This commit is contained in:
Glenn Maynard
2005-01-03 21:05:40 +00:00
parent a16205bf63
commit abcd14469a
+3 -1
View File
@@ -119,7 +119,7 @@ void ScreenGameplay::Init()
m_pCombinedLifeMeter = NULL;
if( GAMESTATE->m_pCurSong == NULL && GAMESTATE->m_pCurCourse == NULL )
return; // ScreenDemonstration will move us to the next scren. We just need to survive for one update without crashing.
return; // ScreenDemonstration will move us to the next screen. We just need to survive for one update without crashing.
/* This is usually done already, but we might have come here without going through
* ScreenSelectMusic or the options menus at all. */
@@ -153,6 +153,8 @@ void ScreenGameplay::Init()
case PLAY_MODE_RAVE:
{
// cache NoteSkin graphics
/* XXX: is this still needed? We explicitly preload noteskins that can be
* used as attacks (GameState::GetAllUsedNoteSkins). */
CStringArray asNames;
NOTESKIN->GetNoteSkinNames( asNames );
for( unsigned i=0; i<asNames.size(); i++ )