Patrick McIlroy
ebf1bf6028
Add WM_CLASS info to X11 window, controlled by XWMName .ini entry, defaulting to PRODUCT_ID.
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Tested with: xdotool search --classname 'StepMania 5'
2012-06-03 22:55:34 -07:00
AJ Kelly
a564f0c696
[PrefsManager] Add StretchBackgrounds preference.
2012-06-02 23:03:47 -05:00
AJ Kelly
a9c8a9517b
fix missing semicolon; whoops.
2012-06-02 22:55:18 -05:00
AJ Kelly
3eb317522c
[PlayerOptions] Fixes to Get/Set[C, M, X]Mod Lua bindings. [hanubeki]
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Source: http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=97761b5dc87b8c8a1b296985a09814337578c745
2012-05-31 12:19:00 -05:00
AJ Kelly
6d0e884b95
[PaneDisplay] Added NullCountString metric.
2012-05-31 03:20:24 -05:00
AJ Kelly
80f8d2122a
[PlayerState] Enabled GetPlayerController Lua binding.
2012-05-27 12:56:25 -05:00
AJ Kelly
05a410321e
formatting
2012-05-27 12:55:57 -05:00
AJ Kelly
44523f0c48
[MusicWheel] Added EmptyColor metric.
2012-05-27 12:55:31 -05:00
AJ Kelly
dd82dc90fc
[Steps] Modified HasSignificantTimingChanges; the following now disqualify when using a CMod: Stops, Delays, Warps, Speed Changes, Scroll Changes. Songs with a non-constant BPM will only disqualify if the High/Low difference is greater than 3.00.
2012-05-21 22:04:02 -05:00
Jason Felds
5282645a9a
Texture Font Generator for VS2010.
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I will look forward to when we don't need this.
2012-05-21 22:20:08 -04:00
Jason Felds
de62676daf
Now, will the merged stuff work?
2012-05-21 21:48:41 -04:00
Jason Felds
00f7991759
Temporarily disable the version checker properly.
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Sorry Aldo, but I still want this to point
to the proper version of SM5. ;)
2012-05-21 21:47:19 -04:00
Jason Felds
524755fad8
Minor adjustments on the VS2010 file.
2012-05-21 21:45:08 -04:00
Jason Felds
9e1e7970ef
[ScreenEdit] New menu to modify attacks.
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Check the Area Menu (Enter Key) to have fun.
2012-05-21 21:42:06 -04:00
Jason Felds
55e1eff14c
Quick way to get the number of attacks.
2012-05-21 21:10:10 -04:00
Jason Felds
db3b93f79e
hgeol attack during debugging.
2012-05-21 21:09:47 -04:00
AJ Kelly
b389308611
use the real product id instead of a hardcoded 'StepMania AMX'
2012-05-21 17:59:06 -05:00
Jason Felds
c549fe26f0
Make it false for now.
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When the server points to check for SM5 properly
and not another build, then we can look into it.
2012-05-21 18:33:27 -04:00
AJ Kelly
96969ce4e8
only run update logic after applying command line options; allows --ExportLuaInformation to run without requiring user input
2012-05-21 13:14:23 -05:00
Jason Felds
d624ae5010
I think false was intended here.
2012-05-21 08:59:57 -04:00
Thai Pangsakulyanont
f2697f9eb5
fix possible syntax error
2012-05-21 16:03:42 +07:00
Thai Pangsakulyanont
67bbfd9a09
merge
2012-05-21 15:04:06 +07:00
Aldo Fregoso
09f369cd33
Imported the check for updates code from StepMania AMX.
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---
TODO: Move the code from NSMAN to a new class
TODO: HOOKS->GetURL for Linux
TODO: Do not run the check every time the game is launched, use:
PREFSMAN->m_iUpdateCheckIntervalSeconds - Seconds to wait before running the next check
PREFSMAN->m_iUpdateCheckLastCheckedSecond - Timestamp of the last check
2012-05-21 02:29:59 -05:00
Thai Pangsakulyanont
2b6670c2df
optimize adding background changes
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I have a song with 5841 background changes and it took 3 seconds to load that song.
2012-05-21 14:27:17 +07:00
Thai Pangsakulyanont
1c85c74785
remove the debugging code
2012-05-21 14:02:38 +07:00
Thai Pangsakulyanont
44d3f78845
merge
2012-05-21 13:59:27 +07:00
Thai Pangsakulyanont
3a82222c83
add background support to BMS files (only #BMP, not #BGA)
2012-05-21 13:58:40 +07:00
Aldo Fregoso
0e2cc939d6
Mac OS X DialogDriver was lacking OKCancel, I also added YesNo Dialog to every platform.
