require one sample for every note on SGSyncMachine. There's no reason why the player should miss now that there's a 4 beat lead-in.

This commit is contained in:
Chris Danford
2006-03-22 05:07:21 +00:00
parent ab2184b45e
commit c9842df053
+1 -1
View File
@@ -3,7 +3,7 @@
class TimingData;
const int SAMPLE_COUNT = 25;
const int SAMPLE_COUNT = 28;
class AdjustSync
{