Commit Graph

12822 Commits

Author SHA1 Message Date
Glenn Maynard 8b609cdc08 remove stuff commented out
fix SPIRAL while I'm here
2005-01-05 01:06:18 +00:00
Glenn Maynard 67c1e5c6fb make sure we don't access snd after stopping 2005-01-05 00:03:00 +00:00
Glenn Maynard 4fbd89dd7d fix comment 2005-01-04 23:48:31 +00:00
Glenn Maynard 95408c9689 Can't find any reason why I didn't do it this way to begin with; seems to work
fine ...
2005-01-04 22:50:27 +00:00
Glenn Maynard 1e12a17506 fix title menu back 2005-01-04 22:43:08 +00:00
Glenn Maynard 633312bf9c BGA commands are being played twice, because both BGALayer
and ActorUtil are parsing them and BGALayer was sending its commands
to its children.  Don't do that; just use the ActorUtil parsing.  (This seems to
work for all BGAs I've tried so far, but I'm not yet quite sure it's correct.)
This seems to fix transitions not showing up, but I'm not sure why.
2005-01-04 22:39:43 +00:00
Chris Danford 7285003f1e input of disabled players should be blocked 2005-01-04 11:51:53 +00:00
Chris Danford ef8f1da3ab change ScreenTitleMenu to derive from ScreenSelectMaster 2005-01-04 11:14:14 +00:00
Chris Danford bfefa63830 fix compile error 2005-01-04 11:06:13 +00:00
Chris Danford b7729bfa4c change ScreenTitleMenu to derive from ScreenSelectMaster 2005-01-04 11:06:12 +00:00
Chris Danford 5cbe07e450 allow screens to handle input from disabled players 2005-01-04 10:57:27 +00:00
Chris Danford 57e02f2b75 change BGALayer to use Actor's map of commands
add "applydefaultoptions" command
clean up CoinMode and Premium enums
2005-01-04 10:51:25 +00:00
Chris Danford 5e31b8af60 cleanup 2005-01-04 10:47:28 +00:00
Chris Danford 78db0513dc sClassName -> sScreenName
load commands from .actor files
2005-01-04 10:42:59 +00:00
Chris Danford a3b49485b5 let Actors store commands 2005-01-04 10:41:32 +00:00
Glenn Maynard 32bb778e22 support multipass env mapping for systems without multitexturing 2005-01-04 05:38:44 +00:00
Glenn Maynard a1be0fdb33 add GetNumTextureUnits() 2005-01-04 05:34:58 +00:00
Glenn Maynard 36a56f51fd simplify (still more complicated than cropping/fading should be ...) 2005-01-04 02:10:09 +00:00
Glenn Maynard e00d5fe834 cleanup, assertion 2005-01-04 01:47:11 +00:00
Glenn Maynard 3153c70ddb Load Background's BGAs on first load, not in the ctor, so Jukebox and
Demonstration set up first; otherwise, BGAs with Lua expressions that
depend on them won't work.
2005-01-04 01:45:28 +00:00
Glenn Maynard 07aba0f89f add metric 2005-01-04 01:08:53 +00:00
Glenn Maynard 13a1b29436 allow showing course modifiers in demo/jukebox 2005-01-03 23:33:17 +00:00
Glenn Maynard 27d6c1a5ee simplify demo/jukebox setup 2005-01-03 23:31:34 +00:00
Glenn Maynard 0f010d2321 add Course::FindFixedSong, Attack::FromGlobalCourseModifier 2005-01-03 23:30:56 +00:00
Glenn Maynard c82a6fa313 split ScreenGameplay::InitSongQueues 2005-01-03 23:29:40 +00:00
Glenn Maynard 5de58766e9 simplify demo/jukebox setup 2005-01-03 23:20:11 +00:00
Glenn Maynard 7af6018618 virtual 2005-01-03 22:52:51 +00:00
Glenn Maynard 8cba265a01 Init() 2005-01-03 22:44:19 +00:00
Glenn Maynard 4b7ce342f5 add separate Screen::Init 2005-01-03 22:39:41 +00:00
Glenn Maynard 317378b028 Init -> InitMenu 2005-01-03 22:20:39 +00:00
Glenn Maynard a96a3d9caa cleanup 2005-01-03 21:16:20 +00:00
Glenn Maynard abcd14469a comments 2005-01-03 21:05:40 +00:00
Glenn Maynard a16205bf63 float 2005-01-03 21:02:19 +00:00
Glenn Maynard a1899a5db4 cleanup 2005-01-03 20:56:47 +00:00
Glenn Maynard 8340759571 optimization 2005-01-03 20:54:28 +00:00
Glenn Maynard e6bd8c0755 fix crash when .sm data with too many tracks is loaded 2005-01-03 20:53:03 +00:00
Glenn Maynard ba19b3b979 fading fixes 2005-01-03 11:21:02 +00:00
Glenn Maynard b32bb5743a fix some audio skips: cap at 4x fill, not 2x 2005-01-03 10:31:59 +00:00
Glenn Maynard fd43763777 cleanup 2005-01-03 05:20:52 +00:00
Glenn Maynard 37bc5aefbd cheaper ConvertSurface 2005-01-02 23:15:06 +00:00
Glenn Maynard 8a188e1a13 try to align 16-byte types to 16 bytes 2005-01-02 23:08:42 +00:00
Glenn Maynard f60254ba0e don't waste time zeroing RageVColor by default 2005-01-02 23:04:25 +00:00
Glenn Maynard fbdf19445c cleanup 2005-01-02 23:03:08 +00:00
Glenn Maynard 30976b2217 align macro 2005-01-02 22:54:12 +00:00
Glenn Maynard a8f8095d10 Don't zero RageSpriteVertex in the ctor; it's wasteful when declaring large arrays, because we almost always immediately overwrite that with real data. (We should do this for all basic RageTypes, but this one matters due to StripBuffer for hold note rendering.) 2005-01-01 23:29:13 +00:00
Glenn Maynard c5a683b03c optimize battle mode: don't call NoteField::CacheAllUsedNoteSkins every frame 2005-01-01 22:39:08 +00:00
Glenn Maynard 4b69f947dd cleanup 2005-01-01 22:10:09 +00:00
Glenn Maynard 59ae043f2b comment 2005-01-01 22:07:52 +00:00
Glenn Maynard b7487c02a4 simplify 2005-01-01 22:07:16 +00:00
Glenn Maynard fac13bf393 remove fadecolor 2005-01-01 22:04:40 +00:00