[Actor] Make the xy command a source-code level command.

This commit is contained in:
AJ Kelly
2012-05-19 00:20:30 -05:00
parent 122c815d28
commit ae57a3f2c2
3 changed files with 10 additions and 20 deletions
+4
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@@ -4,6 +4,10 @@ The StepMania 5 Changelog covers all post-sm-ssc changes. For a list of changes
from StepMania 4 alpha 5 to sm-ssc v1.2.5, see Changelog_sm-ssc.txt.
________________________________________________________________________________
2012/05/19
----------
* [Actor] Made the xy command a source-code level command.
2012/05/17
----------
* [LoadingWindow_Gtk] Actually resolve the path to the Splash file. [djpohly]
+4 -20
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@@ -156,25 +156,9 @@ function Actor:scale_or_crop_background()
self:zoomto(SCREEN_HEIGHT*graphicAspect,SCREEN_HEIGHT)
end
-- xy(actorX,actorY)
-- Sets the x and y of an actor in one command.
function Actor:xy(actorX,actorY)
self:x(actorX)
self:y(actorY)
end
function Actor:CenterX()
self:x(SCREEN_CENTER_X)
end
function Actor:CenterY()
self:y(SCREEN_CENTER_Y)
end
function Actor:Center()
self:x(SCREEN_CENTER_X)
self:y(SCREEN_CENTER_Y)
end
function Actor:CenterX() self:x(SCREEN_CENTER_X) end
function Actor:CenterY() self:y(SCREEN_CENTER_Y) end
function Actor:Center() self:xy(SCREEN_CENTER_X,SCREEN_CENTER_Y) end
function Actor:bezier(...)
local a = {...}
@@ -392,7 +376,7 @@ function Actor:hidden(bHide)
self:visible(not bHide)
end
-- (c) 2006-2011 Glenn Maynard, SSC
-- (c) 2006-2012 Glenn Maynard, the Spinal Shark Collective, et al.
-- All rights reserved.
--
-- Permission is hereby granted, free of charge, to any person obtaining a
+2
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@@ -1351,6 +1351,7 @@ public:
static int x( T* p, lua_State *L ) { p->SetX(FArg(1)); return 0; }
static int y( T* p, lua_State *L ) { p->SetY(FArg(1)); return 0; }
static int z( T* p, lua_State *L ) { p->SetZ(FArg(1)); return 0; }
static int xy( T* p, lua_State *L ) { p->SetXY(FArg(1),FArg(2)); return 0; }
static int addx( T* p, lua_State *L ) { p->AddX(FArg(1)); return 0; }
static int addy( T* p, lua_State *L ) { p->AddY(FArg(1)); return 0; }
static int addz( T* p, lua_State *L ) { p->AddZ(FArg(1)); return 0; }
@@ -1569,6 +1570,7 @@ public:
ADD_METHOD( x );
ADD_METHOD( y );
ADD_METHOD( z );
ADD_METHOD( xy );
ADD_METHOD( addx );
ADD_METHOD( addy );
ADD_METHOD( addz );