AJ Kelly
9547b09cb7
new font (Zero Threes)
2006-06-18 00:24:54 +00:00
Steve Checkoway
3045dda9fc
Draw arrows in the skin of the player matching the PlayerNumber of the TapNote.
2006-06-17 04:07:40 +00:00
Steve Checkoway
66ca81893f
add missing metric.
2006-06-17 03:44:42 +00:00
Josh Allen
be150b23f9
remove non-existant files
2006-06-17 00:41:17 +00:00
Steve Checkoway
57ffea9e7d
Add dance-routine steps/style.
2006-06-16 23:46:36 +00:00
Steve Checkoway
b9d514c76c
Add PlayerNumber to TapNote.
2006-06-16 23:43:17 +00:00
AJ Kelly
ae47c80a47
remove ScreenWarning (ScreenCaution does the intended job)
2006-06-16 23:36:21 +00:00
Steve Checkoway
4deb8b8237
Spacing cleanup.
2006-06-16 23:01:38 +00:00
Steve Checkoway
f4639fb139
Spacing cleanup. Ugh, this file is long.
2006-06-16 22:51:12 +00:00
AJ Kelly
f82709f442
big graphics overhaul (all of the ScreenInstructions items, some headers, ScreenGameOver)
2006-06-16 22:47:42 +00:00
Steve Checkoway
d8824e36a4
Spacing cleanup.
2006-06-16 22:09:39 +00:00
AJ Kelly
935df3cb0b
reposition combo numbers to line up again
2006-06-16 22:00:05 +00:00
Steve Checkoway
4d24288f82
Spacing cleanup.
2006-06-16 21:55:57 +00:00
Steve Checkoway
12153607f4
Comment.
2006-06-16 21:39:53 +00:00
Steve Checkoway
cf9447e2b5
Save the Theme preference when changing themes.
2006-06-16 21:36:17 +00:00
Steve Checkoway
2426abc7d1
v.begin()-1 is not a valid iterator. Increment the iterator before calling GetNext*Player*() and do not increment inside the function.
2006-06-16 20:23:02 +00:00
Steve Checkoway
9df559af08
Fall back if PREFSMAN->m_sTheme.GetDefault() is not selectable.
2006-06-16 08:51:15 +00:00
Steve Checkoway
aef9e00016
Implement IsDebuggerPresent() and DebugBreak() in OS X. This uses an unstable api so it will only be in debug builds.
2006-06-16 07:18:39 +00:00
Steve Checkoway
87e571a528
Define DEBUG in debug builds.
2006-06-16 07:07:13 +00:00
Steve Checkoway
8e6f2f6f5c
Fix warning in debug build.
2006-06-16 07:06:39 +00:00
Chris Danford
f94566100f
no character for Enter
2006-06-16 06:28:31 +00:00
Chris Danford
0b5baba88c
fix compile
2006-06-16 06:27:53 +00:00
Chris Danford
1ec3e9f6b1
make little disqualify
2006-06-16 04:18:43 +00:00
Chris Danford
270b8d94c5
seperate fast load for regular and additional songs
2006-06-15 10:54:55 +00:00
Glenn Maynard
c29c725f4b
cleanup (one-step conversion instead of three-step)
2006-06-15 07:29:34 +00:00
Glenn Maynard
d9184b84b3
don't crash if a button is pressed that's not directly mapped in the current mode (eg. EDIT_BUTTON_ADJUST_FINE)
2006-06-15 07:02:03 +00:00
Chris Danford
960da85a05
don't try to switch to theme 'default' if it doesn't exist
2006-06-15 06:39:08 +00:00
Glenn Maynard
aa9eea16e0
more nudging: merge DeviceButtonToString calls
2006-06-15 06:38:24 +00:00
Glenn Maynard
cc2fb2b137
equivalent but more consistent
2006-06-15 06:35:36 +00:00
Glenn Maynard
1157c5eae9
more obvious behavior, and change "Joy1_B1" to "Joy1 B1" for
...
consistency
2006-06-15 06:34:07 +00:00
Glenn Maynard
0b1eedce2c
simplify
2006-06-15 06:30:35 +00:00
Glenn Maynard
c9e55137a5
nudging GetDeviceSpecificInputString and GetLocalizedInputString
...
together
2006-06-15 06:23:58 +00:00
Glenn Maynard
0980208a1f
DeviceButtonToString is already sanely capitalized
2006-06-15 06:21:32 +00:00
Glenn Maynard
35864b415c
don't capitalize Space
2006-06-15 06:20:37 +00:00
Glenn Maynard
81ddf2d8e0
show "Space" if the character value is ' ', regardless of the KEY_ value
2006-06-15 06:17:46 +00:00
Glenn Maynard
1d4601eca7
localize "space"
2006-06-15 06:16:11 +00:00
Glenn Maynard
3c9897989c
GetDeviceSpecificInputString and DeviceInputToLocalizedString are
...
the same: "a string suitable for display", but just formatted slightly
differently. Handle these the same way (so hopefully a way to merge
them will become visible).
This also fixes the RageInputDevice dependency on RageInput.
2006-06-15 06:07:45 +00:00
Glenn Maynard
7578717a5a
comment
2006-06-15 05:09:14 +00:00
Glenn Maynard
80c3beccb6
DeviceInputToLocalizedAndTranslatedString -> DeviceInputToLocalizedString
...
(translation is a part of localization)
2006-06-15 04:12:30 +00:00
Glenn Maynard
c65580fed2
We have at least 7 functions to "turn a DeviceInput/Button into a string";
...
trying to simplify:
merge DeviceInputToTranslatedString into DeviceInputToLocalizedAndTranslatedString
2006-06-15 04:09:57 +00:00
Glenn Maynard
181c9d51f9
trying to unwrap this input stuff:
...
DeviceInputToTranslatedString will try DeviceButtonToChar; but we just
tried that; it then uses DeviceButtonToString. use DeviceButtonToString
directly
2006-06-15 04:07:48 +00:00
Glenn Maynard
60ba823489
cleanup odd conditional
...
comments
2006-06-15 04:05:59 +00:00
Glenn Maynard
9ee37b04be
cleanup
2006-06-15 03:50:43 +00:00
Glenn Maynard
f8319554d7
remove RageInput::DeviceButtonToChar
2006-06-15 03:41:59 +00:00
Glenn Maynard
defdede155
DeviceButtonToLocalizedAndTranslatedString -> DeviceInputToTranslatedString
2006-06-15 03:39:45 +00:00
Glenn Maynard
179c00cf40
DeviceButtonToLocalizedAndTranslatedString -> DeviceInputToTranslatedString
...
DeviceInputToTranslatedString -> DeviceInputToLocalizedAndTranslatedString
2006-06-15 03:39:25 +00:00
Glenn Maynard
0a5256bb03
use DeviceInputToChar
2006-06-15 03:35:54 +00:00
Glenn Maynard
825d59ec44
RageInput::DeviceInputToChar (not keyboard-specific)
2006-06-15 03:33:29 +00:00
Glenn Maynard
25b8421da0
I'm not crazy about overloading "FromString" names: it's hard to tell
...
where they're used from a search. It's useful for overloaded things
(templates and macros), but since we have "FloatToString", let's prefer
that.
2006-06-15 03:16:55 +00:00
Glenn Maynard
f0b7631e3a
use standard name "isfinite", not "finite"
2006-06-15 03:15:41 +00:00