Fix broken logic that gets the player's name.
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@@ -99,8 +99,7 @@ static LocalizedString ENTER_YOUR_PASSWORD ( "ScreenSMOnlineLogin", "Enter your
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void ScreenSMOnlineLogin::HandleScreenMessage(const ScreenMessage SM)
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{
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RString sLoginQuestion;
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if( GAMESTATE->IsPlayerEnabled((PlayerNumber) m_iPlayer) )
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sLoginQuestion = YOU_ARE_LOGGING_ON_AS.GetValue() + "\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n" + ENTER_YOUR_PASSWORD.GetValue();
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// if( GAMESTATE->IsPlayerEnabled((PlayerNumber) m_iPlayer) )
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if( SM == SM_PasswordDone )
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{
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@@ -116,6 +115,7 @@ void ScreenSMOnlineLogin::HandleScreenMessage(const ScreenMessage SM)
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}
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else if( SM == SM_SMOnlinePack )
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{
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sLoginQuestion = YOU_ARE_LOGGING_ON_AS.GetValue() + "\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n" + ENTER_YOUR_PASSWORD.GetValue();
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int ResponceCode = NSMAN->m_SMOnlinePacket.Read1();
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if (ResponceCode == 0)
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{
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@@ -165,6 +165,7 @@ void ScreenSMOnlineLogin::HandleScreenMessage(const ScreenMessage SM)
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m_iPlayer=0;
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while(!GAMESTATE->IsPlayerEnabled((PlayerNumber) m_iPlayer))
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++m_iPlayer;
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sLoginQuestion = YOU_ARE_LOGGING_ON_AS.GetValue() + "\n" + GAMESTATE->GetPlayerDisplayName((PlayerNumber) m_iPlayer) + "\n" + ENTER_YOUR_PASSWORD.GetValue();
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ScreenTextEntry::Password(SM_PasswordDone, sLoginQuestion, NULL );
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}
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return;
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