More comment throwaway stuff.
...now that I'm seeing this... why does the timing data get the beat and BPS from the elapsed time TWICE with each call?
This commit is contained in:
@@ -21,25 +21,6 @@ void SongPosition::UpdateSongPosition( float fPositionSeconds, const TimingData
|
||||
m_fLightSongBeat = timing.GetBeatFromElapsedTime( fPositionSeconds + g_fLightsAheadSeconds );
|
||||
|
||||
m_fSongBeatNoOffset = timing.GetBeatFromElapsedTimeNoOffset( fPositionSeconds );
|
||||
|
||||
/*
|
||||
// xxx testing: only do this on monotune survivor
|
||||
if( m_pCurSong && m_pCurSong->GetDisplayFullTitle() == "monotune survivor" )
|
||||
{
|
||||
// and only do it in the known negative bpm region. HACKITY HACK
|
||||
if(m_fSongBeat >= 445.490f && m_fSongBeat <= 453.72f)
|
||||
{
|
||||
LOG->Trace( ssprintf("fPositionSeconds = %f",fPositionSeconds) );
|
||||
LOG->Trace( ssprintf("Song beat: %f (%f seconds), BPS = %f (%f BPM)",m_fSongBeat,m_fMusicSecondsVisible,m_fCurBPS,m_fCurBPS*60.0f) );
|
||||
//LOG->Trace( ssprintf("Music seconds visible %f = fPositionSeconds %f - g_fVisualDelaySeconds %f", m_fMusicSecondsVisible,fPositionSeconds,g_fVisualDelaySeconds.Get()) );
|
||||
}
|
||||
else if(m_fSongBeat == 445.500f)
|
||||
{
|
||||
LOG->Trace( ssprintf("[beat 445.500] fPositionSeconds = %f",fPositionSeconds) );
|
||||
LOG->Trace( ssprintf("Song beat: %f (%f seconds), BPS = %f (%f BPM)",m_fSongBeat,m_fMusicSecondsVisible,m_fCurBPS,m_fCurBPS*60.0f) );
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
m_fMusicSecondsVisible = fPositionSeconds - g_fVisualDelaySeconds.Get();
|
||||
float fThrowAway, fThrowAway2;
|
||||
|
||||
Reference in New Issue
Block a user