This commit is contained in:
Thai Pangsakulyanont
2012-05-21 15:04:06 +07:00
7 changed files with 217 additions and 1 deletions
+134 -1
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@@ -6,6 +6,11 @@
NetworkSyncManager *NSMAN;
// Aldo: used by GetCurrentSMVersion()
#if defined(HAVE_VERSION_INFO)
extern unsigned long version_num;
#endif
#if defined(WITHOUT_NETWORKING)
NetworkSyncManager::NetworkSyncManager( LoadingWindow *ld ) { useSMserver=false; isSMOnline = false; }
NetworkSyncManager::~NetworkSyncManager () { }
@@ -25,7 +30,12 @@ void NetworkSyncManager::SendChat( const RString& message ) { }
void NetworkSyncManager::SelectUserSong() { }
RString NetworkSyncManager::MD5Hex( const RString &sInput ) { return RString(); }
int NetworkSyncManager::GetSMOnlineSalt() { return 0; }
void NetworkSyncManager::GetListOfLANServers( vector<NetServerInfo>& AllServers ) { }
void NetworkSyncManager::GetListOfLANServers( vector<NetServerInfo>& AllServers ) { }
#if defined(HAVE_VERSION_INFO)
unsigned long NetworkSyncManager::GetCurrentSMBuild( LoadingWindow* ld ) { return version_num; }
#else
unsigned long NetworkSyncManager::GetCurrentSMBuild( LoadingWindow* ld ) { return 0; }
#endif
#else
#include "ezsockets.h"
#include "ProfileManager.h"
@@ -835,6 +845,129 @@ void NetworkSyncManager::GetListOfLANServers( vector<NetServerInfo>& AllServers
AllServers = m_vAllLANServers;
}
// Aldo: Please move this method to a new class, I didn't want to create new files because I don't know how to properly update the files for each platform.
// I preferred to misplace code rather than cause unneeded headaches to non-windows users, although it would be nice to have in the wiki which files to
// update when adding new files and how (Xcode/stepmania_xcode4.3.xcodeproj has a really crazy structure :/).
#if !defined(HAVE_VERSION_INFO)
unsigned long NetworkSyncManager::GetCurrentSMBuild( LoadingWindow* ld ) { return 0; }
#else
unsigned long NetworkSyncManager::GetCurrentSMBuild( LoadingWindow* ld )
{
// Aldo: Using my own host by now, upload update_check/check_sm5.php to an official URL and change the following constants accordingly:
const RString sHost = "aldo.mx";
const unsigned short uPort = 80;
const RString sResource = "/stepmania/check_sm5.php";
const RString sUserAgent = "StepMania AMX (+http://aldo.mx/stepmania/)";
const RString sReferer = "http://aldo.mx/stepmania/";
if( ld )
{
ld->SetIndeterminate( true );
ld->SetText("Checking for updates...");
}
unsigned long uCurrentSMBuild = version_num;
bool bSuccess = false;
EzSockets* socket = new EzSockets();
socket->create();
socket->blocking = true;
if( socket->connect(sHost, uPort) )
{
RString sHTTPRequest = ssprintf(
"GET %s HTTP/1.1" "\r\n"
"Host: %s" "\r\n"
"User-Agent: %s" "\r\n"
"Cache-Control: no-cache" "\r\n"
"Referer: %s" "\r\n"
"X-SM-Build: %lu" "\r\n"
"\r\n",
sResource.c_str(), sHost.c_str(),
sUserAgent.c_str(), sReferer.c_str(),
version_num
);
socket->SendData(sHTTPRequest);
// Aldo: EzSocket::pReadData() is a lower level function, I used it because I was having issues
// with EzSocket::ReadData() in 3.9, feel free to refactor this function, the low lever character
// manipulation might look scary to people not used to it.
char* cBuffer = new char[NETMAXBUFFERSIZE];
// Reading the first NETMAXBUFFERSIZE bytes (usually 1024), should be enough to get the HTTP Header only
int iBytes = socket->pReadData(cBuffer);
if( iBytes )
{
// \r\n\r\n = Separator from HTTP Header and Body
char* cBodyStart = strstr(cBuffer, "\r\n\r\n");
if( cBodyStart != NULL )
{
// Get the HTTP Header only
int iHeaderLength = cBodyStart - cBuffer;
char* cHeader = new char[iHeaderLength+1];
strncpy( cHeader, cBuffer, iHeaderLength );
cHeader[iHeaderLength] = '\0'; // needed to make it a valid C String
RString sHTTPHeader( cHeader );
SAFE_DELETE( cHeader );
Trim( sHTTPHeader );
//LOG->Trace( sHTTPHeader.c_str() );
vector<RString> svResponse;
split( sHTTPHeader, "\r\n", svResponse );
// Check for 200 OK
if( svResponse[0].find("200") != RString::npos )
{
// Iterate through every field until an X-SM-Build field is found
for( unsigned h=1; h<svResponse.size(); h++ )
{
RString::size_type sFieldPos = svResponse[h].find(": ");
if( sFieldPos != RString::npos )
{
RString sFieldName = svResponse[h].Left(sFieldPos),
sFieldValue = svResponse[h].substr(sFieldPos+2);
Trim( sFieldName );
Trim( sFieldValue );
if( 0 == stricmp(sFieldName,"X-SM-Build") )
{
bSuccess = true;
uCurrentSMBuild = strtoul( sFieldValue, NULL, 10 );
break;
}
}
}
} // if( svResponse[0].find("200") != RString::npos )
} // if( cBodyStart != NULL )
} // if( iBytes )
SAFE_DELETE( cBuffer );
} // if( socket->connect(sHost, uPort) )
socket->close();
SAFE_DELETE( socket );
if( ld )
{
ld->SetIndeterminate(false);
ld->SetTotalWork(100);
if( bSuccess )
{
ld->SetProgress(100);
ld->SetText("Checking for updates... OK");
}
else
{
ld->SetProgress(0);
ld->SetText("Checking for updates... ERROR");
}
}
return uCurrentSMBuild;
}
#endif
static bool ConnectToServer( const RString &t )
{
NSMAN->PostStartUp( t );
+5
View File
@@ -176,6 +176,11 @@ public:
RString MD5Hex( const RString &sInput );
void GetListOfLANServers( vector<NetServerInfo>& AllServers );
// Aldo: Please move this method to a new class, I didn't want to create new files because I don't know how to properly update the files for each platform.
