Glenn Maynard
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a4b30a4cb0
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move HandleMessage near HandleScreenMessage
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2008-05-28 00:49:02 +00:00 |
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Glenn Maynard
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7e86936af7
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Don't respond to players joining by catching GB_START; other code can cause a join, too. Watch the Message_PlayerJoined message instead.
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2008-05-28 00:48:15 +00:00 |
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Glenn Maynard
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e333836a89
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Don't respond to players joining by catching GB_START; other code can cause a join, too. Watch the Message_PlayerJoined message instead.
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2008-05-28 00:43:42 +00:00 |
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Glenn Maynard
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94f4ea32e4
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fix missing base call
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2008-05-28 00:41:40 +00:00 |
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Glenn Maynard
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ba6a4c4feb
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experimental: AutoJoin, join players immediately (or as soon as possible) when enough coins are inserted
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2008-05-27 20:51:18 +00:00 |
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Glenn Maynard
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0bd98720fe
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allow start to move on in attract even if there aren't enough credits if a player is already joined
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2008-05-27 20:32:04 +00:00 |
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Glenn Maynard
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a191c25a13
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readd missing operator= (needed for STL use)
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2008-05-27 17:40:30 +00:00 |
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Glenn Maynard
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aa99cab574
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experimental input mode: left/right always changes row, start toggles selected item; gives the same navigation for the main service menu and submenus
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2008-05-27 17:37:34 +00:00 |
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Glenn Maynard
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f832fff3d2
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experimental input mode: left/right always changes row, start toggles selected item; gives the same navigation for the main service menu and submenus
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2008-05-27 17:37:01 +00:00 |
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Chris Danford
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0544328038
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remove FontBaseZoom in favor of doubleres font textures. This is cleaner and doesn't have weird interactions with maxwidth, wrapwidthpixels, etc
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2008-05-27 17:08:25 +00:00 |
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Chris Danford
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94c489bae0
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experimental doubleres texture saving. Generates bitmaps using 2x the specified font size and adds doubleres texture hint to the file names. The UI previews don't reflect the doubleres texture (worth the effort?)
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2008-05-27 10:07:24 +00:00 |
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Chris Danford
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3793272aaa
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Display -> FontViewAndCloseUp, UpdateSample -> UpdateCloseUp. Fix leak of CloseUp bitmap.
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2008-05-27 08:56:36 +00:00 |
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Chris Danford
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0aa00e9e5a
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add DoubleRes UI stubs, add 'Bold' to saved file name
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2008-05-27 08:54:26 +00:00 |
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Mike Hawkins
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db1490b4ff
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Removal of event mode overrides (unnecessary duplication of existing preferences).
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2008-05-26 22:01:55 +00:00 |
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Chris Danford
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61c626931b
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no message
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2008-05-26 17:27:38 +00:00 |
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Josh Allen
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f416271ede
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Not hidden
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2008-05-24 12:58:29 +00:00 |
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Josh Allen
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79b57b5dce
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Use lua and messages to set the room titles in the screen headers
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2008-05-24 01:07:56 +00:00 |
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Glenn Maynard
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48dbf58a67
|
same support change or courses
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2008-05-23 23:07:11 +00:00 |
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Glenn Maynard
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9fb1994b47
|
support change: read PreferredSongs.txt all at once (easier to read multiple files); always clear empty groups; simplify
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2008-05-23 22:48:14 +00:00 |
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Josh Allen
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7c3ef3fce5
|
Remove top quad
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2008-05-22 23:49:38 +00:00 |
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Glenn Maynard
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78b71e8181
|
GetFileContents(array)
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2008-05-22 21:46:05 +00:00 |
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Chris Danford
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d377c2b1a4
|
MENU_BUTTON_ -> GAME_BUTTON_
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2008-05-21 05:36:09 +00:00 |
|
Chris Danford
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f179a6d34b
|
Select to unchoose steps
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2008-05-21 04:53:00 +00:00 |
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Chris Danford
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f1a92b173b
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add ClearStageModifiersIllegalForCourse
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2008-05-20 21:42:08 +00:00 |
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Mike Hawkins
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dad398f571
|
Custom Scoring option (simple additive/subtractive scoring)
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2008-05-19 18:34:53 +00:00 |
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Josh Allen
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6ff2d3e4c3
|
Fix broken logic that gets the player's name.
