don't waste time zeroing RageVColor by default
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@@ -194,7 +194,7 @@ class RageVColor
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public:
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uint8_t b,g,r,a; // specific ordering required by Direct3D
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RageVColor(): b(0), g(0), r(0), a(0) { }
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RageVColor() { }
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RageVColor(const RageColor &rc) { *this = rc; }
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RageVColor &operator= (const RageColor &rc) {
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r = FTOC(rc.r); g = FTOC(rc.g); b = FTOC(rc.b); a = FTOC(rc.a);
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