Glenn Maynard
9a86f82a15
partial compile fix
2005-09-29 06:23:39 +00:00
Glenn Maynard
b8accdb7ec
compile fix
2005-09-29 06:19:45 +00:00
AJ Kelly
bd723a9050
font is BitDarlingS10 by saru
...
it's assumed to be free to use when translating the information on http://www.x-saru-x.com/index.php?mode=fontr
2005-09-29 03:58:08 +00:00
Glenn Maynard
d05224c544
increase timeout
2005-09-29 02:36:10 +00:00
Glenn Maynard
87ddfb4c41
Up until now, we've been backing up profile data by copying it to the
...
backup directory immediately after a successful load. This ensures that
the data we're copying is valid, so after a successful copy, the backup
is valid, too. This has a couple problems:
- Copying takes a while. It's much faster to move data.
- Data shouldn't be written during a profile read. Players should be able
to assume that it's safe to remove the memory card at any time except
when the game is explicitly saving.
- Copying good data from one place to another is just as prone to error as
initially writing it. It's at least as easy for the backup copy to fail
and result in a bad backup as it is for a save to fail in the first place.
Instead, when we successfully load profile data (and not from a backup),
set a flag. Later, when we save over that data, we'll clear the flag and
move the data we're about to overwrite to the backup.
2005-09-29 00:33:22 +00:00
Glenn Maynard
14ab43b2aa
RageFileManager::MoveFile
2005-09-28 23:00:34 +00:00
Glenn Maynard
04ec4e66f4
add optional RageFileDriver::MoveFile override; implement for RageFileDriverDirect and RageFileDriverTimeout
2005-09-28 22:59:12 +00:00
Chris Danford
6698a2ba91
add button to open StepMania.ini
2005-09-28 17:51:16 +00:00
AJ Kelly
acf8ca0104
Taken from original system zero theme - image is in the public domain as I made it myself
2005-09-28 03:57:52 +00:00
Glenn Maynard
ca1309c49d
basealpha
2005-09-28 03:50:00 +00:00
AJ Kelly
29cad667dd
Taken from original system zero theme - image is in the public domain as I made it myself
2005-09-28 03:47:44 +00:00
Glenn Maynard
c4150955bd
split ScreenRanking specializations into ScreenRankingScroller (for
...
PAGE_TYPE_ALL_STEPS, PAGE_TYPE_*_COURSES) and ScreenRankingLines
(PAGE_TYPE_CATEGORY, PAGE_TYPE_TRAIL).
Use DynamicActorScroller for ScreenRankingScroller; reduces overhead
significantly.
2005-09-27 19:10:09 +00:00
Glenn Maynard
b5006f6e09
cleanup weird includes
2005-09-27 19:01:53 +00:00
Glenn Maynard
aab04cc13f
update
2005-09-27 18:14:17 +00:00
Glenn Maynard
34116d9f36
DynamicActorScroller
2005-09-27 18:13:00 +00:00
Chris Danford
ea5eb4b223
add "Create Song from music file" function
2005-09-27 09:59:39 +00:00
Chris Danford
b9fe8abfea
add "Create Song from music file" function
2005-09-27 09:57:13 +00:00
Glenn Maynard
ab8ed823b6
add experimental DynamicActorScroller. This allows creating lists like
...
ScreenCredits and ScreenRanking without constructing dozens or hundreds
of actors, which saves a lot of memory and is easier to manipulate. This could
also be used to support CourseContentsLists for long courses cheaply, etc.
2005-09-27 07:55:14 +00:00
Glenn Maynard
18f40a2b8f
Separate "number of Actors" from "number of items": allow having more items than
...
actors. Derived classes do this by overriding ShiftSubActors and setting m_iNumItems
to something other than m_SubActors.size().
2005-09-27 07:49:12 +00:00
Glenn Maynard
384e26cbec
ActorScroller doesn't SetDestinationItem anymore, but we still want this here and not in ActorScroller.
