Don't clamp to 3 seconds.
This commit is contained in:
@@ -55,7 +55,7 @@ void LyricDisplay::Update( float fDeltaTime )
|
||||
if( GAMESTATE->m_fMusicSeconds < fStartTime )
|
||||
return;
|
||||
|
||||
/* Clamp this lyric to the beginning of the next, the end of the music, or 3 seconds. */
|
||||
/* Clamp this lyric to the beginning of the next or the end of the music. */
|
||||
float fEndTime;
|
||||
if( m_iCurLyricNumber+1 < GAMESTATE->m_pCurSong->m_LyricSegments.size() )
|
||||
fEndTime = pSong->m_LyricSegments[m_iCurLyricNumber+1].m_fStartTime;
|
||||
@@ -68,7 +68,7 @@ void LyricDisplay::Update( float fDeltaTime )
|
||||
/* If it's negative, two lyrics are so close together that there's no time
|
||||
* to tween properly. Lyrics should never be this brief, anyway, so just
|
||||
* skip it. */
|
||||
float fShowLength = clamp( fDistance - fTweenBufferTime, 0.0f, 3.0f );
|
||||
float fShowLength = max( fDistance - fTweenBufferTime, 0.0f );
|
||||
|
||||
// Make lyrics show faster for faster song rates.
|
||||
fShowLength /= GAMESTATE->m_SongOptions.m_fMusicRate;
|
||||
|
||||
Reference in New Issue
Block a user