006-09-17 01:19:19 +00:00
Steve Checkoway
944a913790
PlayerNumber -> IEP.
2006-09-15 01:47:24 +00:00
Glenn Maynard
ad809ec5fa
simplify interface
2006-09-14 08:14:22 +00:00
Glenn Maynard
2b5cbe811f
check the button press in the caller of JoinInput (so we
...
don't have to construct a fake input message in
ScreenSelectMaster::MenuStart)
2006-09-14 08:11:58 +00:00
Glenn Maynard
3fe68d7f7d
simplify
2006-09-14 05:18:40 +00:00
Glenn Maynard
754f2edb0f
JoinInput(MenuInput ) -> JoinInput(InputEventPlus)
2006-09-14 03:23:17 +00:00
Glenn Maynard
c9c88f26c2
input.MenuI.player -> input.pn
2006-09-14 03:18:16 +00:00
Glenn Maynard
7b995b8487
remove unused
2006-08-20 20:01:53 +00:00
Glenn Maynard
f0b5e93621
This is the only place GetMetricM is still used; remove it
2006-08-20 19:39:59 +00:00
Chris Danford
1aa0b38c9f
fix SUnlockBrowse unlocking entry 1 when all entries are disabled
2006-06-05 07:36:23 +00:00
Glenn Maynard
ed60014bb3
fix ScreenSelect ignores StopMusicOnBack
2006-02-25 00:51:30 +00:00
Chris Danford
6ec1d47d6c
tab cleanup
2006-01-29 00:25:33 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
409bc25090
simplify, use GetNextScreen
2006-01-20 06:41:15 +00:00
Glenn Maynard
5a3f362f5d
load in Init()
2006-01-15 19:29:33 +00:00
Glenn Maynard
f6ea595c12
load in Init()
2006-01-15 19:22:17 +00:00
Glenn Maynard
c5b71c0631
remove logs (this stuff predates the crash handler and has been copied
...
and pasted around since)
jesus we have a lot of screens
2006-01-15 08:54:03 +00:00
Glenn Maynard
6467fa0bc4
simplify, eliminate GetAndClearScreen
2006-01-15 08:09:03 +00:00
Glenn Maynard
9eb3430ebd
reset idle timers in BeginScreen
2006-01-10 00:14:35 +00:00
Chris Danford
37f82b43f7
remove CStringArray #define
2005-12-09 21:36:22 +00:00
Glenn Maynard
25ee89ef33
Remove SM_AllDoneChoosing. ScreenSelects just send SM_BeginFadingOut when
...
done. This is much simpler, and fixes concurrent loads starting late.
2005-10-14 02:13:13 +00:00
Glenn Maynard
fce721238e
cleanup: StopTimer in ScreenSelect
2005-10-13 22:59:53 +00:00
Glenn Maynard
dfc67cd84d
ScreenWithMenuElements::StartTransitioning -> StartTransitioningScreen, to make searching
...
for it easier (vs. Transition::StartTransitioning). (Trying to simplify tweening; this
may go back later.)
2005-10-13 22:17:13 +00:00
Glenn Maynard
a288441843
use BeginScreen
2005-09-21 17:23:11 +00:00
Glenn Maynard
1c158bcc6c
fix screens not set when reused
2005-09-21 17:14:43 +00:00
Chris Danford
bb10c7c21f
pass around InputEventPlus in Screen::Input instead of multiple input structures
2005-09-05 02:26:50 +00:00
Glenn Maynard
64eedd5fc7
cleanup
2005-09-01 02:42:33 +00:00
Chris Danford
ca817cdf0f
make ALLOW_DISABLED_PLAYER_INPUT cached
2005-08-14 04:33:32 +00:00
Chris Danford
cdb3b2da17
fix PlayMode change message being broadcast multiple times if 2 players joined
2005-07-25 06:47:43 +00:00
Chris Danford
a6a70e41ae
remove old, redundant "NextScreen%d" metric
2005-07-13 19:21:03 +00:00
Glenn Maynard
1ddf7f57da
use ConcurrentlyPrepareScreen
2005-07-13 06:51:08 +00:00
Glenn Maynard
5ab1ad96a5
cleanup
2005-07-12 04:29:59 +00:00
Glenn Maynard
931971204c
undo hacks, and isolate to one: call PlayersFinalized last. (These message
...
names are confusing; just an iterative step in cleaning them up.) Don't abuse
SM_GoToNextScreen; the only thing it should do is SCREENMAN->SetNewScreen.
2005-07-12 04:13:03 +00:00
Chris Danford
50717c6ee9
COIN_ -> COIN_MODE_
2005-05-20 17:45:44 +00:00
Chris Danford
16818e54c8
broadcast on style change
2005-05-07 08:34:20 +00:00
Glenn Maynard
1e29afadda
cleanup
2005-04-28 06:06:30 +00:00
Glenn Maynard
9c0679c738
fix ScreenSelect loading screens two or three times (!) due to broken
...
"clear m_sScreen" logic
2005-04-26 05:39:12 +00:00
Charles Lohr
8c5909ebe9
Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
...
This has a lot of advantages over the old ways. Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford
880e42e1d3
fix conflicting ScreenMessage IDs by automatically generating unique values
2005-03-23 08:48:38 +00:00
Glenn Maynard
9fafedb6dd
fix code names that aren't numbers. NEXT_SCREEN has this problem, too, but we may as well just transition that all to GameCommand anyway ...
2005-03-21 10:11:48 +00:00
Chris Danford
48e6cb1a69
rename back -> cancel because "back" conflicts with "background"
2005-03-20 06:14:41 +00:00
Chris Danford
e992442fe0
have ScreenWithMenuElements play and stop music (instead of ScreenOptions and ScreenSelect)
...
Add StopMusicOnBack metric
2005-03-13 04:25:43 +00:00
Glenn Maynard
22d64c8fd9
allow updating selections on a message
2005-03-10 19:41:37 +00:00
Glenn Maynard
b51b0cfb4c
Use Init() for all screens, so we can set state before the base class
...
members are loaded--they'll see resets, score finalization, etc. It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford
a2915c038b
add TemporaryEventMode flag to GameState
2005-02-21 17:29:49 +00:00
Glenn Maynard
2270e62eb4
fix expressions (mysterious forces contrived to make this appear to work)
2005-02-17 08:41:13 +00:00
Chris Danford
4223e09cc8
GetPathTo -> GetPath
2005-02-06 03:32:53 +00:00
Glenn Maynard
db20d39418
Fix screens loaded from ScreenSelect being loaded two or three times.
2005-01-29 21:50:47 +00:00