revert a bunch of LoadingWindow text that is processor bound and won't display anyway; also reverted ArchHooks in SongManager (seriously, wtf?); if we need it that badly, let's make a better structure
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+12
-47
@@ -17,6 +17,7 @@
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#include "arch/ArchHooks/ArchHooks.h"
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#include "arch/LoadingWindow/LoadingWindow.h"
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#include "arch/Dialog/Dialog.h"
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#include "arch/LuaDriver/LuaDriver.h"
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#include <ctime>
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#include "ProductInfo.h"
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@@ -875,7 +876,7 @@ static void MountTreeOfZips( const RString &dir )
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FILEMAN->Mount( "zip", zips[i], "/" );
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}
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GetDirListing( path + "/*", dirs, true, true );
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GetDirListing( path + "/*", dirs, true, true ); */
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}
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}
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@@ -933,19 +934,6 @@ static void ApplyLogPreferences()
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}
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static LocalizedString COULDNT_OPEN_LOADING_WINDOW( "LoadingWindow", "Couldn't open any loading windows." );
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static LocalizedString STARTING_SOUND ( "LoadingWindow", "Starting sound subsystem...");
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static LocalizedString INIT_BOOKKEEPER ( "LoadingWindow", "Initializing bookkeeper...");
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static LocalizedString START_LIGHTS ( "LoadingWindow", "Starting lights subsystem...");
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static LocalizedString LOAD_GAMETYPE ( "LoadingWindow", "Loading game type...");
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static LocalizedString BUILD_SONG_CACHE_INDEX ( "LoadingWindow", "Building song cache index...");
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static LocalizedString LOAD_BANNER_CACHE ( "LoadingWindow", "Loading banner cache...");
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static LocalizedString INIT_MEMCARD ( "LoadingWindow", "Initializing memory card system...");
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static LocalizedString INIT_CHARS ( "LoadingWindow", "Initializing character system...");
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static LocalizedString INIT_PROFILES ( "LoadingWindow", "Initializing profile system...");
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static LocalizedString UPDATE_POPULAR ( "LoadingWindow", "Updating popular song list...");
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static LocalizedString UPDATE_COURSE_RANKS ( "LoadingWindow", "Updating course rankings...");
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static LocalizedString INIT_STATICS ( "LoadingWindow", "Initializing statics manager...");
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static LocalizedString INIT_MESSAGE ( "LoadingWindow", "Initializing message system...");
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int main(int argc, char* argv[])
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{
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@@ -1073,34 +1061,22 @@ int main(int argc, char* argv[])
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if( PREFSMAN->m_iSoundWriteAhead )
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LOG->Info( "Sound writeahead has been overridden to %i", PREFSMAN->m_iSoundWriteAhead.Get() );
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pLoadingWindow->SetText(STARTING_SOUND);
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SOUNDMAN = new RageSoundManager;
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SOUNDMAN->Init();
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SOUNDMAN->SetMixVolume();
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SOUND = new GameSoundManager;
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pLoadingWindow->SetText(INIT_BOOKKEEPER);
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BOOKKEEPER = new Bookkeeper;
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pLoadingWindow->SetText(START_LIGHTS);
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LIGHTSMAN = new LightsManager;
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INPUTFILTER = new InputFilter;
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INPUTMAPPER = new InputMapper;
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pLoadingWindow->SetText(LOAD_GAMETYPE);
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StepMania::ChangeCurrentGame( GAMESTATE->GetCurrentGame() );
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INPUTQUEUE = new InputQueue;
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pLoadingWindow->SetText(BUILD_SONG_CACHE_INDEX);
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SONGINDEX = new SongCacheIndex;
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pLoadingWindow->SetText(LOAD_BANNER_CACHE);
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BANNERCACHE = new BannerCache;
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//BACKGROUNDCACHE = new BackgroundCache;
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#define earlyBail if( ArchHooks::UserQuit() ) { \
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ShutdownGame(); \
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SAFE_DELETE( pLoadingWindow ); \
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return 0; \
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} \
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// depends on SONGINDEX:
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SONGMAN = new SongManager;
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SONGMAN->InitAll(); // this takes a long time
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@@ -1108,41 +1084,30 @@ int main(int argc, char* argv[])
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CRYPTMAN = new CryptManager; // need to do this before ProfileMan
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if( PREFSMAN->m_bSignProfileData )
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CRYPTMAN->GenerateGlobalKeys();
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earlyBail
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pLoadingWindow->SetText(INIT_MEMCARD);
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MEMCARDMAN = new MemoryCardManager;
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earlyBail
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pLoadingWindow->SetText(INIT_CHARS);
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earlyBail
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CHARMAN = new CharacterManager;
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pLoadingWindow->SetText(INIT_PROFILES);
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earlyBail
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PROFILEMAN = new ProfileManager;
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PROFILEMAN->Init(); // must load after SONGMAN
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earlyBail
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UNLOCKMAN = new UnlockManager;
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pLoadingWindow->SetText(UPDATE_POPULAR);
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earlyBail
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SONGMAN->UpdatePopular();
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SONGMAN->UpdatePreferredSort();
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earlyBail
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NSMAN = new NetworkSyncManager( pLoadingWindow );
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pLoadingWindow->SetText(INIT_MESSAGE);
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NSMAN = new NetworkSyncManager( pLoadingWindow );
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MESSAGEMAN = new MessageManager;
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pLoadingWindow->SetText(INIT_STATICS);
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STATSMAN = new StatsManager;
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earlyBail
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// Initialize which courses are ranking courses here.
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pLoadingWindow->SetText(UPDATE_COURSE_RANKS);
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SONGMAN->UpdateRankingCourses();
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earlyBail
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// destroy this before init'ing Display, for now
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// we will lose the rights to be focused, but that's not too important
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// when we are going fullscreen
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SAFE_DELETE( pLoadingWindow );
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SAFE_DELETE( pLoadingWindow ); // destroy this before init'ing Display
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/* If the user has tried to quit during the loading, do it before creating
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* the main window. This prevents going to full screen just to quit. */
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if( ArchHooks::UserQuit() )
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{
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ShutdownGame();
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return 0;
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}
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StartDisplay();
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