Commit Graph
34 Commits
Author SHA1 Message Date
Steve Checkoway 944a913790 PlayerNumber -> IEP. 2006-09-15 01:47:24 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard 5a3f362f5d load in Init() 2006-01-15 19:29:33 +00:00
Glenn Maynard 25ee89ef33 Remove SM_AllDoneChoosing. ScreenSelects just send SM_BeginFadingOut when
done.  This is much simpler, and fixes concurrent loads starting late.
2005-10-14 02:13:13 +00:00
Glenn Maynard 483af60641 use parent 2005-10-13 22:11:11 +00:00
Glenn Maynard a288441843 use BeginScreen 2005-09-21 17:23:11 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Glenn Maynard 64eedd5fc7 cleanup 2005-09-01 02:42:33 +00:00
Chris Danford ca817cdf0f make ALLOW_DISABLED_PLAYER_INPUT cached 2005-08-14 04:33:32 +00:00
Glenn Maynard 931971204c undo hacks, and isolate to one: call PlayersFinalized last. (These message
names are confusing; just an iterative step in cleaning them up.)  Don't abuse
SM_GoToNextScreen; the only thing it should do is SCREENMAN->SetNewScreen.
2005-07-12 04:13:03 +00:00
Charles Lohr 8c5909ebe9 Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
This has a lot of advantages over the old ways.  Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford 880e42e1d3 fix conflicting ScreenMessage IDs by automatically generating unique values 2005-03-23 08:48:38 +00:00
Chris Danford e992442fe0 have ScreenWithMenuElements play and stop music (instead of ScreenOptions and ScreenSelect)
Add StopMusicOnBack metric
2005-03-13 04:25:43 +00:00
Glenn Maynard 22d64c8fd9 allow updating selections on a message 2005-03-10 19:41:37 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard 314e801115 m_vpBGAnimations hasn't actually done anything in about a year (it's
never loaded); remove it.  It's not useful, anyway: it gives no means to
tween options when changing the selection.
2005-01-15 18:50:52 +00:00
Chris Danford 9415cea26a fix duplicate start sounds
don't BeginFadingOut if the selected choice doesn't specify a screen
2005-01-08 09:50:59 +00:00
Chris Danford b7729bfa4c change ScreenTitleMenu to derive from ScreenSelectMaster 2005-01-04 11:06:12 +00:00
Chris Danford a56f11b221 move "unlock" and "sound" into GameCommand 2004-12-05 11:49:29 +00:00
Chris Danford ab37218c47 rename: ModeChoice -> GameCommand 2004-12-02 06:29:20 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Chris Danford df5cd5e813 move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism 2004-05-01 23:19:33 +00:00
Chris Danford a0b00eae77 add choice name indirection to make it easier to add/remove options, and to give theme elements more logical names 2004-02-13 05:10:18 +00:00
Glenn Maynard 8f1680b8da use ModeChoice 2004-01-25 16:49:05 +00:00
Glenn Maynard 290d92f6e3 ScreenSelect codes 2004-01-25 16:31:38 +00:00
Glenn Maynard e5c242a290 unneeded 2004-01-25 15:11:41 +00:00
Andrew Livy 761cb4e257 Pop'n Music Theme Changes
Themers can optionally enable an All Character / 2D only Character select on the mode select screen (pop'n support)
2003-12-04 04:28:19 +00:00
Glenn Maynard 514aac93a9 Replace m_bPlayersCanJoin with PlayersCanJoin().
Move GetNumSidesJoined out of the header.
2003-11-10 16:48:22 +00:00
Chris Danford bf02bfddf4 rename Notes to Steps 2003-08-03 00:13:55 +00:00
Chris Danford aac9739fac Add crop property to Actor - currently only used in Sprite 2003-06-20 23:04:11 +00:00
Andrew Livy b5d733398d para theme stuff 2003-06-07 22:49:10 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford 0adf3d8590 cleanup of ScreenSelect 2003-03-03 10:03:02 +00:00