Commit Graph
23690 Commits
Author SHA1 Message Date
Glenn Maynard a4b30a4cb0 move HandleMessage near HandleScreenMessage 2008-05-28 00:49:02 +00:00
Glenn Maynard 7e86936af7 Don't respond to players joining by catching GB_START; other code can cause a join, too. Watch the Message_PlayerJoined message instead. 2008-05-28 00:48:15 +00:00
Glenn Maynard e333836a89 Don't respond to players joining by catching GB_START; other code can cause a join, too. Watch the Message_PlayerJoined message instead. 2008-05-28 00:43:42 +00:00
Glenn Maynard 94f4ea32e4 fix missing base call 2008-05-28 00:41:40 +00:00
Glenn Maynard ba6a4c4feb experimental: AutoJoin, join players immediately (or as soon as possible) when enough coins are inserted 2008-05-27 20:51:18 +00:00
Glenn Maynard 0bd98720fe allow start to move on in attract even if there aren't enough credits if a player is already joined 2008-05-27 20:32:04 +00:00
Glenn Maynard a191c25a13 readd missing operator= (needed for STL use) 2008-05-27 17:40:30 +00:00
Glenn Maynard aa99cab574 experimental input mode: left/right always changes row, start toggles selected item; gives the same navigation for the main service menu and submenus 2008-05-27 17:37:34 +00:00
Glenn Maynard f832fff3d2 experimental input mode: left/right always changes row, start toggles selected item; gives the same navigation for the main service menu and submenus 2008-05-27 17:37:01 +00:00
Chris Danford 0544328038 remove FontBaseZoom in favor of doubleres font textures. This is cleaner and doesn't have weird interactions with maxwidth, wrapwidthpixels, etc 2008-05-27 17:08:25 +00:00
Chris Danford 94c489bae0 experimental doubleres texture saving. Generates bitmaps using 2x the specified font size and adds doubleres texture hint to the file names. The UI previews don't reflect the doubleres texture (worth the effort?) 2008-05-27 10:07:24 +00:00
Chris Danford 3793272aaa Display -> FontViewAndCloseUp, UpdateSample -> UpdateCloseUp. Fix leak of CloseUp bitmap. 2008-05-27 08:56:36 +00:00
Chris Danford 0aa00e9e5a add DoubleRes UI stubs, add 'Bold' to saved file name 2008-05-27 08:54:26 +00:00
Mike Hawkins db1490b4ff Removal of event mode overrides (unnecessary duplication of existing preferences). 2008-05-26 22:01:55 +00:00
Chris Danford 61c626931b no message 2008-05-26 17:27:38 +00:00
Josh Allen f416271ede Not hidden 2008-05-24 12:58:29 +00:00
Josh Allen 79b57b5dce Use lua and messages to set the room titles in the screen headers 2008-05-24 01:07:56 +00:00
Glenn Maynard 48dbf58a67 same support change or courses 2008-05-23 23:07:11 +00:00
Glenn Maynard 9fb1994b47 support change: read PreferredSongs.txt all at once (easier to read multiple files); always clear empty groups; simplify 2008-05-23 22:48:14 +00:00
Josh Allen 7c3ef3fce5 Remove top quad 2008-05-22 23:49:38 +00:00
Glenn Maynard 78b71e8181 GetFileContents(array) 2008-05-22 21:46:05 +00:00
Chris Danford d377c2b1a4 MENU_BUTTON_ -> GAME_BUTTON_ 2008-05-21 05:36:09 +00:00
Chris Danford f179a6d34b Select to unchoose steps 2008-05-21 04:53:00 +00:00
Chris Danford f1a92b173b add ClearStageModifiersIllegalForCourse 2008-05-20 21:42:08 +00:00
Mike Hawkins dad398f571 Custom Scoring option (simple additive/subtractive scoring) 2008-05-19 18:34:53 +00:00
Josh Allen 6ff2d3e4c3 Fix broken logic that gets the player's name. 2008-05-17 14:03:18 +00:00
Mike Hawkins 1aa9434109 Changed hot value so it's a theme metric and not hardcoded 2008-05-17 00:14:55 +00:00
Mike Hawkins ffcc31b8ca Attack Mines modifier 2008-05-16 23:58:52 +00:00
Steve Checkoway 1c01c8f4b0 Enable STL assertions in debug builds. 2008-05-16 12:31:56 +00:00
Mike Hawkins b3e11dcb94 Random attacks modifier 2008-05-16 04:00:13 +00:00
Steve Checkoway b9c0288a2c Fix crash when losing. 2008-05-16 02:53:49 +00:00
Mike Hawkins ee40013dfb m_bIncomplete was undefined in Course.h, causing failed builds 2008-05-16 00:18:15 +00:00
Steve Checkoway b2057acb2f Remove ScreenCenterImage. 2008-05-15 19:16:25 +00:00
Steve Checkoway 67ebd51321 Move Player-specific preferences to Player.cpp. 2008-05-15 10:05:48 +00:00
Steve Checkoway fe07a07fa3 Fix compile and move these preferences into UnlockManager. 2008-05-15 09:57:29 +00:00
Steve Checkoway 9f0e7f02c6 Fix compile. 2008-05-15 09:56:53 +00:00
Mike Hawkins d6d98bd474 Event mode overrides on locked status 2008-05-15 02:22:14 +00:00
Mike Hawkins dd347e27c5 Holds to rolls modifier 2008-05-14 23:18:58 +00:00
Steve Checkoway 781eeaa4a6 Avoid using doubles for GetTimeSinceStart(). 2008-05-13 10:43:14 +00:00
Glenn Maynard d03587dd30 Add HideIncompleteCourses; in some environments, it doesn't make sense to show incomplete courses. 2008-05-13 01:26:02 +00:00
Glenn Maynard de4dec1f7b simplify 2008-05-13 01:19:15 +00:00
Glenn Maynard 72ab3779ea simplify 2008-05-13 01:18:39 +00:00
Mike Hawkins 7a6b50b7ba Addition of attack/mine sound options to Graphics/Sound Option screen. 2008-05-13 01:18:10 +00:00
Glenn Maynard 34ce2ce7cb handle mod combining properly 2008-05-12 23:22:45 +00:00
Glenn Maynard c62bde404d fix paths 2008-05-12 23:16:02 +00:00
Mike Hawkins 2fc7e2d98b Change to confusion code so it accounts for dizzy being on as well (dizzy only acts as a multiplier; it's behaviour is changed this way to account for the fact the receptors are also rotating). 2008-05-12 22:48:39 +00:00
Glenn Maynard f5124648b2 update 2008-05-12 22:12:49 +00:00
Chris Danford 0f06e96823 re-add SyncMachine unused code so that it gets maintained 2008-05-12 21:38:11 +00:00
Glenn Maynard c2af6af1fc vs2008 2008-05-12 19:55:00 +00:00
Glenn Maynard bd8bb11e85 move empty course check into Course::GetTrailSorted 2008-05-12 19:44:04 +00:00