Glenn Maynard
8b2009315b
add SignalHandler
2003-05-05 06:35:22 +00:00
Glenn Maynard
9e5ff55405
ignore default CFLAGS, etc
2003-05-05 06:27:53 +00:00
Glenn Maynard
75e3dcdce8
comment
...
(had more changes but reverted them)
2003-05-05 06:21:36 +00:00
Glenn Maynard
3c6f768fd7
use parens instead of brackets
2003-05-05 06:21:01 +00:00
Chris Danford
d2f11ba37f
update VC6 project
2003-05-05 05:30:37 +00:00
Chris Danford
40ce429ab6
re-apply ScreenSystemLayer::Credits metrics when switching themes
2003-05-05 05:18:37 +00:00
Chris Danford
32fba812b4
Add metrics for credits text
2003-05-05 05:00:40 +00:00
Chris Danford
35dd3886dd
add dancing character support, option to enable
2003-05-05 04:43:11 +00:00
Chris Danford
7953f94b0d
add Miguel to credits for Pump graphics work
2003-05-05 04:17:14 +00:00
Chris Danford
99e05fff0c
fix crash in ScreenJukeboxMenu
2003-05-05 04:16:55 +00:00
Chris Danford
6954eea1a9
play expand sound before expensive banner loading
2003-05-05 04:16:22 +00:00
Chris Danford
5f647c8391
fix wrong difficulty icon frame
2003-05-05 04:15:46 +00:00
Chris Danford
d6cbbdafe6
fix event mode + battle bug
2003-05-05 04:13:39 +00:00
Chris Danford
7385581ccd
fix LifeMeterBar stream alignment
2003-05-05 04:03:49 +00:00
Glenn Maynard
558ef9e275
Override the "size" of a texture:
...
Foo [res 128x64].png
This can be used to store a texture at a different resolution without
having to change all of the metrics that reference it.
The most obvious use is to lower the resolution of large images.
A less obvious use is to raise the resolution of images. If an image is
going to be zoomed, it may be useful to store the texture at a higher
resolution than native.
This can be done with metrics, but it's a pain to have to track down
each metric that needs to be changed. This (should) also work with
fonts (but that needs testing).
Use this sparingly.
2003-05-05 03:14:47 +00:00
Glenn Maynard
971284db59
simplify
2003-05-05 03:03:53 +00:00
Glenn Maynard
fd0d78c3e9
cleanup
2003-05-05 02:31:57 +00:00
Chris Danford
802873092d
CodeDetector-RandomVanish was missing
2003-05-05 01:38:41 +00:00
Chris Danford
9e420233d5
fix VC7/GCC compile error
2003-05-05 01:01:22 +00:00
Glenn Maynard
df0a74e1b5
add glow modes
2003-05-04 22:35:42 +00:00
Glenn Maynard
c4269307c1
add glow modes
2003-05-04 22:21:57 +00:00
Andrew Livy
1c097d1d5f
Added: Random Vanish mode: Arrows go in at the bottom, disappear, get randomized in the middle whist invisible and come out at the top somewhere else :)
...
Known Bugs: The only major bug i've experienced with this is for some reason the arrows continue past the grey bar even if you get great, perfect or marvellous. This doesn't affect the score though, I can't quite figure this one out.
Added: Hidden and Vanish codes for PIU.
2003-05-04 13:58:45 +00:00
Chris Danford
4cbdfbf128
optimizing Model drawing
2003-05-04 07:22:20 +00:00
Chris Danford
85986fe325
optimizing Model
2003-05-04 05:21:16 +00:00
Glenn Maynard
b7c56989f4
disable blending hack
2003-05-04 05:13:30 +00:00
Glenn Maynard
368375ca01
handle some obscure rounding errors
2003-05-04 05:10:51 +00:00
William Reading
4319eaec0b
Fix typo
2003-05-04 04:56:31 +00:00
William Reading
20a5cddd85
More Makefile.am fiddling
2003-05-04 04:44:53 +00:00
William Reading
ae4a038aaa
Makefile.am updates
2003-05-03 04:38:21 +00:00
Glenn Maynard
387233792f
add direct vorbisfile interface
2003-05-02 22:00:09 +00:00
Andrew Livy
b5fbea33fb
More Pump Theme Updates: Pump Style Splash Screen Now Showing Up Correctly
2003-05-02 21:07:47 +00:00
Chris Danford
09707508d9
add metrics for item positioning
2003-05-02 20:36:41 +00:00
Chris Danford
e6cf6a86e8
draw MusicWheel beneath everything else
2003-05-02 20:36:26 +00:00
Andrew Livy
431e293ce6
Pump Theme Fixes/SM Extreme Fixes: Stretch on Fail caused the two colliding images to be too large.....
2003-05-02 15:12:09 +00:00
Kevin Slaughter
b7d51d5b55
Added much more scripting and configurability to ScreenSelectDifficultyEX.. See my TODO
2003-05-02 08:26:43 +00:00
Andrew Livy
c71d8f8c9c
Total Re-write of ScreenSelectMode, now working under the ScreenSelect class, but still a lot of work to do.
2003-05-01 23:40:12 +00:00
Steve Checkoway
1d5f0c1078
Compile in alsa9 only if it is actually installed, not simply if you are building on linux.
2003-05-01 09:54:24 +00:00
Steve Checkoway
779a66e58e
Added check for alsa9 and like with it if it is found.
2003-05-01 09:52:53 +00:00
Steve Checkoway
69685e4791
Check for alsa9 in the configure script.
2003-05-01 09:51:45 +00:00
Kevin Slaughter
6925335ba9
Updated my TODO
2003-05-01 04:04:00 +00:00
Glenn Maynard
2056b75522
quick fix for the editor in non-Dance modes
2003-04-30 20:28:52 +00:00
Kevin Slaughter
c12257c1e7
For the most part, the player's highlight-bar sizing has been corrected. Will try to fix this more, later. need sleep ...
2003-04-30 09:14:19 +00:00
Kevin Slaughter
f99f7733c4
Completely re-designed ScreenSelectDifficultyEX to support EX's bar of icons, and added some scripting support (the input-lock and animation between difficulty/courses is now optional and scripted). Will add more scripting support tomorrow
2003-04-30 08:43:36 +00:00
Kevin Slaughter
b483828a0b
update theme to include new elements/metrics of ScreenSelectDifficultyEX
2003-04-30 08:41:58 +00:00
Steve Checkoway
33f016838d
include -DLINUX in CXXFLAGS if not compiling for Darwin
2003-04-28 01:40:23 +00:00
Glenn Maynard
241284161c
don't pass non-POD objects to va_start
2003-04-27 21:55:31 +00:00
Chris Danford
8e96af518a
working on model lighthing/texture mapping
2003-04-27 05:14:27 +00:00
Steve Checkoway
d1db01ecfe
chmod a+x the two configure scripts in SDL-1.2.5 and SDL_sound-1.0.0.
2003-04-27 03:48:35 +00:00
Steve Checkoway
f7a139c2fe
Fixed broken VPATH builds. I broke it with the last version of Makefile.am
2003-04-27 02:44:30 +00:00
Steve Checkoway
1993dccc2b
Added some frameworks to the linker flags if compiling on OS X.
2003-04-27 02:41:27 +00:00