Commit Graph
3529 Commits
Author SHA1 Message Date
William Reading 9e1e850072 Fix video in linux/darwin 2003-06-07 16:37:24 +00:00
William Reading ba827237d2 Make video work in linux/darwin again 2003-06-07 16:27:38 +00:00
William Reading 7b30dae4b1 ScreenAutoGraphicDetail moved to Attic 16 hours ago 2003-06-07 14:45:44 +00:00
William Reading dd28949b68 Fix typo 2003-06-07 14:33:14 +00:00
William Reading 985dfb3e9d Patches submitted by Tobias Diedrich in this e-mail: https://sourceforge.net/mailarchive/forum.php\?thread_id=2533169\&forum_id=2749 2003-06-07 14:12:47 +00:00
Chris Danford bf77ee902f fix DrawIndexedTriangles bug that caused uninited verticies to be drawn 2003-06-07 11:54:44 +00:00
Chris Danford 40cc0d7def move screenshot key to PrntScrn (2nd try) 2003-06-07 10:58:31 +00:00
Chris Danford e1faf3feeb move screenshot key to PrntScrn 2003-06-07 10:43:41 +00:00
Chris Danford 4a5280f71d force D3D for Savage cards (until we figure what the error in glTex2D is) 2003-06-07 10:36:39 +00:00
Glenn Maynard 5195cbec76 Implement the rest of BannerTexture 2003-06-07 02:11:31 +00:00
Chris Danford 049a1bc5bc remove ScreenAutoGraphicDetail (in favor of specific presets for each card) 2003-06-06 21:58:40 +00:00
Chris Danford b032ac4737 fix glyphs have wrong frame in Numbers fonts 2003-06-06 20:30:57 +00:00
Glenn Maynard 2cb374103f remove unused parameter 2003-06-06 19:42:53 +00:00
Glenn Maynard 09acdd7da8 needs more debugging than I can muster at 5am 2003-06-06 08:38:21 +00:00
Glenn Maynard a3fb5c3f67 Use FDB for a few more functions. Probably fixes bugs in *nix; speeds
some things up.
2003-06-06 07:15:46 +00:00
Glenn Maynard ac5a01499c reduce dependencies 2003-06-05 23:31:00 +00:00
Chris Danford 429d311c2a Remove composited text. The large amount of memory it uses is a bigger penalty than drawing a quad for each glyph. 2003-06-05 22:18:42 +00:00
Chris Danford 428d560a6b Clean up resolution fallback logic
Add video settings for G400
Working on composited text
2003-06-05 19:29:27 +00:00
Glenn Maynard 43819f68c6 Fix writing #SELECTABLE.
Add missing semicolons to #DISPLAYBPM.
2003-06-05 19:27:30 +00:00
Glenn Maynard 69576469ad For now, always change banners. This can probably go away soon. 2003-06-04 22:47:27 +00:00
Glenn Maynard a1d520a946 Handle low-quality banners. 2003-06-04 22:44:37 +00:00
Glenn Maynard 37c354b982 Special case for low quality rotated banners 2003-06-04 22:43:53 +00:00
Glenn Maynard ed8c8e5a52 Fix banner caching 2003-06-04 22:43:23 +00:00
Glenn Maynard de860395b8 Cache banners. 2003-06-04 22:42:43 +00:00
Glenn Maynard 258451660f init BannerCache 2003-06-04 22:42:17 +00:00
Glenn Maynard 6de2faf3aa add BannerCache 2003-06-04 22:41:58 +00:00
Glenn Maynard 2a3ed9ee1e add BannerCache 2003-06-04 22:34:08 +00:00
Glenn Maynard 5d5bc97bc0 Add IsTextureRegistered, RegisterTexture, AdjustTextureID. 2003-06-04 22:32:48 +00:00
Glenn Maynard 09cf46a91e fix wrong assert 2003-06-04 22:07:38 +00:00
Glenn Maynard fe4b7e59c5 Add LyricsOneReverse. Separate position metrics when one or both
players are in reverse.
2003-06-04 20:40:32 +00:00
Glenn Maynard 1ddd9c1e6b Add LyricsOneReverse. Remove unused and duplicate metrics. 2003-06-04 20:37:53 +00:00
Glenn Maynard ababa26c17 Simplify. Clear Cache/Banners, too (doesn't exist just yet). 2003-06-04 20:36:38 +00:00
Glenn Maynard c1be06d5dd use mySDL_MapRGBExact 2003-06-04 20:16:16 +00:00
Glenn Maynard 2e6fdb52db Wrap a long line. 2003-06-04 20:09:59 +00:00
Glenn Maynard 1dc380ee5c When converting SDL surfaces, only copy the palette if both the source
and dest is paletted.

Add: mySDL_SaveSurface, mySDL_LoadSurface, mySDL_MapRGBExact
(like SDL_MapRGB but does no nearest-match) and mySDL_BlitTransform.
2003-06-04 20:08:51 +00:00
Glenn Maynard 94f1803871 fix ScreenSelectGame showing all games 2003-06-04 20:06:10 +00:00
William Reading 3ac6618616 Added a couple of missing files 2003-06-04 06:13:45 +00:00
William Reading 1fa68e0150 Sample3dObject got stuck in the Attic two weeks ago 2003-06-04 05:18:06 +00:00
Andrew Livy 1900979e46 fix crash on holdarrows -_- 2003-06-03 22:00:18 +00:00
Andrew Livy efb49096a8 Pump Song Select now using Masked Banners. 2003-06-02 19:25:29 +00:00
Chris Danford f32d40e07c back out HoldNote step optimization 2003-06-02 17:34:41 +00:00
Andrew Livy 49a5b67453 Added: SelectMode, allows players to cycle between double/halfdouble/single on pump song select screen. Todo: Make it work for versus/make it more 'metricable'
Added: More pump theme stuff
Changed: Temporarily allowed Voodoo3 onto OGL renderer (DX looks horrid on my voodoo3 Bug?)
2003-06-02 11:31:13 +00:00
Chris Danford 52af064cec fix announcer combo sayings 2003-06-01 05:31:40 +00:00
Glenn Maynard 03eb123be2 fix Voodoo detection 2003-06-01 02:17:29 +00:00
Glenn Maynard 7d8ba73dc4 Fix warnings; improve error handling 2003-06-01 00:34:15 +00:00
Glenn Maynard d785321669 Old additions that I couldn't find. 2003-05-31 21:49:15 +00:00
Chris Danford f1cc708710 move "video driver database" to text file 2003-05-31 21:34:07 +00:00
Glenn Maynard 379aca13c7 Corrections/additions 2003-05-31 20:58:48 +00:00
Glenn Maynard 4486bd1754 Oops. Fix a silly bug on systems without paletted textures.
Fix assert failure.
2003-05-31 09:10:18 +00:00
Chris Danford 6707a05e0d draw HoldNotes in larger segments if not wavy 2003-05-31 04:54:09 +00:00