remove RageInput::DeviceButtonToChar

This commit is contained in:
Glenn Maynard
2006-06-15 03:41:59 +00:00
parent defdede155
commit f8319554d7
2 changed files with 0 additions and 18 deletions
-17
View File
@@ -114,23 +114,6 @@ wchar_t RageInput::DeviceInputToChar( DeviceInput di, bool bUseCurrentKeyModifie
return '\0';
}
wchar_t RageInput::DeviceButtonToChar( DeviceButton button, bool bUseCurrentKeyModifiers )
{
FOREACH( InputHandler*, m_pDevices, i )
{
vector<InputDeviceInfo> vDevices;
(*i)->GetDevicesAndDescriptions( vDevices );
FOREACH_CONST( InputDeviceInfo, vDevices, idi )
{
if( idi->id == DEVICE_KEYBOARD )
return (*i)->DeviceButtonToChar(button, bUseCurrentKeyModifiers);
}
}
return '\0';
}
InputDeviceState RageInput::GetInputDeviceState( InputDevice id )
{
FOREACH( InputHandler*, m_pDevices, i )
-1
View File
@@ -22,7 +22,6 @@ public:
void AddHandler( InputHandler *pHandler );
RString GetDeviceSpecificInputString( const DeviceInput &di );
wchar_t DeviceInputToChar( DeviceInput di, bool bUseCurrentKeyModifiers );
wchar_t DeviceButtonToChar( DeviceButton button, bool bUseCurrentKeyModifiers );
InputDeviceState GetInputDeviceState( InputDevice id );
RString GetDisplayDevicesString() const;