AJ Kelly
e3b6b142f1
oops that could be dangerous if it wasn't handled
2011-08-17 16:39:21 -05:00
AJ Kelly
424add65a7
add PointerMotionMask to XSelectInput
2011-08-17 16:38:20 -05:00
AJ Kelly
c8474bd9b3
okay that was a bad typo, let's try again
2011-08-17 16:35:19 -05:00
AJ Kelly
fc65be06a0
potentially broken code, trying to get mouse support on Linux...
2011-08-17 16:32:57 -05:00
AJ Kelly
b9e53b575b
more pedantic crap
2011-08-17 16:28:58 -05:00
AJ Kelly
15aca13973
just a small comment thing
2011-08-17 16:26:52 -05:00
AJ Kelly
54c6fd471f
Added PrettyPercent(numerator,denominator) Lua binding. Should probably add the two Commify bindings a bit later on...
2011-08-16 22:28:06 -05:00
AJ Kelly
6621b81aff
insert ECW 'you fucked up!' chant here*
2011-08-16 22:16:26 -05:00
AJ Kelly
f1b22b02ad
comment, cleanup, and whatnot
2011-08-16 21:55:15 -05:00
Jason Felds
52d7f6c68b
Make it better: don't duplicate code.
2011-08-15 19:23:43 -04:00
Jason Felds
e26973d71d
THERE!
2011-08-15 18:12:12 -04:00
Jason Felds
6e8137500d
Partial revert. Restore most delays/stops.
...
The only thing to fix properly
is when stops and delays share the same row.
2011-08-15 17:54:06 -04:00
Jason Felds
0dc695b247
More comment throwaway stuff.
...
...now that I'm seeing this...
why does the timing data get the beat and BPS
from the elapsed time TWICE with each call?
2011-08-15 17:01:51 -04:00
Jason Felds
2fc1b291af
Remove unneeded comment.
2011-08-15 17:00:00 -04:00
Patrick McIlroy
fd859fad27
Fix SM-SSC 270 : FGAnimations not playing commands
2011-08-13 22:40:12 -07:00
AJ Kelly
a5c62db884
[LowLevelWindow_X11] Don't force the window into the upper left corner. [ZipFile]
2011-08-13 18:53:29 -05:00
AJ Kelly
95873c12bd
set codepage on Windows to UTF-8
2011-08-13 16:36:08 -05:00
Jason Felds
3039b0492e
...or just remove it.
...
No lines of code after were using it.
Makes me question the purpose of needing Style.
2011-08-13 00:32:00 -04:00
Jason Felds
040bb26b4c
...are we using this? Leaving commented for now.
2011-08-13 00:30:04 -04:00
Jason Felds
939b46c01e
Trying lua code to get the unlocked Step.
...
Untested right now.
Will doc it when confirmed working.
2011-08-12 23:55:36 -04:00
Jason Felds
51030846fd
Fix lift reporting on eval.
2011-08-11 21:19:43 -04:00
AJ Kelly
49a19817d5
and another todo...
2011-08-10 22:07:00 -05:00
AJ Kelly
b7e6433848
oh boy another todo...
2011-08-10 22:06:37 -05:00
AJ Kelly
5238a51770
[ScreenSelectMusic] Added IdleCommentSeconds metric and "ScreenSelectMusic IdleComment" announcer sound.
2011-08-07 19:09:33 -05:00
AJ Kelly
9c16ca4ef9
[GameState] add GetExpandedSectionName() Lua binding.
2011-08-07 19:08:47 -05:00
AJ Kelly
a4c6b21b1e
[BeginnerHelper] Made BeginnerHelper run the OnCommand. Also added missing files and fixed metrics.
2011-08-07 18:50:57 -05:00
AJ Kelly
0285f7687f
[GameState, SongUtil] Fix Issue 263 by not charging 2x stages for doubles when not using joint premium.
2011-08-07 18:33:35 -05:00
AJ Kelly
d864a3de0e
well, this didn't work :/
2011-08-07 18:18:36 -05:00
AJ Kelly
131d3d0008
something I want Daisu to test...
2011-08-07 16:27:20 -05:00
Jason Felds
f5f4268b19
Delays are significant timing changes.
...
Yes, I'm committing while I'm on vacation.
Deal with it: I'm in an area with not much to do.
2011-08-07 15:12:44 -04:00
AJ Kelly
ad9cec03aa
[TimingData] Add HasDelays() Lua binding; HasStops() now only checks stops.
2011-08-07 13:48:42 -05:00
AJ Kelly
c2ec5614fa
change a todo
2011-08-07 13:46:02 -05:00
AJ Kelly
0c6154f9ed
small removal
2011-08-07 13:41:44 -05:00
Thai Pangsakulyanont
4dfed45103
Mute the keysound immediately when letting go of hold note.
...
Don't know if that last formula change is intentional or not, so restoring this
old formula. Back this out if it's actually intentional.
2011-08-08 00:40:14 +07:00
Thai Pangsakulyanont
6b6f9bba35
Send the actual song file to LoadFromBMSFile in BMSLoader::LoadNoteDataFromSimfile
...
instead of the dummy one, because the keysounds are in the song.
Also recreate the intermediate data structure that is required by LoadFromBMSFile.
This fixes the wrong sound issue, but the code still looks messy.
2011-08-08 00:29:32 +07:00
AJ Kelly
d413a0044d
[LifeMeterBattery] Added LostLife param to LifeChanged message. Converted LifeMeterBattery lives to an AutoActor.
2011-08-07 01:05:43 -05:00
Mark Cannon
2305a473fb
merge
2011-08-06 21:38:59 +00:00
Mark Cannon
c00fef183e
remove unused files from repo and project files
2011-08-06 21:38:50 +00:00
Mark Cannon
e1a447cc36
revert henke's loadingwindow "improvements"; if you're reading this, henke, you do *NOT* sacrifice readability for misguided optimization, and you do *NOT* use a globally externed variable for something with a useful lifetime of part of one function
2011-08-06 21:33:49 +00:00
AJ Kelly
bde0ac6fd2
[ScoreDisplayRave] Allow (Meter/Level)(X/Y) metrics to work again.
2011-08-06 15:17:27 -05:00
AJ Kelly
154aeff951
[NoteField] Added AreaHighlightColor metric.
2011-08-05 12:14:15 -05:00
Mark Cannon
498c55321a
fix linker error with StringConversion calls on DisplayBPM
2011-08-04 15:06:49 +00:00
AJ Kelly
fc393f92c5
slight comment update
2011-08-04 12:35:38 -05:00
AJ Kelly
d51c0d486e
[NoteTypes, ScreenEdit] Removed artificial MAX_NOTES_PER_MEASURE limit.
2011-08-04 12:30:35 -05:00
Mark Cannon
9c362efb2c
one more commit to fix, and then I'll stop committing at 3 AM
2011-08-04 03:16:36 +00:00
Mark Cannon
067c49e299
and then i actually committed SongManager
2011-08-04 03:09:13 +00:00
Mark Cannon
1fc7012d2e
revert a bunch of LoadingWindow text that is processor bound and won't display anyway; also reverted ArchHooks in SongManager (seriously, wtf?); if we need it that badly, let's make a better structure
2011-08-04 03:07:52 +00:00
AJ Kelly
ebe832a142
Move the expanded section name into GameState
2011-08-03 23:56:04 -05:00
AJ Kelly
0c5f9c2b66
moved format hacks from GameManager to NotesLoaderSM
2011-08-03 23:11:05 -05:00
AJ Kelly
85c9a258a6
remove todo that won't happen
2011-08-03 21:19:54 -05:00