Commit Graph
4533 Commits
Author SHA1 Message Date
Patrick McIlroy ebf1bf6028 Add WM_CLASS info to X11 window, controlled by XWMName .ini entry, defaulting to PRODUCT_ID.
Tested with: xdotool search --classname 'StepMania 5'
2012-06-03 22:55:34 -07:00
AJ Kelly a564f0c696 [PrefsManager] Add StretchBackgrounds preference. 2012-06-02 23:03:47 -05:00
AJ Kelly a9c8a9517b fix missing semicolon; whoops. 2012-06-02 22:55:18 -05:00
AJ Kelly 3eb317522c [PlayerOptions] Fixes to Get/Set[C, M, X]Mod Lua bindings. [hanubeki]
Source: http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=97761b5dc87b8c8a1b296985a09814337578c745
2012-05-31 12:19:00 -05:00
AJ Kelly 6d0e884b95 [PaneDisplay] Added NullCountString metric. 2012-05-31 03:20:24 -05:00
AJ Kelly 80f8d2122a [PlayerState] Enabled GetPlayerController Lua binding. 2012-05-27 12:56:25 -05:00
AJ Kelly 05a410321e formatting 2012-05-27 12:55:57 -05:00
AJ Kelly 44523f0c48 [MusicWheel] Added EmptyColor metric. 2012-05-27 12:55:31 -05:00
AJ Kelly dd82dc90fc [Steps] Modified HasSignificantTimingChanges; the following now disqualify when using a CMod: Stops, Delays, Warps, Speed Changes, Scroll Changes. Songs with a non-constant BPM will only disqualify if the High/Low difference is greater than 3.00. 2012-05-21 22:04:02 -05:00
Jason Felds 5282645a9a Texture Font Generator for VS2010.
I will look forward to when we don't need this.
2012-05-21 22:20:08 -04:00
Jason Felds de62676daf Now, will the merged stuff work? 2012-05-21 21:48:41 -04:00
Jason Felds 00f7991759 Temporarily disable the version checker properly.
Sorry Aldo, but I still want this to point
to the proper version of SM5. ;)
2012-05-21 21:47:19 -04:00
Jason Felds 524755fad8 Minor adjustments on the VS2010 file. 2012-05-21 21:45:08 -04:00
Jason Felds 9e1e7970ef [ScreenEdit] New menu to modify attacks.
Check the Area Menu (Enter Key) to have fun.
2012-05-21 21:42:06 -04:00
Jason Felds 55e1eff14c Quick way to get the number of attacks. 2012-05-21 21:10:10 -04:00
Jason Felds db3b93f79e hgeol attack during debugging. 2012-05-21 21:09:47 -04:00
AJ Kelly b389308611 use the real product id instead of a hardcoded 'StepMania AMX' 2012-05-21 17:59:06 -05:00
Jason Felds c549fe26f0 Make it false for now.
When the server points to check for SM5 properly
and not another build, then we can look into it.
2012-05-21 18:33:27 -04:00
AJ Kelly 96969ce4e8 only run update logic after applying command line options; allows --ExportLuaInformation to run without requiring user input 2012-05-21 13:14:23 -05:00
Jason Felds d624ae5010 I think false was intended here. 2012-05-21 08:59:57 -04:00
Thai Pangsakulyanont f2697f9eb5 fix possible syntax error 2012-05-21 16:03:42 +07:00
Thai Pangsakulyanont 67bbfd9a09 merge 2012-05-21 15:04:06 +07:00
Aldo Fregoso 09f369cd33 Imported the check for updates code from StepMania AMX.
---
TODO: Move the code from NSMAN to a new class
TODO: HOOKS->GetURL for Linux
TODO: Do not run the check every time the game is launched, use:
PREFSMAN->m_iUpdateCheckIntervalSeconds - Seconds to wait before running the next check
PREFSMAN->m_iUpdateCheckLastCheckedSecond - Timestamp of the last check
2012-05-21 02:29:59 -05:00
Thai Pangsakulyanont 2b6670c2df optimize adding background changes
I have a song with 5841 background changes and it took 3 seconds to load that song.