// I preferred to misplace code rather than cause unneeded headaches to non-windows users, although it would be nice to have in the wiki which files to
// update when adding new files.
static unsigned long GetCurrentSMBuild( LoadingWindow* ld );
private:
#if !defined(WITHOUT_NETWORKING)
+17
View File
@@ -143,6 +143,10 @@ bool g_bAutoRestart = false;
# define TRUE_IF_DEBUG false
#endif
#if !defined(WITHOUT_NETWORKING) && defined(HAVE_VERSION_INFO)
extern unsigned long version_num;
#endif
void ValidateDisplayAspectRatio( float &val )
{
if( val < 0 )
@@ -289,6 +293,19 @@ PrefsManager::PrefsManager() :
#if !defined(WITHOUT_NETWORKING)
,
m_bEnableScoreboard ( "EnableScoreboard", true )
#if defined(HAVE_VERSION_INFO)
,
m_bUpdateCheckEnable ( "UpdateCheckEnable", true )
// TODO - Aldo_MX: Use PREFSMAN->m_iUpdateCheckIntervalSeconds & PREFSMAN->m_iUpdateCheckLastCheckedSecond
//,
//m_iUpdateCheckIntervalSeconds ( "UpdateCheckIntervalSeconds", 86400 ), // 24 hours
//m_iUpdateCheckLastCheckedSecond ( "UpdateCheckLastCheckSecond", 0 )
// TODO - Aldo_MX: Write helpers in LuaManager.cpp to treat unsigned int/long like LUA Numbers
//,
//m_uUpdateCheckLastCheckedBuild ( "UpdateCheckLastCheckedBuild", version_num )
#endif
#endif
{
+11
View File
@@ -300,6 +300,17 @@ public:
#if !defined(WITHOUT_NETWORKING)
Preference<bool> m_bEnableScoreboard; //Alows disabling of scoreboard in network play
#if defined(HAVE_VERSION_INFO)
// Check for Updates code
Preference<bool> m_bUpdateCheckEnable;
// TODO - Aldo_MX: Use PREFSMAN->m_iUpdateCheckIntervalSeconds & PREFSMAN->m_iUpdateCheckLastCheckedSecond
//Preference<int> m_iUpdateCheckIntervalSeconds;
//Preference<int> m_iUpdateCheckLastCheckedSecond;
// TODO - Aldo_MX: Write helpers in LuaManager.cpp to treat unsigned int/long like LUA Numbers
//Preference<unsigned long> m_uUpdateCheckLastCheckedBuild;
#endif
#endif
void ReadPrefsFromIni( const IniFile &ini, const RString &sSection, bool bIsStatic );
+1
View File
@@ -52,6 +52,7 @@
#define VIDEO_TROUBLESHOOTING_URL "http://www.stepmania.com/stepmaniawiki.php?title=Video_Driver_Troubleshooting"
/** @brief The URL to report bugs on the program. */
#define REPORT_BUG_URL "http://ssc.ajworld.net/sm-ssc/bugtracker/"
#define SM_DOWNLOAD_URL "http://code.google.com/p/sm-ssc/downloads/list"
#define CAN_INSTALL_PACKAGES true
+37
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@@ -1027,6 +1027,43 @@ int main(int argc, char* argv[])
LOG->Info( "TLS is %savailable", RageThread::GetSupportsTLS()? "":"not " );
#endif
// Aldo: Check for updates here!
if( PREFSMAN->m_bUpdateCheckEnable )
{
// TODO - Aldo_MX: Use PREFSMAN->m_iUpdateCheckIntervalSeconds & PREFSMAN->m_iUpdateCheckLastCheckedSecond
unsigned long current_version = NetworkSyncManager::GetCurrentSMBuild( pLoadingWindow );
if( current_version )
{
if( current_version > version_num )
{
switch( Dialog::YesNo( "A new version of " PRODUCT_ID " is available. Do you want to download it?", "UpdateCheck" ) )
{
case Dialog::yes:
//PREFSMAN->SavePrefsToDisk();
// TODO: GoToURL for Linux
if( !HOOKS->GoToURL( SM_DOWNLOAD_URL ) )
{
Dialog::Error( "Please go to the following URL to download the latest version of " PRODUCT_ID ":\n\n" SM_DOWNLOAD_URL, "UpdateCheckConfirm" );
}
ShutdownGame();
return 0;
case Dialog::no:
break;
default:
ASSERT(0);
}
}
else if( version_num < current_version )
{
LOG->Info( "The current version is more recent than the public one, double check you downloaded it from " SM_DOWNLOAD_URL );
}
}
else
{
LOG->Info( "Unable to check for updates. The server might be offline." );
}
}
AdjustForChangedSystemCapabilities();
GAMEMAN = new GameManager;
+12
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@@ -0,0 +1,12 @@
<?php
$sm_build = 18;
if( !isset($_SERVER['HTTP_X_SM_BUILD']) )
{
header( "HTTP/1.1 400 Bad Request" );
echo "HTTP/1.1 400 Bad Request";
}
else
header( "X-SM-Build: " . number_format($sm_build, 0, '', '') );
?>