Chris Danford
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3132f177f3
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show standard deviation
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2006-04-06 19:54:07 +00:00 |
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Chris Danford
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4a998771eb
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change calibrate sync to 8th notes
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2006-03-22 17:40:19 +00:00 |
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Chris Danford
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c9842df053
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require one sample for every note on SGSyncMachine. There's no reason why the player should miss now that there's a 4 beat lead-in.
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2006-03-22 05:07:21 +00:00 |
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Chris Danford
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00a08603a9
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consolidate sync change strings and logic
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2006-03-18 23:53:13 +00:00 |
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Chris Danford
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de4b978da3
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lower sample count because of 4 beats lead-in
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2006-03-16 21:56:03 +00:00 |
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Chris Danford
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e691b97d31
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reset autosync between each loop in SGSyncMachine
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2006-03-09 06:39:24 +00:00 |
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Chris Danford
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cce97c40b8
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move autosync logic out of Player and GameState, into a separate file
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2006-02-06 01:23:25 +00:00 |
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