2005-09-27 07:40:34 +00:00
Glenn Maynard
4ae883a5c6
cleanup
2005-09-27 07:34:45 +00:00
Glenn Maynard
75484e193f
cleanup: add children before calling Load
2005-09-27 05:40:09 +00:00
Glenn Maynard
71931135a3
implement BitmapText::operator=
2005-09-27 05:38:14 +00:00
Glenn Maynard
cc737b0835
fix message
2005-09-27 03:32:14 +00:00
Glenn Maynard
71ad5179b4
Don't scroll by default; do it in OnCommand.
2005-09-27 03:20:07 +00:00
Glenn Maynard
e1cf2c5484
add lua bindings
2005-09-27 03:18:57 +00:00
Glenn Maynard
2436ef26db
simplify
2005-09-26 23:01:24 +00:00
Glenn Maynard
e3d5437031
fix up names
2005-09-26 21:04:02 +00:00
Glenn Maynard
5ca840d259
simplify algebraically; nudge both cases to look the same
2005-09-26 21:03:09 +00:00
Glenn Maynard
9110303bff
equivalent and easier to understand: fCurrentItem is simply centered
2005-09-26 20:43:45 +00:00
Glenn Maynard
e24e9d8c99
cleanup
2005-09-26 19:53:11 +00:00
Glenn Maynard
1178d1df75
cleanup
2005-09-26 19:52:04 +00:00
Glenn Maynard
a1d9d49d6c
simplify: an ActorScroller is always an ActorScroller
2005-09-26 19:35:15 +00:00
Glenn Maynard
45c50c854d
BGAnimation is no longer used for scrollers; use XML.
2005-09-26 19:34:07 +00:00
Glenn Maynard
d3ecba30a0
cleanup test
2005-09-26 19:08:45 +00:00
Glenn Maynard
163aa1366a
cleanup
2005-09-26 19:08:15 +00:00
Steve Checkoway
186ed0f0ac
It compiles but crashes with: Crash reason: ScreenNameEntry, ScreenMusicScroll, during ScreenNameEntry.
2005-09-26 08:10:04 +00:00
Josh Allen
0d6ae492e0
Update for InfoBbox move
2005-09-25 19:00:00 +00:00
Josh Allen
909c8e078a
Move all the InfoBox code into the RoomWheel
2005-09-25 18:58:01 +00:00
Josh Allen
4440d57ef6
Virtual and constant
2005-09-25 18:47:24 +00:00
Chris Danford
f78cee8988
add sound driver selection and logging toggle
2005-09-25 04:52:01 +00:00
Glenn Maynard
d504a9f798
update
2005-09-25 02:30:29 +00:00
Glenn Maynard
b6c84d5abb
do credits screen in XML (can almost remove this; just the announcer ...)
2005-09-25 01:45:37 +00:00
Glenn Maynard
a0da988918
GetRandomSongBackground
2005-09-25 01:41:26 +00:00
Glenn Maynard
3aa06cdf34
simplify
2005-09-24 23:54:24 +00:00
Glenn Maynard
3a185cc977
yuck. ActorScroller doesn't need UseScroller, but BGAnimation does. Move
...
the hack into BGAnimation, which is on its way out anyway.
2005-09-24 23:43:06 +00:00
Glenn Maynard
b389ded342
Remove UseScroller; it's a holdover from when ActorScroller was part of
...
ActorFrame. Now, if the class is ActorScroller, we always want a scroller.
2005-09-24 23:25:25 +00:00
Chris Danford
878c73d3c2
Write Catalog.xml even if FastLoad is on.
...
FastLoad just means "don't check files for changes", not "only use cache". New files that aren't already in cache are still loaded normally.
2005-09-24 20:39:48 +00:00
Chris Danford
790d3f2c65
add dialog to switch graphics API
2005-09-24 20:36:25 +00:00
Chris Danford
45cc63b84f
fix assert when parsing a line that contains only whitespace
2005-09-24 20:26:30 +00:00