well, this didn't work :/

This commit is contained in:
AJ Kelly
2011-08-07 18:18:36 -05:00
parent 131d3d0008
commit d864a3de0e
-2
View File
@@ -248,8 +248,6 @@ void NoteDisplay::Load( int iColNum, const PlayerState* pPlayerState, float fYRe
const RString &sButton = GAMESTATE->GetCurrentStyle()->ColToButtonName( iColNum );
LuaThreadVariable var( "Player", LuaReference::Create(m_pPlayerState->m_PlayerNumber) );
cache->Load( sButton );
// "normal" note types