Commit Graph
3233 Commits
Author SHA1 Message Date
Glenn Maynard 8b2009315b add SignalHandler 2003-05-05 06:35:22 +00:00
Glenn Maynard 9e5ff55405 ignore default CFLAGS, etc 2003-05-05 06:27:53 +00:00
Glenn Maynard 75e3dcdce8 comment
(had more changes but reverted them)
2003-05-05 06:21:36 +00:00
Glenn Maynard 3c6f768fd7 use parens instead of brackets 2003-05-05 06:21:01 +00:00
Chris Danford d2f11ba37f update VC6 project 2003-05-05 05:30:37 +00:00
Chris Danford 40ce429ab6 re-apply ScreenSystemLayer::Credits metrics when switching themes 2003-05-05 05:18:37 +00:00
Chris Danford 32fba812b4 Add metrics for credits text 2003-05-05 05:00:40 +00:00
Chris Danford 35dd3886dd add dancing character support, option to enable 2003-05-05 04:43:11 +00:00
Chris Danford 7953f94b0d add Miguel to credits for Pump graphics work 2003-05-05 04:17:14 +00:00
Chris Danford 99e05fff0c fix crash in ScreenJukeboxMenu 2003-05-05 04:16:55 +00:00
Chris Danford 6954eea1a9 play expand sound before expensive banner loading 2003-05-05 04:16:22 +00:00
Chris Danford 5f647c8391 fix wrong difficulty icon frame 2003-05-05 04:15:46 +00:00
Chris Danford d6cbbdafe6 fix event mode + battle bug 2003-05-05 04:13:39 +00:00
Chris Danford 7385581ccd fix LifeMeterBar stream alignment 2003-05-05 04:03:49 +00:00
Glenn Maynard 558ef9e275 Override the "size" of a texture:
Foo [res 128x64].png

This can be used to store a texture at a different resolution without
having to change all of the metrics that reference it.

The most obvious use is to lower the resolution of large images.

A less obvious use is to raise the resolution of images.  If an image is
going to be zoomed, it may be useful to store the texture at a higher
resolution than native.

This can be done with metrics, but it's a pain to have to track down
each metric that needs to be changed.  This (should) also work with
fonts (but that needs testing).

Use this sparingly.
2003-05-05 03:14:47 +00:00
Glenn Maynard 971284db59 simplify 2003-05-05 03:03:53 +00:00
Glenn Maynard fd0d78c3e9 cleanup 2003-05-05 02:31:57 +00:00
Chris Danford 802873092d CodeDetector-RandomVanish was missing 2003-05-05 01:38:41 +00:00
Chris Danford 9e420233d5 fix VC7/GCC compile error 2003-05-05 01:01:22 +00:00
Glenn Maynard df0a74e1b5 add glow modes 2003-05-04 22:35:42 +00:00
Glenn Maynard c4269307c1 add glow modes 2003-05-04 22:21:57 +00:00
Andrew Livy 1c097d1d5f Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.

Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Chris Danford 4cbdfbf128 optimizing Model drawing 2003-05-04 07:22:20 +00:00
Chris Danford 85986fe325 optimizing Model 2003-05-04 05:21:16 +00:00
Glenn Maynard b7c56989f4 disable blending hack 2003-05-04 05:13:30 +00:00
Glenn Maynard 368375ca01 handle some obscure rounding errors 2003-05-04 05:10:51 +00:00
William Reading 4319eaec0b Fix typo 2003-05-04 04:56:31 +00:00
William Reading 20a5cddd85 More Makefile.am fiddling 2003-05-04 04:44:53 +00:00
William Reading ae4a038aaa Makefile.am updates 2003-05-03 04:38:21 +00:00
Glenn Maynard 387233792f add direct vorbisfile interface 2003-05-02 22:00:09 +00:00
Andrew Livy b5fbea33fb More Pump Theme Updates: Pump Style Splash Screen Now Showing Up Correctly 2003-05-02 21:07:47 +00:00
Chris Danford 09707508d9 add metrics for item positioning 2003-05-02 20:36:41 +00:00
Chris Danford e6cf6a86e8 draw MusicWheel beneath everything else 2003-05-02 20:36:26 +00:00
Andrew Livy 431e293ce6 Pump Theme Fixes/SM Extreme Fixes: Stretch on Fail caused the two colliding images to be too large..... 2003-05-02 15:12:09 +00:00
Kevin Slaughter b7d51d5b55 Added much more scripting and configurability to ScreenSelectDifficultyEX.. See my TODO 2003-05-02 08:26:43 +00:00
Andrew Livy c71d8f8c9c Total Re-write of ScreenSelectMode, now working under the ScreenSelect class, but still a lot of work to do. 2003-05-01 23:40:12 +00:00
Steve Checkoway 1d5f0c1078 Compile in alsa9 only if it is actually installed, not simply if you are building on linux. 2003-05-01 09:54:24 +00:00
Steve Checkoway 779a66e58e Added check for alsa9 and like with it if it is found. 2003-05-01 09:52:53 +00:00
Steve Checkoway 69685e4791 Check for alsa9 in the configure script. 2003-05-01 09:51:45 +00:00
Kevin Slaughter 6925335ba9 Updated my TODO 2003-05-01 04:04:00 +00:00
Glenn Maynard 2056b75522 quick fix for the editor in non-Dance modes 2003-04-30 20:28:52 +00:00
Kevin Slaughter c12257c1e7 For the most part, the player's highlight-bar sizing has been corrected. Will try to fix this more, later. need sleep ... 2003-04-30 09:14:19 +00:00
Kevin Slaughter f99f7733c4 Completely re-designed ScreenSelectDifficultyEX to support EX's bar of icons, and added some scripting support (the input-lock and animation between difficulty/courses is now optional and scripted). Will add more scripting support tomorrow 2003-04-30 08:43:36 +00:00
Kevin Slaughter b483828a0b update theme to include new elements/metrics of ScreenSelectDifficultyEX 2003-04-30 08:41:58 +00:00
Steve Checkoway 33f016838d include -DLINUX in CXXFLAGS if not compiling for Darwin 2003-04-28 01:40:23 +00:00
Glenn Maynard 241284161c don't pass non-POD objects to va_start 2003-04-27 21:55:31 +00:00
Chris Danford 8e96af518a working on model lighthing/texture mapping 2003-04-27 05:14:27 +00:00
Steve Checkoway d1db01ecfe chmod a+x the two configure scripts in SDL-1.2.5 and SDL_sound-1.0.0. 2003-04-27 03:48:35 +00:00
Steve Checkoway f7a139c2fe Fixed broken VPATH builds. I broke it with the last version of Makefile.am 2003-04-27 02:44:30 +00:00
Steve Checkoway 1993dccc2b Added some frameworks to the linker flags if compiling on OS X. 2003-04-27 02:41:27 +00:00