remove unused files from repo and project files
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@@ -1,31 +0,0 @@
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#include "global.h"
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#include "InGameLoadingWindow.h"
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#include "ScreenManager.h"
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#include "ThemeManager.h"
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#include "ActorUtil.h"
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//REGISTER_ACTOR_CLASS( InGameLoadingWindow );
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InGameLoadingWindow::InGameLoadingWindow() {
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SetName("InGameLoadingWindow");
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m_Text.SetName("LoadingText");
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m_Text.LoadFromFont( THEME->GetPathF(m_sName, "LoadingText") );
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m_Text.SetXY(0,0);
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AddChild(&m_Text);
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}
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InGameLoadingWindow::~InGameLoadingWindow() {
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RemoveChild(&m_Text);
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}
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void InGameLoadingWindow::SetText( RString str ) {
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textChanged=true;
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currentText=str;
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}
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void InGameLoadingWindow::Update(float delta) {
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if(textChanged) {
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m_Text.SetText( currentText );
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textChanged=false;
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}
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}
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@@ -1,21 +0,0 @@
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#include "arch/LoadingWindow/LoadingWindow.h"
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#include "BitmapText.h"
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#include "RageTimer.h"
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#include "global.h"
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#include "ActorFrame.h"
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class InGameLoadingWindow: public LoadingWindow, public ActorFrame {
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public:
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InGameLoadingWindow();
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~InGameLoadingWindow();
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void SetText( RString str );
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void Update ( float delta );
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private:
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bool textChanged;
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RString currentText;
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BitmapText m_Text;
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};
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@@ -2816,14 +2816,6 @@
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RelativePath="HelpDisplay.h"
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>
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</File>
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<File
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RelativePath="InGameLoadingWindow.cpp"
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>
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</File>
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<File
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RelativePath="InGameLoadingWindow.h"
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>
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</File>
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<File
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RelativePath="MemoryCardDisplay.cpp"
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>
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@@ -640,7 +640,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)</Command>
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<ClCompile Include="GraphDisplay.cpp" />
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<ClCompile Include="GrooveRadar.cpp" />
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<ClCompile Include="HelpDisplay.cpp" />
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<ClCompile Include="InGameLoadingWindow.cpp" />
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<ClCompile Include="MemoryCardDisplay.cpp" />
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<ClCompile Include="MenuTimer.cpp" />
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<ClCompile Include="ModIcon.cpp" />
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@@ -1687,7 +1686,6 @@ cl /Zl /nologo /c verstub.cpp /Fo$(IntDir)</Command>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="InGameLoadingWindow.h" />
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<ClInclude Include="Screen.h" />
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<ClInclude Include="ScreenAttract.h" />
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<ClInclude Include="ScreenBookkeeping.h" />
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