2012-05-20 22:19:27 -05:00
Aldo Fregoso
341a474c9a
Fixed errors & warnings to compile with VS 2011
2012-05-20 21:00:14 -05:00
Aldo Fregoso
5a798e78cd
Added Visual Studio 2011 solution
2012-05-20 20:30:13 -05:00
AJ Kelly
ae57a3f2c2
[Actor] Make the xy command a source-code level command.
2012-05-19 00:20:30 -05:00
AJ Kelly
ea0a854065
[LoadingWindow_Gtk] Actually resolve the path to the Splash file. [djpohly]
2012-05-17 12:08:05 -05:00
AJ Kelly
a476e34619
[ScreenOptionsMasterPrefs] Allow for FastLoadAdditionalSongs preference to be called via the "conf" command.
2012-05-16 13:14:13 -05:00
AJ Kelly
b02a4ae096
[ScreenWithMenuElements] Add DelayMusicSeconds metric. requested in issue 540: http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=540
2012-05-16 01:31:00 -05:00
AJ Kelly
058c90aceb
[Course] Added AllSongsAreFixed() Lua binding.
2012-05-14 00:25:58 -05:00
AJ Kelly
967237d881
Add Var "Player" and Var "Controller" for NoteSkin. [hanubeki]
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Sourced from http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=824cff29912d1c29a667046ba463d195e81c524a
2012-05-03 14:27:51 -05:00
AJ Kelly
201d6e8029
another patch from djpohly, this time to silence some pointless log output
2012-05-03 14:06:41 -05:00
AJ Kelly
8b630f1064
apply djpohly's patch to fix issue 767
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http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=767
2012-05-03 14:01:20 -05:00
AJ Kelly
eb061fa03d
Make ReceptorArrowRow and GhostArrowRow respect the column draw order. [hanubeki]
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Sourced from http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=8ccf7449651eef51e8c42d031aa64da49a0b72ce
2012-05-02 19:24:08 -05:00
Colby Klein
4e24ead887
This is far too nasty of a hack and not good behavior in the first place.
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I'm fairly sure you can do this in Lua if you REALLY want this kludge.
2012-05-01 09:53:11 -07:00
TaroNuke
bcdb7d702d
Reload wheel on late join.
2012-05-01 15:18:30 +00:00
TaroNuke
b79888bfa4
Reload the wheel on late join.
2012-05-01 15:15:21 +00:00
Thai Pangsakulyanont
9c9147d30b
merge
2012-04-26 13:37:43 +07:00
Thai Pangsakulyanont
23f9bad9e0
[RageSoundReader_Preload] change default maximum number of samples to 1048576 samples.
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This uses a lot more memory, but should make it smoother when playing heavily keysounded files. Many simulators do actually load all keysounds into memory before the game starts.
2012-04-26 13:32:15 +07:00
Thai Pangsakulyanont
4be6179607
[RageSound] never do threaded buffering on keysounds.
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When there are too many (high-quality) keysounds, threaded buffering will cause all these files to be opened at the same time. These problems can occur:
- too many open files (and then crashes)
- out of thread slots (and then crashes)
Fixing this by never doing threaded buffering on keysounds (mark to be precached).
2012-04-26 13:19:20 +07:00
AJ Kelly
c07d41cecb
[Profile] Added GetLastPlayedSong and GetLastPlayedCourse Lua bindings.
2012-04-25 19:56:33 -05:00
Thai Pangsakulyanont
db80cf5e22
make MovieTexture_FFMpeg use AVIO, so it's possible for us to later update to newer versions of ffmpeg.
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- untested on Windows. need someone to test it.
- the ffmpeg revision that is used on Mac is f139838 (one tagged with 0.10.2)
2012-04-25 00:20:13 +07:00
Thai Pangsakulyanont
15315ced5e
merge
2012-04-24 00:15:02 +07:00
Thai Pangsakulyanont
503814c435
update libpng to 1.5.10, add precompiled library for ffmpeg 0.10.2 for mac, and Xcode 4.3 project in a separate project.
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This should make it possible to build StepMania 5 on Mac OS X.
The catch is that it will only work with Snow Leopard and up, but I think this is better than nothing.
We can support PowerPC / 10.4-10.5 again when someone can make the old Xcode 3 project work.
2012-04-24 00:11:28 +07:00
AJ Kelly
11637bd603
[LifeMeterBar] Reverted a change from 2010 that messed with how the life meter subtracts life. The life difficulty should match StepMania 3.9 again.
2012-04-22 14:01:12 -05:00