Chris Danford
628dea9da7
OpenGL checkin. Movie textures, texture stretch, texture dither, and 16 bit textures are broken.
2002-11-11 04:53:31 +00:00
Glenn Maynard
7e9905995d
some more s/GetSize/size/ and other minor STLisms
2002-10-31 03:16:02 +00:00
Glenn Maynard
cc0735ecd7
quiet warning in ddk header
2002-10-11 17:52:02 +00:00
Chris Danford
8871b4346a
Checked in DDK files - DDK no longer needed
2002-10-06 19:13:08 +00:00
Jared Roberts
dba6d11a07
fix "u" and "o" swappage in RageInput
2002-09-16 22:20:28 +00:00
Glenn Maynard
36034dd5e1
GAAAH.
...
undo commit caused by annoying windows CVS client.
2002-09-15 03:13:21 +00:00
Glenn Maynard
ba7efdb319
fix DWIPath loading for songs that have a normal layout;
...
some DWI's have relative paths that don't begin with ".\
Song.cpp
2002-09-15 02:58:33 +00:00
Chris Danford
66aa27df02
Spig's NoteSkin cleanup
2002-09-10 01:43:37 +00:00
Chris Danford
0422a8558f
fix stupid compile error
2002-09-09 05:50:32 +00:00
Glenn Maynard
68b41e7a75
button implementation, etc.
2002-09-08 06:13:47 +00:00
Glenn Maynard
a0a27e7de3
remove some dupe code; show less dinput in the class;
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add constants for Z/ZROT/HAT (unimplemented)
2002-09-08 02:49:07 +00:00
Chris Danford
1c90b8236f
added MAX-style options navigation and moved more constants into theme metrics
2002-09-04 03:49:08 +00:00
Chris Danford
7922f5bbc7
Updated AnnoucerManager::GetPathTo to act like ThemeManager. More theme and Ez2 cleanup.
2002-08-27 23:31:41 +00:00
Glenn Maynard
4b9404c5c2
(more of the same)
2002-08-26 05:04:54 +00:00
Glenn Maynard
e22fdeefcd
Make the callbacks static members, so they can access private members.
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Make m_pJoystick and GetDirectInput private.
Don't bail out on Update if the joystick fails, since we still have more
devices. Just log--handle error conditions on our own.
Reduce Windows types in the interface; eventually it'll need to be
clean.
Remove unused Get*Device functions.
2002-08-26 05:01:25 +00:00
Glenn Maynard
8658b101cc
Don't export PumpButtonNames; compact the header a bit.
2002-08-26 04:46:16 +00:00
Glenn Maynard
9ef1b27c4a
Lock the Pump pad device while enumerating DI8 devices, to work around
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a DI8 bug.
2002-08-24 02:26:39 +00:00
Glenn Maynard
c8865e95d7
Remove '`' binding until our font has it.
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Fix joystick Y axis.
2002-08-23 22:52:53 +00:00
Glenn Maynard
b88e252ad8
Replace toChar switch with a table
2002-08-23 21:42:42 +00:00
Chris Danford
a0c7d5bd22
added BackgroundChange editing and DWI saving to editor
2002-08-23 20:18:29 +00:00
Chris Danford
822f8dd3a6
Moved more constants into theme metrics
2002-08-22 09:31:32 +00:00
Glenn Maynard
0c1a6efe9f
Add DIK_DIVIDE.
2002-08-21 20:51:22 +00:00
Glenn Maynard
14ac7e1620
Readd support for secondary Pump pads (which vanished somehow).
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Make PiU button order more logical: UL, UR, MID, DL, DR.
2002-08-20 23:25:27 +00:00
Glenn Maynard
0a1cc6116f
Don't die when there's no keyboard or mouse. (Perhaps we should die if we find *no* input devices?)
2002-08-20 23:12:52 +00:00
Glenn Maynard
b7785f2d8c
Uncomment joystick init (oops, didn't mean to commit that part)
2002-08-20 22:59:08 +00:00
Glenn Maynard
fa746ea3f3
Add Pump USB pad support. Code requiring the DDK is blocked off by HAVE_DDK.
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Add DeviceInput::NumButtons, to abstract button counts (so adding devices or buttons doesn't require changes to InputFilter).
Use clamp() for m_AbsPosition_x and m_AbsPosition_y.
2002-08-20 22:51:12 +00:00
Chris Danford
7c1bfb3a0d
big checkin - new noteskin format and XY positioning. I probably broke a lot of things.
2002-08-13 23:26:46 +00:00
Chris Danford
4ec08edf2d
Mini-rewrite of input mapping, theme support, and added KSF reader.
2002-07-31 19:40:40 +00:00
Chris Danford
936fabbe85
more fixes to Oni and courses
2002-07-27 19:29:51 +00:00
Chris Danford
0bc6e1ec7e
weekend checkin
2002-06-14 22:25:22 +00:00
Chris Danford
7800df57a1
no message
2002-05-27 18:36:01 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
6f1c1e4619
no message
2002-05-01 19:14:55 +00:00
Chris Danford
dad622f11c
no message
2002-04-28 20:42:32 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00
Chris Danford
0add9e0bb3
checkin of v1.50
2002-01-16 10:01:32 +00:00
Chris Danford
7f3a131195
changes made from 0.95 through 0.97
2001-12-28 10:15:59 +00:00
Chris Danford
bbc4097826
kljhfdkjhfjkhdfkjf
2001-12-19 01:50:57 +00:00
Chris Danford
ae2aa31944
rewrite of input handling
2001-11-25 10:49:31 +00:00
Chris Danford
c679ec7956
Rewrote texture loading actor and sprite
2001-11-25 04:31:44 +00:00
Chris Danford
a40558031b
Major rewrite of all classes related to gameplay (Song, Steps, Player,
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WindowDancing and all its UI elements). All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal. Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel). Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford
7caffe0c93
Initial checkin
2001-11-03 10:52:42 +00:00