William Reading
9e1e850072
Fix video in linux/darwin
2003-06-07 16:37:24 +00:00
William Reading
ba827237d2
Make video work in linux/darwin again
2003-06-07 16:27:38 +00:00
William Reading
7b30dae4b1
ScreenAutoGraphicDetail moved to Attic 16 hours ago
2003-06-07 14:45:44 +00:00
William Reading
dd28949b68
Fix typo
2003-06-07 14:33:14 +00:00
William Reading
985dfb3e9d
Patches submitted by Tobias Diedrich in this e-mail: https://sourceforge.net/mailarchive/forum.php\?thread_id=2533169\&forum_id=2749
2003-06-07 14:12:47 +00:00
Chris Danford
bf77ee902f
fix DrawIndexedTriangles bug that caused uninited verticies to be drawn
2003-06-07 11:54:44 +00:00
Chris Danford
40cc0d7def
move screenshot key to PrntScrn (2nd try)
2003-06-07 10:58:31 +00:00
Chris Danford
e1faf3feeb
move screenshot key to PrntScrn
2003-06-07 10:43:41 +00:00
Chris Danford
4a5280f71d
force D3D for Savage cards (until we figure what the error in glTex2D is)
2003-06-07 10:36:39 +00:00
Glenn Maynard
5195cbec76
Implement the rest of BannerTexture
2003-06-07 02:11:31 +00:00
Chris Danford
049a1bc5bc
remove ScreenAutoGraphicDetail (in favor of specific presets for each card)
2003-06-06 21:58:40 +00:00
Chris Danford
b032ac4737
fix glyphs have wrong frame in Numbers fonts
2003-06-06 20:30:57 +00:00
Glenn Maynard
2cb374103f
remove unused parameter
2003-06-06 19:42:53 +00:00
Glenn Maynard
09acdd7da8
needs more debugging than I can muster at 5am
2003-06-06 08:38:21 +00:00
Glenn Maynard
a3fb5c3f67
Use FDB for a few more functions. Probably fixes bugs in *nix; speeds
...
some things up.
2003-06-06 07:15:46 +00:00
Glenn Maynard
ac5a01499c
reduce dependencies
2003-06-05 23:31:00 +00:00
Chris Danford
429d311c2a
Remove composited text. The large amount of memory it uses is a bigger penalty than drawing a quad for each glyph.
2003-06-05 22:18:42 +00:00
Chris Danford
428d560a6b
Clean up resolution fallback logic
...
Add video settings for G400
Working on composited text
2003-06-05 19:29:27 +00:00
Glenn Maynard
43819f68c6
Fix writing #SELECTABLE.
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Add missing semicolons to #DISPLAYBPM.
2003-06-05 19:27:30 +00:00
Glenn Maynard
69576469ad
For now, always change banners. This can probably go away soon.
2003-06-04 22:47:27 +00:00
Glenn Maynard
a1d520a946
Handle low-quality banners.
2003-06-04 22:44:37 +00:00
Glenn Maynard
37c354b982
Special case for low quality rotated banners
2003-06-04 22:43:53 +00:00
Glenn Maynard
ed8c8e5a52
Fix banner caching
2003-06-04 22:43:23 +00:00
Glenn Maynard
de860395b8
Cache banners.
2003-06-04 22:42:43 +00:00
Glenn Maynard
258451660f
init BannerCache
2003-06-04 22:42:17 +00:00
Glenn Maynard
6de2faf3aa
add BannerCache
2003-06-04 22:41:58 +00:00
Glenn Maynard
2a3ed9ee1e
add BannerCache
2003-06-04 22:34:08 +00:00
Glenn Maynard
5d5bc97bc0
Add IsTextureRegistered, RegisterTexture, AdjustTextureID.
2003-06-04 22:32:48 +00:00
Glenn Maynard
09cf46a91e
fix wrong assert
2003-06-04 22:07:38 +00:00
Glenn Maynard
fe4b7e59c5
Add LyricsOneReverse. Separate position metrics when one or both
...
players are in reverse.
2003-06-04 20:40:32 +00:00
Glenn Maynard
1ddd9c1e6b
Add LyricsOneReverse. Remove unused and duplicate metrics.
2003-06-04 20:37:53 +00:00
Glenn Maynard
ababa26c17
Simplify. Clear Cache/Banners, too (doesn't exist just yet).
2003-06-04 20:36:38 +00:00
Glenn Maynard
c1be06d5dd
use mySDL_MapRGBExact
2003-06-04 20:16:16 +00:00
Glenn Maynard
2e6fdb52db
Wrap a long line.
2003-06-04 20:09:59 +00:00
Glenn Maynard
1dc380ee5c
When converting SDL surfaces, only copy the palette if both the source
...
and dest is paletted.
Add: mySDL_SaveSurface, mySDL_LoadSurface, mySDL_MapRGBExact
(like SDL_MapRGB but does no nearest-match) and mySDL_BlitTransform.
2003-06-04 20:08:51 +00:00
Glenn Maynard
94f1803871
fix ScreenSelectGame showing all games
2003-06-04 20:06:10 +00:00
William Reading
3ac6618616
Added a couple of missing files
2003-06-04 06:13:45 +00:00
William Reading
1fa68e0150
Sample3dObject got stuck in the Attic two weeks ago
2003-06-04 05:18:06 +00:00
Andrew Livy
1900979e46
fix crash on holdarrows -_-
2003-06-03 22:00:18 +00:00
Andrew Livy
efb49096a8
Pump Song Select now using Masked Banners.
2003-06-02 19:25:29 +00:00
Chris Danford
f32d40e07c
back out HoldNote step optimization
2003-06-02 17:34:41 +00:00
Andrew Livy
49a5b67453
Added: SelectMode, allows players to cycle between double/halfdouble/single on pump song select screen. Todo: Make it work for versus/make it more 'metricable'
...
Added: More pump theme stuff
Changed: Temporarily allowed Voodoo3 onto OGL renderer (DX looks horrid on my voodoo3 Bug?)
2003-06-02 11:31:13 +00:00
Chris Danford
52af064cec
fix announcer combo sayings
2003-06-01 05:31:40 +00:00
Glenn Maynard
03eb123be2
fix Voodoo detection
2003-06-01 02:17:29 +00:00
Glenn Maynard
7d8ba73dc4
Fix warnings; improve error handling
2003-06-01 00:34:15 +00:00
Glenn Maynard
d785321669
Old additions that I couldn't find.
2003-05-31 21:49:15 +00:00
Chris Danford
f1cc708710
move "video driver database" to text file
2003-05-31 21:34:07 +00:00
Glenn Maynard
379aca13c7
Corrections/additions
2003-05-31 20:58:48 +00:00
Glenn Maynard
4486bd1754
Oops. Fix a silly bug on systems without paletted textures.
...
Fix assert failure.
2003-05-31 09:10:18 +00:00
Chris Danford
6707a05e0d
draw HoldNotes in larger segments if not wavy
2003-05-31 04:54:09 +00:00