Steve Checkoway
8db5d63e1e
This is almost completely a ScoreKeeperNormal now. Perhaps this should be put in SKNormal and this calls can be removed.
2006-07-17 01:03:30 +00:00
Steve Checkoway
58847ff1b9
Use one ScoreKeeper per Player (as is normal) but share master player's NoteData with the other Players. Note that this means that multiple Players may be updating the same NoteData. This should not matter as the Player should only deal with notes it owns.
2006-07-17 01:02:31 +00:00
Steve Checkoway
8ab760a346
Put the NoteData into the PlayerInfo and use that for constructing Players. Use the Player's (new) interface GetNoteData() for everything except for loading where ScreenGameplay needs to actually modify the NoteData so do it directly via the PlayerInfo.
2006-07-17 00:58:33 +00:00
Steve Checkoway
8502fc3083
Use PlayerPlus (a Player plus a NoteData, this gives the old behavior of Player, i.e. calling Load( nd )).
2006-07-17 00:56:23 +00:00
Steve Checkoway
d46ec7136e
Pass in a PlayerNumber as well.
...
(This breaks other code, commits coming.)
2006-07-17 00:54:46 +00:00
Steve Checkoway
807e24827c
Keep a (nonconst) reference to a NoteData rather than owning the NoteData. Replace calls to Load( nd ) by making the changes to the underlying NoteData and calling Load().
...
(This breaks other code, commits coming.)
2006-07-17 00:54:19 +00:00
Steve Checkoway
b1d08d1f8b
This is still a work in progress (although I haven't worked on it in over a month).
2006-07-17 00:44:38 +00:00
Steve Checkoway
bd7422ef6e
Specialize on aligned loads for sse since misaligned loads are much slower.
2006-07-17 00:42:46 +00:00
Mike Calfin
c5635656ef
moved score so you can see the whole thing. was covered by "machine record" text
2006-07-16 19:18:51 +00:00
Glenn Maynard
6dd06350bd
Don't copy code from the fallback theme. It'll be loaded automatically anyway.
2006-07-16 19:18:50 +00:00
Steve Checkoway
7be6e20fe3
Cleanup.
2006-07-16 18:34:56 +00:00
Jason Felds
7135d1fea9
Copy and paste of default Branches.lua. If this is redundant for the theme, feel free to delete this file; reverting it will only break things again.
2006-07-16 17:18:32 +00:00
Josh Allen
b96481c589
Fix compile
...
NoteData* --> const NoteData&
2006-07-16 16:10:00 +00:00
Jason Felds
48f173e985
Add labels for key config screen.
2006-07-16 08:56:42 +00:00
Jason Felds
dba20674b0
Fix warnings.
2006-07-16 08:44:12 +00:00
Steve Checkoway
108810fe14
No really, cleanup.
2006-07-16 07:23:57 +00:00
Steve Checkoway
ba8fb41231
Simplify.
2006-07-16 07:23:12 +00:00
Steve Checkoway
ad1e7b4afa
Cleanup.
2006-07-16 07:20:50 +00:00
Jason Felds
2e3f9bc82b
Move MemoryCardDisplay* icons to the lower corners to not interfere with 2P side.
2006-07-16 05:39:08 +00:00
Steve Checkoway
e1572442b3
cleanup
2006-07-16 03:14:26 +00:00
Steve Checkoway
90e9d6d57c
Don't clamp to 3 seconds.
2006-07-16 03:14:03 +00:00
AJ Kelly
d599c866d1
better ScreenStage->ScreenGameplay transition
2006-07-16 02:58:20 +00:00
Eric Gustafson
a11ad9f945
Add missing until we make a new one
2006-07-16 02:34:36 +00:00
Thad Ward
c86dc1d197
fix the messed up pre-build commands. I wish VC6 didn't continually add spaces
...
to these commands.
2006-07-15 23:32:19 +00:00
Jason Felds
e9feef0ab3
Improve ScreenEvaluation look.
2006-07-15 23:29:36 +00:00
AJ Kelly
bf33f9d906
redone so it doesn't clash with the background
2006-07-15 22:14:39 +00:00
AJ Kelly
31e43bb7b9
add missing metric NumberOnCommandFunction in MultiplayerEvalScoreRow
2006-07-15 20:58:25 +00:00
Glenn Maynard
abf1fcec37
remove unused
2006-07-15 01:53:58 +00:00
Glenn Maynard
d7336ec0b6
cleanup, fix, comment
2006-07-15 01:09:15 +00:00
Glenn Maynard
0d678f4e4e
cleanup. (current logic works well enough)
2006-07-15 00:41:35 +00:00
Steve Checkoway
abaeb8b2f4
Missing metric.
2006-07-14 22:22:22 +00:00
Steve Checkoway
bd47324c0c
Add missing strings.
2006-07-14 22:20:35 +00:00
Steve Checkoway
6ee71e464b
It looks strange having the Background menu items have no text so add some defaults.
2006-07-14 22:00:12 +00:00
Steve Checkoway
84c50ccfdb
Cleanup.
2006-07-14 21:39:08 +00:00
Steve Checkoway
b8a3a8b0f0
Oops.
2006-07-14 21:34:17 +00:00
Steve Checkoway
39b27416b6
Don't theme file names.
2006-07-14 21:33:08 +00:00
Steve Checkoway
d873b24bfc
Resize the answers during load menu. Fixes the crash in ScreenEdit when 'b' is pressed.
2006-07-14 21:27:18 +00:00
Steve Checkoway
bf5deb1ee3
Add ScoreKeeper.cpp
2006-07-14 21:03:55 +00:00
Jason Felds
823e4375c9
Add ScoreKeeperShared.* to the list.
2006-07-14 20:53:16 +00:00
Jason Felds
d0515023e4
Add ScoreKeeper.cpp to the list of compiled files.
2006-07-14 20:38:22 +00:00
Chris Danford
691d852d68
fix DIFFICULTY_INVALID used as a valid value
2006-07-14 20:26:11 +00:00
Thad Ward
8b3f014a73
add file
2006-07-14 08:27:29 +00:00
Thad Ward
381c7f0b69
VC6 fixes:
...
remove duplicate typedef
add typedefs for new PSDK types
move the disabling of warnings to the top of the file. (4786 was going off
on the templates directly below the new location)
2006-07-14 08:07:06 +00:00
Thad Ward
2684d8fa63
revert. VC6 doesn't have auto_ptr::reset()
2006-07-14 07:49:59 +00:00
Thad Ward
928696a622
add file
2006-07-14 05:11:14 +00:00
Steve Checkoway
e65388190f
compile fix.
2006-07-14 04:21:09 +00:00
Steve Checkoway
3c8591fdbf
Add file.
2006-07-14 04:20:37 +00:00
Steve Checkoway
743d2b9697
Change the api to take a NoteData and a row. Let the score keepers decide what they want to do with the row.
2006-07-14 04:19:30 +00:00
Steve Checkoway
af1652ef28
Add a PlayerNumber. If pn = PLAYER_INVALID, then count all tap notes, irrespective of player. If tn.pn = PLAYER_INVALID, count it.
2006-07-14 04:14:51 +00:00
Steve Checkoway
753d33e752
Add files.
2006-07-13 08:39:03 +00:00