2012-05-21 14:27:17 +07:00
Thai Pangsakulyanont 1c85c74785 remove the debugging code 2012-05-21 14:02:38 +07:00
Thai Pangsakulyanont 44d3f78845 merge 2012-05-21 13:59:27 +07:00
Thai Pangsakulyanont 3a82222c83 add background support to BMS files (only #BMP, not #BGA) 2012-05-21 13:58:40 +07:00
Aldo Fregoso 0e2cc939d6 Mac OS X DialogDriver was lacking OKCancel, I also added YesNo Dialog to every platform. 2012-05-20 22:19:27 -05:00
Aldo Fregoso 341a474c9a Fixed errors & warnings to compile with VS 2011 2012-05-20 21:00:14 -05:00
Aldo Fregoso 5a798e78cd Added Visual Studio 2011 solution 2012-05-20 20:30:13 -05:00
AJ Kelly ae57a3f2c2 [Actor] Make the xy command a source-code level command. 2012-05-19 00:20:30 -05:00
AJ Kelly ea0a854065 [LoadingWindow_Gtk] Actually resolve the path to the Splash file. [djpohly] 2012-05-17 12:08:05 -05:00
AJ Kelly a476e34619 [ScreenOptionsMasterPrefs] Allow for FastLoadAdditionalSongs preference to be called via the "conf" command. 2012-05-16 13:14:13 -05:00
AJ Kelly b02a4ae096 [ScreenWithMenuElements] Add DelayMusicSeconds metric. requested in issue 540: http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=540 2012-05-16 01:31:00 -05:00
AJ Kelly 058c90aceb [Course] Added AllSongsAreFixed() Lua binding. 2012-05-14 00:25:58 -05:00
AJ Kelly 967237d881 Add Var "Player" and Var "Controller" for NoteSkin. [hanubeki]
Sourced from http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=824cff29912d1c29a667046ba463d195e81c524a
2012-05-03 14:27:51 -05:00
AJ Kelly 201d6e8029 another patch from djpohly, this time to silence some pointless log output 2012-05-03 14:06:41 -05:00
AJ Kelly 8b630f1064 apply djpohly's patch to fix issue 767
http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=767
2012-05-03 14:01:20 -05:00
AJ Kelly eb061fa03d Make ReceptorArrowRow and GhostArrowRow respect the column draw order. [hanubeki]
Sourced from http://code.google.com/r/hanubeki-modified-sm-ssc/source/detail?r=8ccf7449651eef51e8c42d031aa64da49a0b72ce
2012-05-02 19:24:08 -05:00
Colby Klein 4e24ead887 This is far too nasty of a hack and not good behavior in the first place.
I'm fairly sure you can do this in Lua if you REALLY want this kludge.
2012-05-01 09:53:11 -07:00
TaroNuke bcdb7d702d Reload wheel on late join. 2012-05-01 15:18:30 +00:00
TaroNuke b79888bfa4 Reload the wheel on late join. 2012-05-01 15:15:21 +00:00
Thai Pangsakulyanont 9c9147d30b merge 2012-04-26 13:37:43 +07:00
Thai Pangsakulyanont 23f9bad9e0 [RageSoundReader_Preload] change default maximum number of samples to 1048576 samples.
This uses a lot more memory, but should make it smoother when playing heavily keysounded files. Many simulators do actually load all keysounds into memory before the game starts.
2012-04-26 13:32:15 +07:00
Thai Pangsakulyanont 4be6179607 [RageSound] never do threaded buffering on keysounds.
When there are too many (high-quality) keysounds, threaded buffering will cause all these files to be opened at the same time. These problems can occur:
- too many open files (and then crashes)
- out of thread slots (and then crashes)

Fixing this by never doing threaded buffering on keysounds (mark to be precached).
2012-04-26 13:19:20 +07:00
AJ Kelly c07d41cecb [Profile] Added GetLastPlayedSong and GetLastPlayedCourse Lua bindings. 2012-04-25 19:56:33 -05:00
Thai Pangsakulyanont db80cf5e22 make MovieTexture_FFMpeg use AVIO, so it's possible for us to later update to newer versions of ffmpeg.
- untested on Windows. need someone to test it.
- the ffmpeg revision that is used on Mac is f139838 (one tagged with 0.10.2)
2012-04-25 00:20:13 +07:00
Thai Pangsakulyanont 15315ced5e merge 2012-04-24 00:15:02 +07:00
Thai Pangsakulyanont 503814c435 update libpng to 1.5.10, add precompiled library for ffmpeg 0.10.2 for mac, and Xcode 4.3 project in a separate project.
This should make it possible to build StepMania 5 on Mac OS X.
The catch is that it will only work with Snow Leopard and up, but I think this is better than nothing.

We can support PowerPC / 10.4-10.5 again when someone can make the old Xcode 3 project work.
2012-04-24 00:11:28 +07:00
AJ Kelly 11637bd603 [LifeMeterBar] Reverted a change from 2010 that messed with how the life meter subtracts life. The life difficulty should match StepMania 3.9 again. 2012-04-22 14:01:12 -05:00