Commit Graph
27145 Commits
Author SHA1 Message Date
Glenn Maynard a4b30a4cb0 move HandleMessage near HandleScreenMessage 2008-05-28 00:49:02 +00:00
Glenn Maynard 7e86936af7 Don't respond to players joining by catching GB_START; other code can cause a join, too. Watch the Message_PlayerJoined message instead. 2008-05-28 00:48:15 +00:00
Glenn Maynard e333836a89 Don't respond to players joining by catching GB_START; other code can cause a join, too. Watch the Message_PlayerJoined message instead. 2008-05-28 00:43:42 +00:00
Glenn Maynard 94f4ea32e4 fix missing base call 2008-05-28 00:41:40 +00:00
Glenn Maynard ba6a4c4feb experimental: AutoJoin, join players immediately (or as soon as possible) when enough coins are inserted 2008-05-27 20:51:18 +00:00
Glenn Maynard 0bd98720fe allow start to move on in attract even if there aren't enough credits if a player is already joined 2008-05-27 20:32:04 +00:00
Glenn Maynard a191c25a13 readd missing operator= (needed for STL use) 2008-05-27 17:40:30 +00:00
Glenn Maynard aa99cab574 experimental input mode: left/right always changes row, start toggles selected item; gives the same navigation for the main service menu and submenus 2008-05-27 17:37:34 +00:00
Glenn Maynard f832fff3d2 experimental input mode: left/right always changes row, start toggles selected item; gives the same navigation for the main service menu and submenus 2008-05-27 17:37:01 +00:00
Chris Danford 0544328038 remove FontBaseZoom in favor of doubleres font textures. This is cleaner and doesn't have weird interactions with maxwidth, wrapwidthpixels, etc 2008-05-27 17:08:25 +00:00
Chris Danford 94c489bae0 experimental doubleres texture saving. Generates bitmaps using 2x the specified font size and adds doubleres texture hint to the file names. The UI previews don't reflect the doubleres texture (worth the effort?) 2008-05-27 10:07:24 +00:00
Chris Danford 3793272aaa Display -> FontViewAndCloseUp, UpdateSample -> UpdateCloseUp. Fix leak of CloseUp bitmap. 2008-05-27 08:56:36 +00:00
Chris Danford 0aa00e9e5a add DoubleRes UI stubs, add 'Bold' to saved file name 2008-05-27 08:54:26 +00:00
Steve Checkoway 1fedb46955 We don't even use ffmpeg's software image scalar, but the directory and some of its contents need to be present to build ffmpeg. The version is tied to mplayer rather than to ffmpeg so grab an arbitrary version that allows ffmpeg to compile. 2008-05-27 05:51:34 +00:00
Chris Danford e067a0a836 partial ScreenLegal 2008-05-27 00:19:37 +00:00
Mike Hawkins db1490b4ff Removal of event mode overrides (unnecessary duplication of existing preferences). 2008-05-26 22:01:55 +00:00
Chris Danford 61c626931b no message 2008-05-26 17:27:38 +00:00
Josh Allen 58ca72f3c6 Move user list into footer.
Apply footer to net song selection screen.
2008-05-24 16:37:14 +00:00
Josh Allen cf42cf779b Add footer to ScreenNetRoom 2008-05-24 13:56:27 +00:00
Josh Allen 7b0ebedc8a Move Scroll bar to the right 2008-05-24 13:40:23 +00:00
Josh Allen 5f724bfa89 Clean up the look of room wheel 2008-05-24 13:11:05 +00:00
Josh Allen f416271ede Not hidden 2008-05-24 12:58:29 +00:00
Josh Allen bd0a698613 Change graphic 2008-05-24 12:56:36 +00:00
Josh Allen 2f841e3688 Add header text 2008-05-24 01:34:58 +00:00
Josh Allen 73fc63b433 remove unused 2008-05-24 01:15:05 +00:00
Josh Allen 8d5a98f257 Unused 2008-05-24 01:13:16 +00:00
Josh Allen d6d44e2927 Make the header texts listen to an update message 2008-05-24 01:12:04 +00:00
Josh Allen 79b57b5dce Use lua and messages to set the room titles in the screen headers 2008-05-24 01:07:56 +00:00
Glenn Maynard 48dbf58a67 same support change or courses 2008-05-23 23:07:11 +00:00
Glenn Maynard 9fb1994b47 support change: read PreferredSongs.txt all at once (easier to read multiple files); always clear empty groups; simplify 2008-05-23 22:48:14 +00:00
Colby Klein e865844dc4 New mines 2008-05-23 07:45:04 +00:00
Josh Allen 136e450e90 Fall back to new elements screen.
Remove old header quad and push wheel to the back.
2008-05-22 23:56:08 +00:00
Josh Allen 6eff23dc29 use fallback headers 2008-05-22 23:54:05 +00:00
Josh Allen 7c3ef3fce5 Remove top quad 2008-05-22 23:49:38 +00:00
Glenn Maynard 78b71e8181 GetFileContents(array) 2008-05-22 21:46:05 +00:00
Chris Danford d377c2b1a4 MENU_BUTTON_ -> GAME_BUTTON_ 2008-05-21 05:36:09 +00:00
Chris Danford f179a6d34b Select to unchoose steps 2008-05-21 04:53:00 +00:00
Chris Danford f1a92b173b add ClearStageModifiersIllegalForCourse 2008-05-20 21:42:08 +00:00
Mike Hawkins dad398f571 Custom Scoring option (simple additive/subtractive scoring) 2008-05-19 18:34:53 +00:00
Josh Allen e478c024db Make text entry text larger 2008-05-18 03:23:00 +00:00
Josh Allen d3abee1eeb redirect missing files to _blank 2008-05-17 17:22:26 +00:00
Josh Allen 06b63aed73 Just use the default fallback header 2008-05-17 17:17:28 +00:00
Josh Allen 4970da5f1c Add header texts for network screens 2008-05-17 17:14:24 +00:00
Josh Allen 18654fb89a Replace text entry quad with sprite. 2008-05-17 16:40:03 +00:00
Josh Allen 6ff2d3e4c3 Fix broken logic that gets the player's name. 2008-05-17 14:03:18 +00:00
Mike Hawkins 1aa9434109 Changed hot value so it's a theme metric and not hardcoded 2008-05-17 00:14:55 +00:00
Mike Hawkins ffcc31b8ca Attack Mines modifier 2008-05-16 23:58:52 +00:00
Steve Checkoway 285025fd76 Add STL assertions to debug builds. 2008-05-16 12:53:33 +00:00
Steve Checkoway 352fff4aeb Don't strip out private symbols, we want them in backtraces. 2008-05-16 12:42:31 +00:00
Steve Checkoway 1c01c8f4b0 Enable STL assertions in debug builds. 2008-05-16 12:31:56 +00:00