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2008-05-17 14:03:18 +00:00 |
|
Mike Hawkins
|
1aa9434109
|
Changed hot value so it's a theme metric and not hardcoded
|
2008-05-17 00:14:55 +00:00 |
|
Mike Hawkins
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ffcc31b8ca
|
Attack Mines modifier
|
2008-05-16 23:58:52 +00:00 |
|
Steve Checkoway
|
1c01c8f4b0
|
Enable STL assertions in debug builds.
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2008-05-16 12:31:56 +00:00 |
|
Mike Hawkins
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b3e11dcb94
|
Random attacks modifier
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2008-05-16 04:00:13 +00:00 |
|
Steve Checkoway
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b9c0288a2c
|
Fix crash when losing.
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2008-05-16 02:53:49 +00:00 |
|
Mike Hawkins
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ee40013dfb
|
m_bIncomplete was undefined in Course.h, causing failed builds
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2008-05-16 00:18:15 +00:00 |
|
Steve Checkoway
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b2057acb2f
|
Remove ScreenCenterImage.
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2008-05-15 19:16:25 +00:00 |
|
Steve Checkoway
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67ebd51321
|
Move Player-specific preferences to Player.cpp.
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2008-05-15 10:05:48 +00:00 |
|
Steve Checkoway
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fe07a07fa3
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Fix compile and move these preferences into UnlockManager.
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2008-05-15 09:57:29 +00:00 |
|
Steve Checkoway
|
9f0e7f02c6
|
Fix compile.
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2008-05-15 09:56:53 +00:00 |
|
Mike Hawkins
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d6d98bd474
|
Event mode overrides on locked status
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2008-05-15 02:22:14 +00:00 |
|
Mike Hawkins
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dd347e27c5
|
Holds to rolls modifier
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2008-05-14 23:18:58 +00:00 |
|
Steve Checkoway
|
781eeaa4a6
|
Avoid using doubles for GetTimeSinceStart().
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2008-05-13 10:43:14 +00:00 |
|
Glenn Maynard
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d03587dd30
|
Add HideIncompleteCourses; in some environments, it doesn't make sense to show incomplete courses.
|
2008-05-13 01:26:02 +00:00 |
|
Glenn Maynard
|
de4dec1f7b
|
simplify
|
2008-05-13 01:19:15 +00:00 |
|
Glenn Maynard
|
72ab3779ea
|
simplify
|
2008-05-13 01:18:39 +00:00 |
|
Mike Hawkins
|
7a6b50b7ba
|
Addition of attack/mine sound options to Graphics/Sound Option screen.
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2008-05-13 01:18:10 +00:00 |
|
Glenn Maynard
|
34ce2ce7cb
|
handle mod combining properly
|
2008-05-12 23:22:45 +00:00 |
|
Glenn Maynard
|
c62bde404d
|
fix paths
|
2008-05-12 23:16:02 +00:00 |
|
Mike Hawkins
|
2fc7e2d98b
|
Change to confusion code so it accounts for dizzy being on as well (dizzy only acts as a multiplier; it's behaviour is changed this way to account for the fact the receptors are also rotating).
|
2008-05-12 22:48:39 +00:00 |
|
Glenn Maynard
|
f5124648b2
|
update
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2008-05-12 22:12:49 +00:00 |
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Chris Danford
|
0f06e96823
|
re-add SyncMachine unused code so that it gets maintained
|
2008-05-12 21:38:11 +00:00 |
|
Glenn Maynard
|
c2af6af1fc
|
vs2008
|
2008-05-12 19:55:00 +00:00 |
|
Glenn Maynard
|
bd8bb11e85
|
move empty course check into Course::GetTrailSorted
|
2008-05-12 19:44:04 +00:00 |
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