Commit Graph
21178 Commits
Author SHA1 Message Date
AJ Kelly 9547b09cb7 new font (Zero Threes) 2006-06-18 00:24:54 +00:00
Steve Checkoway 3045dda9fc Draw arrows in the skin of the player matching the PlayerNumber of the TapNote. 2006-06-17 04:07:40 +00:00
Steve Checkoway 66ca81893f add missing metric. 2006-06-17 03:44:42 +00:00
Josh Allen be150b23f9 remove non-existant files 2006-06-17 00:41:17 +00:00
Steve Checkoway 57ffea9e7d Add dance-routine steps/style. 2006-06-16 23:46:36 +00:00
Steve Checkoway b9d514c76c Add PlayerNumber to TapNote. 2006-06-16 23:43:17 +00:00
AJ Kelly ae47c80a47 remove ScreenWarning (ScreenCaution does the intended job) 2006-06-16 23:36:21 +00:00
Steve Checkoway 4deb8b8237 Spacing cleanup. 2006-06-16 23:01:38 +00:00
Steve Checkoway f4639fb139 Spacing cleanup. Ugh, this file is long. 2006-06-16 22:51:12 +00:00
AJ Kelly f82709f442 big graphics overhaul (all of the ScreenInstructions items, some headers, ScreenGameOver) 2006-06-16 22:47:42 +00:00
Steve Checkoway d8824e36a4 Spacing cleanup. 2006-06-16 22:09:39 +00:00
AJ Kelly 935df3cb0b reposition combo numbers to line up again 2006-06-16 22:00:05 +00:00
Steve Checkoway 4d24288f82 Spacing cleanup. 2006-06-16 21:55:57 +00:00
Steve Checkoway 12153607f4 Comment. 2006-06-16 21:39:53 +00:00
Steve Checkoway cf9447e2b5 Save the Theme preference when changing themes. 2006-06-16 21:36:17 +00:00
Steve Checkoway 2426abc7d1 v.begin()-1 is not a valid iterator. Increment the iterator before calling GetNext*Player*() and do not increment inside the function. 2006-06-16 20:23:02 +00:00
Steve Checkoway 9df559af08 Fall back if PREFSMAN->m_sTheme.GetDefault() is not selectable. 2006-06-16 08:51:15 +00:00
Steve Checkoway aef9e00016 Implement IsDebuggerPresent() and DebugBreak() in OS X. This uses an unstable api so it will only be in debug builds. 2006-06-16 07:18:39 +00:00
Steve Checkoway 87e571a528 Define DEBUG in debug builds. 2006-06-16 07:07:13 +00:00
Steve Checkoway 8e6f2f6f5c Fix warning in debug build. 2006-06-16 07:06:39 +00:00
Chris Danford f94566100f no character for Enter 2006-06-16 06:28:31 +00:00
Chris Danford 0b5baba88c fix compile 2006-06-16 06:27:53 +00:00
Chris Danford 1ec3e9f6b1 make little disqualify 2006-06-16 04:18:43 +00:00
Chris Danford 270b8d94c5 seperate fast load for regular and additional songs 2006-06-15 10:54:55 +00:00
Glenn Maynard c29c725f4b cleanup (one-step conversion instead of three-step) 2006-06-15 07:29:34 +00:00
Glenn Maynard d9184b84b3 don't crash if a button is pressed that's not directly mapped in the current mode (eg. EDIT_BUTTON_ADJUST_FINE) 2006-06-15 07:02:03 +00:00
Chris Danford 960da85a05 don't try to switch to theme 'default' if it doesn't exist 2006-06-15 06:39:08 +00:00
Glenn Maynard aa9eea16e0 more nudging: merge DeviceButtonToString calls 2006-06-15 06:38:24 +00:00
Glenn Maynard cc2fb2b137 equivalent but more consistent 2006-06-15 06:35:36 +00:00
Glenn Maynard 1157c5eae9 more obvious behavior, and change "Joy1_B1" to "Joy1 B1" for
consistency
2006-06-15 06:34:07 +00:00
Glenn Maynard 0b1eedce2c simplify 2006-06-15 06:30:35 +00:00
Glenn Maynard c9e55137a5 nudging GetDeviceSpecificInputString and GetLocalizedInputString
together
2006-06-15 06:23:58 +00:00
Glenn Maynard 0980208a1f DeviceButtonToString is already sanely capitalized 2006-06-15 06:21:32 +00:00
Glenn Maynard 35864b415c don't capitalize Space 2006-06-15 06:20:37 +00:00
Glenn Maynard 81ddf2d8e0 show "Space" if the character value is ' ', regardless of the KEY_ value 2006-06-15 06:17:46 +00:00
Glenn Maynard 1d4601eca7 localize "space" 2006-06-15 06:16:11 +00:00
Glenn Maynard 3c9897989c GetDeviceSpecificInputString and DeviceInputToLocalizedString are
the same: "a string suitable for display", but just formatted slightly
differently.  Handle these the same way (so hopefully a way to merge
them will become visible).

This also fixes the RageInputDevice dependency on RageInput.
2006-06-15 06:07:45 +00:00
Glenn Maynard 7578717a5a comment 2006-06-15 05:09:14 +00:00
Glenn Maynard 80c3beccb6 DeviceInputToLocalizedAndTranslatedString -> DeviceInputToLocalizedString
(translation is a part of localization)
2006-06-15 04:12:30 +00:00
Glenn Maynard c65580fed2 We have at least 7 functions to "turn a DeviceInput/Button into a string";
trying to simplify:
merge DeviceInputToTranslatedString into DeviceInputToLocalizedAndTranslatedString
2006-06-15 04:09:57 +00:00
Glenn Maynard 181c9d51f9 trying to unwrap this input stuff:
DeviceInputToTranslatedString will try DeviceButtonToChar; but we just
tried that; it then uses DeviceButtonToString.  use DeviceButtonToString
directly
2006-06-15 04:07:48 +00:00
Glenn Maynard 60ba823489 cleanup odd conditional
comments
2006-06-15 04:05:59 +00:00
Glenn Maynard 9ee37b04be cleanup 2006-06-15 03:50:43 +00:00
Glenn Maynard f8319554d7 remove RageInput::DeviceButtonToChar 2006-06-15 03:41:59 +00:00
Glenn Maynard defdede155 DeviceButtonToLocalizedAndTranslatedString -> DeviceInputToTranslatedString 2006-06-15 03:39:45 +00:00
Glenn Maynard 179c00cf40 DeviceButtonToLocalizedAndTranslatedString -> DeviceInputToTranslatedString
DeviceInputToTranslatedString -> DeviceInputToLocalizedAndTranslatedString
2006-06-15 03:39:25 +00:00
Glenn Maynard 0a5256bb03 use DeviceInputToChar 2006-06-15 03:35:54 +00:00
Glenn Maynard 825d59ec44 RageInput::DeviceInputToChar (not keyboard-specific) 2006-06-15 03:33:29 +00:00
Glenn Maynard 25b8421da0 I'm not crazy about overloading "FromString" names: it's hard to tell
where they're used from a search.  It's useful for overloaded things
(templates and macros), but since we have "FloatToString", let's prefer
that.
2006-06-15 03:16:55 +00:00
Glenn Maynard f0b7631e3a use standard name "isfinite", not "finite" 2006-06-15 03:15:41 +00:00