Glenn Maynard
86aebecbdb
namespace
2006-01-24 03:53:17 +00:00
Glenn Maynard
8ce8c3f1cc
typo
2006-01-24 03:46:57 +00:00
Glenn Maynard
ea3365391b
ActorFrame:propagatecommand
2006-01-24 02:10:50 +00:00
Glenn Maynard
244e79fc78
Exit Editor
2006-01-24 01:36:51 +00:00
Glenn Maynard
2a94c0bd8d
"exit" is ambiguous, and gets confused with the normal "Exit" row,
...
which has no text
2006-01-24 01:35:38 +00:00
Glenn Maynard
7e6d70e6b1
space out more (don't want to metric-ize this just now)
2006-01-24 01:13:15 +00:00
Glenn Maynard
a40813dec0
add vertspacing
2006-01-24 01:12:54 +00:00
Glenn Maynard
4dfd0d1d7c
simplify
2006-01-24 01:04:53 +00:00
Glenn Maynard
39bf48696a
cleanup
2006-01-24 01:02:21 +00:00
Glenn Maynard
63368f99da
cleanup
2006-01-24 01:00:49 +00:00
Glenn Maynard
6fecb35dfa
simplify
2006-01-24 00:24:15 +00:00
Renaud Lepage
11af21d11b
Reverted a change, and put the IFDEF a little higher for testing purposes.
2006-01-24 00:21:11 +00:00
Renaud Lepage
1962f03286
fixes to the project files.
2006-01-23 23:15:10 +00:00
Renaud Lepage
4dcdb7efa9
Tiny Xbox update
2006-01-23 23:14:18 +00:00
Renaud Lepage
aab7d3a74e
Update.
2006-01-23 23:11:26 +00:00
Renaud Lepage
519357929b
Correction based on recent code.
2006-01-23 23:10:34 +00:00
Renaud Lepage
3b9c0682ea
TEXT undefine, already somewhat present on Xbox
2006-01-23 23:09:48 +00:00
Renaud Lepage
d88ee66ad2
Yet Another Update
2006-01-23 20:57:16 +00:00
Renaud Lepage
e900d0062f
Added Language ID.
2006-01-23 18:50:54 +00:00
Renaud Lepage
7153137012
needed for Xbox.
2006-01-23 16:38:19 +00:00
Renaud Lepage
e03f379ba4
Little Xbox fix : FAILED macro was already defined somewhere deep.
2006-01-23 16:23:31 +00:00
Renaud Lepage
4874587cba
Missing header
2006-01-23 16:17:36 +00:00
Renaud Lepage
469b53e120
Move Xbox into Xbox arch_setup
2006-01-23 16:11:23 +00:00
Glenn Maynard
aec1385061
Actor:smooth
2006-01-23 06:54:23 +00:00
Glenn Maynard
3da3825e20
remove TWEEN_SMOOTH. Use Bezier.
2006-01-23 06:53:11 +00:00
Steve Checkoway
e83e7acce5
Add files.
2006-01-23 06:41:35 +00:00
Glenn Maynard
b9f4fb36be
update
2006-01-23 05:50:22 +00:00
Glenn Maynard
27327ff6c3
ease, bouncebegin, bounceend
2006-01-23 05:49:22 +00:00
Glenn Maynard
a62788fb9f
Split out tween weighting functions. Add tweening from 1d and 2d
...
bezier curves.
The "bouncebegin" and "bounceend" tweens are now implemented in Lua,
using 2D beziers which approximate the old behavior very closely.
Added "ease" tween, which works like Flash's.
Custom tweens can be used, passing in a table of 4 values for a
1D bezier, or 8 values for 2D.
tween,.5,TweenBezier,{ 0, p1, p2, 1 }
tween,.5,TweenBezier,{ 0, 0, x1, y1, x2, y2, 1, 1 }
As with all tweens, the first parameter is the duration.
The 1D bezier { a, b, c, d } is equivalent to the 2D bezier
{ 0, a, 1/3, b, 2/3, c, 1, d }, but a 1D bezier is more efficient.
2006-01-23 05:48:40 +00:00
AJ Kelly
59e8215955
ScreenHowToPlay old -> mostly new
2006-01-23 05:27:56 +00:00
Glenn Maynard
9190f037d4
Very few places use BounceBegin and BounceEnd in code. I want these
...
tween types to only be used in commands, not in code. If anyone
is strongly attached to these tweens being BounceBegin, the complete
fix is to update this code so it uses ON_COMMAND/OFF_COMMAND. (GroupList
is probably going to be removed, anyway, since music wheel sections
make it obsolete.)
2006-01-23 05:13:52 +00:00
AJ Kelly
605ff46f0c
ScreenHowToPlayBG old->new
2006-01-23 05:13:14 +00:00
AJ Kelly
8aefd19229
MusicScroll, NameEntry, Ranking bg changes
2006-01-23 04:54:05 +00:00
Glenn Maynard
9e53044d00
remove Actor:: qualifier
2006-01-23 04:42:12 +00:00
Steve Checkoway
fb9219e93b
Add files.
2006-01-23 03:48:27 +00:00
Steve Checkoway
bab07ebf58
Factor out HIDDevice.
2006-01-23 03:48:03 +00:00
Glenn Maynard
6e03ec1998
use lerp()
2006-01-23 03:37:25 +00:00
Glenn Maynard
075ada3a71
cleanup
2006-01-23 03:03:01 +00:00
Steve Checkoway
92f64dc940
Device -> HIDDevice.
2006-01-23 01:37:11 +00:00
Steve Checkoway
5ea801b506
Style.
2006-01-23 01:30:38 +00:00
Renaud Lepage
6cccb378d9
Files update.
2006-01-22 20:42:06 +00:00
Steve Checkoway
4000781478
This belongs in archutils.
2006-01-22 09:51:07 +00:00
Steve Checkoway
75d67fbe85
Spacing.
2006-01-22 07:24:18 +00:00
Steve Checkoway
3a4f3a8efd
Less noisy.
2006-01-22 07:23:05 +00:00
Steve Checkoway
4a8daa3671
Fix: plugging in head phones causes arrows to stop moving.
2006-01-22 07:21:31 +00:00
Steve Checkoway
f909c72376
Cleanup spacing.
2006-01-22 05:33:37 +00:00
Steve Checkoway
bf42e5a4d7
I forgot to test concurrent rendering in windowed mode. It isn't working so remove it for now.
2006-01-22 03:18:28 +00:00
Steve Checkoway
bc616e8145
Although, I'd rather the code not hide virtual functions, I can't see problems when 800+ warnings are emitted.
2006-01-22 02:51:42 +00:00
Steve Checkoway
79faafb593
CString -> RString
2006-01-22 02:50:56 +00:00
Steve Checkoway
16fcc71cbf
Fix warnings.
2006-01-22 02:50:47 +00:00