Glenn Maynard
226e6fc3d8
unused metrics
2005-10-30 22:30:33 +00:00
Glenn Maynard
ad69594521
Simplify options message. Remove m_sprOptionsMessage; show this in an overlay.
...
Remove m_bgOptionsOut, m_bgNoOptionsOut; these were only used for delays, which
we can do by sleeping on the options message commands. Remove SM_TweenOffOptionsMessage;
treat that as part of FadingOut.
2005-10-30 22:23:07 +00:00
Thad Ward
24d488ebda
remove dead header file
2005-10-30 22:22:18 +00:00
Thad Ward
8e7c921af8
fix memory and texture leak.
2005-10-30 21:50:05 +00:00
Thad Ward
7a2e51e7ea
include cleanups.
2005-10-30 21:39:49 +00:00
Thad Ward
df136da381
Optimize. This brings the ALL_COURSES sort time down. I didn't check the time
...
spent in this code in release, but in debug this brings the time spent building
musicwheel items in ALL_COURSES sort mode from 30 seconds with my 1600+
songs in about 80 groups down to 12 seconds. Release is down to 6 seconds,
but I don't know where it was to start. This time would increase nearly
exponentially with the number of songs and groups.
2005-10-30 21:07:50 +00:00
Glenn Maynard
3c11c86ea9
themable "N/A", "Other"
2005-10-30 20:58:42 +00:00
Glenn Maynard
dd16deaf23
themable "N/A"
2005-10-30 20:58:08 +00:00
Glenn Maynard
76ade2280a
static, cleanup
2005-10-30 20:14:58 +00:00
Glenn Maynard
b66cdac7b9
static
2005-10-30 20:13:46 +00:00
Glenn Maynard
7edb143399
cleanup, const
2005-10-30 20:09:32 +00:00
Glenn Maynard
6d8349b6d2
update for 0-9
2005-10-30 20:07:49 +00:00
Glenn Maynard
39696c1a08
NUM -> 0-9
2005-10-30 19:58:00 +00:00
Glenn Maynard
dfdc0e6713
metrics
2005-10-30 18:32:50 +00:00
Glenn Maynard
89f80eb2e5
more easily themable sort text
...
(Not sure whether to use the choice name or the GameCommand m_sName.
The GameCommand name is used to identify asset names. However, we
already have a Choice name here, and it's weird having two names: the
GC name just seems like a confusing extra layer of indirection. Hmm ...)
2005-10-30 18:31:18 +00:00
Glenn Maynard
65a16ed427
overwritten immediately
2005-10-30 18:14:52 +00:00
Steve Checkoway
2ca163bf00
oops
2005-10-30 13:53:10 +00:00
Steve Checkoway
3cb0889324
Fix ppc linux compile.
2005-10-30 13:11:15 +00:00
Steve Checkoway
91c38af1f7
Add/remove files.
2005-10-30 09:47:11 +00:00
Steve Checkoway
8d56d70e0f
Move ExitGame into GameLoop.h.
2005-10-30 09:45:52 +00:00
Steve Checkoway
33c0408ca2
Move ExitGame into GameLoop.h
2005-10-30 09:45:39 +00:00
Thad Ward
cd2645fe36
fix blowup when a KSF file has a #TITLE tag with nothing in it. (grr)
2005-10-30 09:45:04 +00:00
Steve Checkoway
eea687a01a
Fix warning.
2005-10-30 09:44:25 +00:00
Thad Ward
90891ad511
move the include path I added to a couple MovieTexture files into the overall
...
project settings instead, in case other files in the future depend on it.
2005-10-30 09:13:45 +00:00
Thad Ward
3e26a37ff0
add missing <?xml ?> tag at the start of the file. also, I'm not sure if
...
comment tags count towards the "one root tag" rule in xml.
2005-10-30 08:58:43 +00:00
Steve Checkoway
74bfe9f8a2
License.
2005-10-30 08:53:21 +00:00
Steve Checkoway
c576663c15
Add cursor hack since SDL_ShowCursor fails. Also, prevent resizing the window.
2005-10-30 08:51:02 +00:00
Steve Checkoway
5ff545cbf2
Use setNeedsDisplay: since I think display: should only be called from the GUI thread.
2005-10-30 08:38:03 +00:00
Steve Checkoway
962652291d
Cleanup.
2005-10-30 08:36:10 +00:00
Steve Checkoway
950e10c761
remove
2005-10-30 07:13:20 +00:00
Steve Checkoway
a867e5a301
Replace SDLMain.* This still class SDL_main(), for now.
2005-10-30 07:09:56 +00:00
Thad Ward
0a17eb51da
fix VC2003 project file
2005-10-30 07:07:52 +00:00
Glenn Maynard
519f720bb0
fix linux compile, or iter skipping an entry
2005-10-30 06:28:53 +00:00
Thad Ward
41162e8223
I never did add my name to the copyright on these files, even though I did
...
quite a bit of work on them.
2005-10-30 06:22:18 +00:00
Chris Danford
e97d8ec930
add BGBrightnessNoZero
2005-10-30 05:37:13 +00:00
Chris Danford
1dee9871e2
Prepend for ignore markers so that we can search for markers using lower_bound.
...
While iterating, don't delete an item other than the one being iterated. This was invalidating the iterator and causing a crash.
2005-10-30 05:13:37 +00:00
Chris Danford
d738a4c664
add support for .ignore markers to hide files or directories (useful in build staging)
2005-10-30 04:42:23 +00:00
Glenn Maynard
5d1eb4a5f6
more bindings
2005-10-30 04:06:04 +00:00
Glenn Maynard
c622d1a559
lua PerDifficultyAwardToThemedString, PeakComboAwardToThemedString
2005-10-30 03:46:56 +00:00
Glenn Maynard
20274f070e
bind PlayModeToThemedString
2005-10-30 02:36:02 +00:00
Glenn Maynard
999ec0bd15
change m_sprLineHighlight to AutoActor
2005-10-29 23:47:03 +00:00
Glenn Maynard
21fcc06b7e
fix long-standing bug: resize image to fit the dialog for when the default
...
font size is changed (in Win2k, hidden away in display -> settings -> advanced ->
general)
2005-10-29 21:52:50 +00:00
Glenn Maynard
9b7346e607
oops, fix another crash. I guess the "pass pointer by reference and maybe automatically reallocate" idiom is error-prone.
2005-10-29 21:50:26 +00:00
Glenn Maynard
3bf8373588
fix crash
2005-10-29 21:15:55 +00:00
Glenn Maynard
7c42b794ea
cleanup
2005-10-29 21:08:37 +00:00
Glenn Maynard
f3d55ef26e
allow disabling song backgrounds (without disabling backgrounds entirely
...
with 0% Brightness, which gives an ugly black background)
2005-10-29 20:59:08 +00:00
Glenn Maynard
a7af61d74c
simplify with GetTweenTimeLeft()
2005-10-29 20:09:10 +00:00
Glenn Maynard
8c9b57dbae
m_BackgroundMode -> m_RandomBackgroundMode
2005-10-29 20:04:57 +00:00
Steve Checkoway
abf7399207
Apparently some DWIs use a tab for a separator.
2005-10-29 14:57:04 +00:00
Steve Checkoway
ad6191e6d9
If you tell gcc to consider floating point constants as single precision (since that's most of what's used in SM), it warns here. This just shuts it up.
2005-10-29 13:04:07 +00:00